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General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
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<blockquote data-quote="kigmatzomat" data-source="post: 9084897" data-attributes="member: 9254"><p>That thing you call work is my fun. Why would I give away my fun?</p><p></p><p></p><p></p><p>In general, players in my campaigns comment on how their characters wind up with more depth than they had under prior GMs. Possibly because I expect characters to have goals. In Session0 we make sure there are no inherently incompatible goals (i.e. bring down the Reich/Become Fuhrer)</p><p></p><p>I see it as a feedback loop with recurring Session0s saying "Hey, you resolved your last goal, what is your new goal?" </p><p></p><p>Susan wants her character to become a legendary warrior, with songs to be sung for generations? Ok.</p><p></p><p>Jeff wants his character to visit the rich relatives who tormented him as a child? Fine. Let me re-read your backstory, provide some flashback scenes so we have shared memories and I can establish voices, then get the other players on board. </p><p></p><p>Though to be honest I will often find ways for multiple goals to be resolved in proximity. Maybe the relatives are in the path of an invasion the warrior can battle. Or the relatives deal with things through dueling and the warrior can advocate via violence for their friend. </p><p></p><p>I am ambivalent about the underlying nature of what players or characters want from a game. If the characters want fame, love, financial power, respect, political power, whatever. Same thing about if the player want it "because DRAMA" or "want shiny stats." </p><p></p><p> As long as there's no inherent conflict with other players, I can generally fit it in. Though the characters may have to be willing to sneak into Dachau or find collaborators in Brazil or chase down Rommel in North Africa to resolve their goals with the setting chosen in Session-1.</p><p></p><p>Because progressing the setting? That's my fun time.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9084897, member: 9254"] That thing you call work is my fun. Why would I give away my fun? In general, players in my campaigns comment on how their characters wind up with more depth than they had under prior GMs. Possibly because I expect characters to have goals. In Session0 we make sure there are no inherently incompatible goals (i.e. bring down the Reich/Become Fuhrer) I see it as a feedback loop with recurring Session0s saying "Hey, you resolved your last goal, what is your new goal?" Susan wants her character to become a legendary warrior, with songs to be sung for generations? Ok. Jeff wants his character to visit the rich relatives who tormented him as a child? Fine. Let me re-read your backstory, provide some flashback scenes so we have shared memories and I can establish voices, then get the other players on board. Though to be honest I will often find ways for multiple goals to be resolved in proximity. Maybe the relatives are in the path of an invasion the warrior can battle. Or the relatives deal with things through dueling and the warrior can advocate via violence for their friend. I am ambivalent about the underlying nature of what players or characters want from a game. If the characters want fame, love, financial power, respect, political power, whatever. Same thing about if the player want it "because DRAMA" or "want shiny stats." As long as there's no inherent conflict with other players, I can generally fit it in. Though the characters may have to be willing to sneak into Dachau or find collaborators in Brazil or chase down Rommel in North Africa to resolve their goals with the setting chosen in Session-1. Because progressing the setting? That's my fun time. [/QUOTE]
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