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General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
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<blockquote data-quote="FrogReaver" data-source="post: 9082606" data-attributes="member: 6795602"><p>let me ask this question - what are the dramatic needs of a D&D character?</p><p></p><p>Whether Typical or just a one off example, what can we say about them? I’d suggest that the initial overarching dramatic need of d&d a d&d character is adventuring as D&D characters are foremost adventurers. I’d then suggest that additional dramatic needs arise through the course of play and can very much be dm introduced but player driven. Also, Some dramatic needs can also come about by dm approved player backstory. </p><p></p><p>To me the differences here between d&d and more narrative games are:</p><p></p><p>1. Player authority to author dramatic needs with minimal constraints and within known constraints. </p><p>2. The codified expectation that the DM feature these dramatic needs in most if not all of their narrative decisions. </p><p></p><p>I guess what I’m saying is I disagree with the notion that the dm is driving dramatic needs in d&d. The players choose what’s important to them and even pursue it - and that’s dramatic need. Unless you define dramatic need differently?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9082606, member: 6795602"] let me ask this question - what are the dramatic needs of a D&D character? Whether Typical or just a one off example, what can we say about them? I’d suggest that the initial overarching dramatic need of d&d a d&d character is adventuring as D&D characters are foremost adventurers. I’d then suggest that additional dramatic needs arise through the course of play and can very much be dm introduced but player driven. Also, Some dramatic needs can also come about by dm approved player backstory. To me the differences here between d&d and more narrative games are: 1. Player authority to author dramatic needs with minimal constraints and within known constraints. 2. The codified expectation that the DM feature these dramatic needs in most if not all of their narrative decisions. I guess what I’m saying is I disagree with the notion that the dm is driving dramatic needs in d&d. The players choose what’s important to them and even pursue it - and that’s dramatic need. Unless you define dramatic need differently? [/QUOTE]
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