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General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
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<blockquote data-quote="TwoSix" data-source="post: 9084311" data-attributes="member: 205"><p>My personal belief is that it's much more the former than the latter. D&D evolved <em>into</em> storypath play from more gamist dungeon-crawling in the mid 80s, and the industry has remained there for the past 40 years. If there was a groundswell of desire for that NOT to be the standard of play, I think it would have evolved by now. Yes, there are plenty of games that have evolved into other types of play, but I think they would have higher rates of acceptance if there was actually some kind of disgruntlement with the current types of play.</p><p></p><p>Plus, passive receiving of a pre-generated story is the norm in CRPGs, books, TV, and movies...I don't think it's a shock that most players walk into a TTRPG not expecting to have high amounts of authorship.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9084311, member: 205"] My personal belief is that it's much more the former than the latter. D&D evolved [i]into[/i] storypath play from more gamist dungeon-crawling in the mid 80s, and the industry has remained there for the past 40 years. If there was a groundswell of desire for that NOT to be the standard of play, I think it would have evolved by now. Yes, there are plenty of games that have evolved into other types of play, but I think they would have higher rates of acceptance if there was actually some kind of disgruntlement with the current types of play. Plus, passive receiving of a pre-generated story is the norm in CRPGs, books, TV, and movies...I don't think it's a shock that most players walk into a TTRPG not expecting to have high amounts of authorship. [/QUOTE]
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