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General Tabletop Discussion
*TTRPGs General
*The setting* as the focus of "simulationist" play
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<blockquote data-quote="Guest 7042500" data-source="post: 9093576"><p>My experience differs greatly.</p><p></p><p>We started playing "Greyhawk" with dungeon adventuring. This is a great way to start, by the way, for both players and ref; it is bounded, yet can be player driven within the bounds (that is, there was no "go through the labyrinth, find the Big Bad, and kill it;" it was "explore the dungeon."</p><p></p><p>After a month or two we players started asking "So what else is in this world? What's on the other side of the hill?" So we started to explore.</p><p></p><p>Also, we had LOTS of different motivations. PC 1 wanted to reach name level and rule a demense; PC 2 wanted to sit in their tower and research new spells; PC 3 wanted to be a wandering knight errant fighting evil and writing wrongs' PC 4 wanted to be an Evil High Priest and build a temple to the Dark Gods; et cetera.</p><p></p><p>Also also, the world was BIG. Really, really big. Multiple kingdoms with multiple duchys with multiple baronies with multiple cities and towns. Each was full of people with their own goals and motivations. As PCs we met people, interacted with them, got involved in events, and decided what we were going to do.</p><p></p><p>Also also also, we were not 'one band of heroes tried and true tied at the hip." If there was a war, for instance, it was entirely possible that various PCs could be on different sides.</p><p></p><p>AN old theatrical principle I heard somewhere was "Every character has a goal. In any scene they are in they will try to move events towards their goal." Even if the goal of the Master's valet is to get the Master the hell to bed so he can sit down, take his boots off, and have a beer.</p><p></p><p>There is a myriad of things going on in the world. What is NOT known is how the PCs will interact with these events.</p></blockquote><p></p>
[QUOTE="Guest 7042500, post: 9093576"] My experience differs greatly. We started playing "Greyhawk" with dungeon adventuring. This is a great way to start, by the way, for both players and ref; it is bounded, yet can be player driven within the bounds (that is, there was no "go through the labyrinth, find the Big Bad, and kill it;" it was "explore the dungeon." After a month or two we players started asking "So what else is in this world? What's on the other side of the hill?" So we started to explore. Also, we had LOTS of different motivations. PC 1 wanted to reach name level and rule a demense; PC 2 wanted to sit in their tower and research new spells; PC 3 wanted to be a wandering knight errant fighting evil and writing wrongs' PC 4 wanted to be an Evil High Priest and build a temple to the Dark Gods; et cetera. Also also, the world was BIG. Really, really big. Multiple kingdoms with multiple duchys with multiple baronies with multiple cities and towns. Each was full of people with their own goals and motivations. As PCs we met people, interacted with them, got involved in events, and decided what we were going to do. Also also also, we were not 'one band of heroes tried and true tied at the hip." If there was a war, for instance, it was entirely possible that various PCs could be on different sides. AN old theatrical principle I heard somewhere was "Every character has a goal. In any scene they are in they will try to move events towards their goal." Even if the goal of the Master's valet is to get the Master the hell to bed so he can sit down, take his boots off, and have a beer. There is a myriad of things going on in the world. What is NOT known is how the PCs will interact with these events. [/QUOTE]
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