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General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
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<blockquote data-quote="loverdrive" data-source="post: 9086779" data-attributes="member: 7027139"><p>Cool! This "What is Fun?" <em>is</em> a question you <em>have</em> to answer! To <em>yourself</em>.</p><p></p><p>I'd be glad to continue on your example, but I don't know enough about strategy games to not stumble into something I didn't mean on accident. For this, I apologize.</p><p></p><p>Of FPS games, I know a lot. There are things that I <em>(at this moment)</em> find the most fun: making crazy jumps, hitting crazy shots, and utterly dominate my opponent through nothing but practice. No luck, no deception, pure Bliss of a mechanical skill, hard-wired into your spinal spiral.</p><p></p><p>That I want to distil. I seek games that build walls to insulate me from random numbers that I can't predict, be they born of dice or a complex chaotic system, from sitting in a corner, being passive.</p><p></p><p>That's why I play Quake, TF2 and ULTRAKILL and not Counter Strike or Call of Duty or ArmA, and if I was to make a shooter of my own, it would be like Quake, but <em>mine</em>. </p><p></p><p>Your answer may or may not be different: I don't know. Maybe you enjoy sitting in an ambush (I can see why, I enjoyed it too, but right now I crave speed) and outsmart your opponents rather than outflick them. Then you'll abstract away and simplify things I find fun. You'll give weapons random spread, you'll slow me down, you'll make me fragile. You'll make sure that if I'll end up in a sticky situation, no amount of marksgalship is going to save me. I can't outrun a bullet. You'll seek a game that is closer to Counter-Strike than to my beloved Quake.</p><p></p><p>Regardless, you should know what you are doing. Understand design, read a subtle language and, thus, be able to act with intentionality.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9086779, member: 7027139"] Cool! This "What is Fun?" [I]is[/I] a question you [I]have[/I] to answer! To [I]yourself[/I]. I'd be glad to continue on your example, but I don't know enough about strategy games to not stumble into something I didn't mean on accident. For this, I apologize. Of FPS games, I know a lot. There are things that I [I](at this moment)[/I] find the most fun: making crazy jumps, hitting crazy shots, and utterly dominate my opponent through nothing but practice. No luck, no deception, pure Bliss of a mechanical skill, hard-wired into your spinal spiral. That I want to distil. I seek games that build walls to insulate me from random numbers that I can't predict, be they born of dice or a complex chaotic system, from sitting in a corner, being passive. That's why I play Quake, TF2 and ULTRAKILL and not Counter Strike or Call of Duty or ArmA, and if I was to make a shooter of my own, it would be like Quake, but [I]mine[/I]. Your answer may or may not be different: I don't know. Maybe you enjoy sitting in an ambush (I can see why, I enjoyed it too, but right now I crave speed) and outsmart your opponents rather than outflick them. Then you'll abstract away and simplify things I find fun. You'll give weapons random spread, you'll slow me down, you'll make me fragile. You'll make sure that if I'll end up in a sticky situation, no amount of marksgalship is going to save me. I can't outrun a bullet. You'll seek a game that is closer to Counter-Strike than to my beloved Quake. Regardless, you should know what you are doing. Understand design, read a subtle language and, thus, be able to act with intentionality. [/QUOTE]
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