Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9083153" data-attributes="member: 7040941"><p>Its more a sharing of the wheel. The thing about sandbox play is that you have to embrace the will of the players. </p><p></p><p>Which is why I think writing the adventure in full, players assumed absent, is the best course. <em>My</em> story is one of villains and masterminds, gods and demons, etc. Its already a fully functioning plot, even if my protagonists are all villains. No matter the degree to which the Players butt in, the story I weaved is still a satisfying story. </p><p></p><p>So its simply a matter of learning how to adjudicate those butt-ins so that something greater emerges. </p><p></p><p>But even sans a background story, just letting the sandbox function can be fruitful if you're dilligent about filling it with, for lack of a better word, toys to bounce off of, which is often more a system issue than it is one of prep. </p><p></p><p>Thats why for my own game I think it came to be so natural to lean on pushing a wargame/Domain sort of playstyle in the endgame. I was already pushing for the players to be capable of taking on massive battles, even by themselves (10s of thousands vs the Party), so it just made sense to go all the way with it.</p><p></p><p>And because Im going to be providing the tools and toys to do that, now the game doesn't even strictly need a story at all if the party is sufficiently motivated to make their own. But, it'll still be important that both are supported, so dungeoneering and questing will also still be just as much a presence at those levels as mass combat and domain play will be, and ideally, if I do it right, they'll be able to mix and match considerably.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9083153, member: 7040941"] Its more a sharing of the wheel. The thing about sandbox play is that you have to embrace the will of the players. Which is why I think writing the adventure in full, players assumed absent, is the best course. [I]My[/I] story is one of villains and masterminds, gods and demons, etc. Its already a fully functioning plot, even if my protagonists are all villains. No matter the degree to which the Players butt in, the story I weaved is still a satisfying story. So its simply a matter of learning how to adjudicate those butt-ins so that something greater emerges. But even sans a background story, just letting the sandbox function can be fruitful if you're dilligent about filling it with, for lack of a better word, toys to bounce off of, which is often more a system issue than it is one of prep. Thats why for my own game I think it came to be so natural to lean on pushing a wargame/Domain sort of playstyle in the endgame. I was already pushing for the players to be capable of taking on massive battles, even by themselves (10s of thousands vs the Party), so it just made sense to go all the way with it. And because Im going to be providing the tools and toys to do that, now the game doesn't even strictly need a story at all if the party is sufficiently motivated to make their own. But, it'll still be important that both are supported, so dungeoneering and questing will also still be just as much a presence at those levels as mass combat and domain play will be, and ideally, if I do it right, they'll be able to mix and match considerably. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
Top