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*Dungeons & Dragons
The Seven Deadly Yugoloths
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<blockquote data-quote="demiurge1138" data-source="post: 1371920" data-attributes="member: 7451"><p>Due to a request from zeo_evil, here will be (eventually) seven yugoloths, one based on each of the Seven Deadly Sins. For now, though, there's only one (more will be forthcoming).</p><p></p><p><strong>Baroloth (Daemon of Gluttony)</strong></p><p><strong>Huge Outsider (Evil, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 12d8+96 (150 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed: </strong> 15ft (3 squares), fly 30ft (clumsy)</p><p><strong>Armor Class:</strong> 23 (-2 size, -1 Dex, +16 natural), touch 8, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +12/+32</p><p><strong>Attack:</strong> Bite +19 melee (3d6+12 plus wasting hunger)</p><p><strong>Full Attack: </strong> Bite +19 melee (3d6+12/ 19-20x2 plus wasting hunger)</p><p><strong>Space/Reach: </strong> 15ft/15ft</p><p><strong>Special Attacks:</strong> Change shape, feed, improved grab, spell-like abilities, summon barghests, swallow whole, wasting hunger</p><p><strong>Special Qualities: </strong> Create food, darkvision 60ft, DR 10/good, immunity to acid and poison, resistance to cold 10, electricity 10 and fire 10, SR 24, telepathy 100ft, withstand blows</p><p><strong>Saves:</strong> Fort +16, Ref +7, Will +12 </p><p><strong>Abilities:</strong> Str 27, Dex 9, Con 27, Int 15, Wis 18, Cha 16</p><p><strong>Skills: </strong> Bluff +18, Climb +23, Disguise +18 (+20 acting), Diplomacy +22, Intimidate +20, Listen +19, Move Silently +14, Search +17, Sense Motive +19, Spot +17 </p><p><strong>Feats: </strong> Cleave, Improved Critical (bite), Improved Grapple, Power Attack, Weapon Focus (bite)</p><p><strong>Environment:</strong> Bleak Eternity of Gehenna</p><p><strong>Organization:</strong> Solitary or feast (1 plus 2-5 barghests)</p><p><strong>Challenge Rating: </strong> 13</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement:</strong> Special (see below)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This massive shape vaguely resembles a grotesquely corpulent humanoid the size of a giant, its arms, legs and membranous wings dwarfed by its girth. Although it is headless, two beady eyes gaze out from its torso, overlooking a toothy maw that nearly bisects the creature.</em></p><p></p><p>Baroloths (called daemons of gluttony by some) are grotesque creatures that seek only to feed and to cause others to feed as they do.</p><p></p><p>A baroloth stands over 16 feet tall and supports its nearly 8-ton bulk on ridiculously spindly legs. Despite their small size, the wings of a baroloth are fully functional, albeit rather clumsy. Baroloths avoid the company of other yugoloths, who find them disgusting. They prefer to associate with the eternally hungry barghests that share the plane of Gehenna. </p><p></p><p>Baroloths may seem foul, but they are surprisingly charming creatures. This combined with their ability to assume the form of a humanoid, allow them to sometimes come to the Prime Material Plane to throw “banquets”, spreading their supernatural hunger and causing gluttony and misery in their wakes.</p><p></p><p><strong>Combat</strong></p><p>Although they prefer a humanoid guise when off Gehenna, a baroloth immediately assumes its natural form in combat, grabbing and ingesting its foes. Any foes that manage to shrug off the baroloth’s grasping jaws may find themselves consumed with the same hunger that fuels a baroloth.</p><p>The natural weapons of a baroloth, as well as any weapon it wields, are treated as evil for the purposes of overcoming damage reduction.</p><p></p><p><strong>Change Shape (Su):</strong> As a standard action, a baroloth can assume the form of any Small to Large humanoid or giant. No matter the form it assumes, it appears as a portly specimen of the species. A baroloth cannot use any of its natural attacks in humanoid form, but it can use its supernatural abilities. </p><p></p><p><strong>Create Food (Su):</strong> Three times per day, as a full-round action, a baroloth can create enough food to nourish 50 humanoids. This food, unlike that created with the create food and water spell, is decadent and delicious. If the baroloth chooses, it can make it so that any creature eating the food contracts the baroloth’s wasting hunger. </p><p></p><p><strong>Feed (Su):</strong> When a baroloth slays a sentient opponent with a soul (in a standard D&D game, this applies to most aberrations, giants, humanoids, magical beasts and monstrous humanoids), it can feed on the corpse, devouring both flesh and life force, as a full round action (this only requires a standard action if the baroloth uses this ability on an already swallowed opponent). Feeding destroys the victim’s body and prevents any form of raising or resurrecting that requires part of the corpse. There is a 50% chance that powerful spells such as miracle and true resurrection will restore a devoured creature to life. Check once for each creature. If the check fails, the creature cannot be restored to life by mortal magic.</p><p></p><p>A baroloth advances in Hit Dice by consuming corpses in this fashion. For every three suitable corpses consumed, the baroloth gains 1 HD and its Strength, Constitution and natural armor increase by +1. </p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a baroloth must hit an opponent of Large or smaller size with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it may swallow its opponent whole.</p><p></p><p><strong>Spell-like Abilities: </strong> At will- <em>darkness, greater teleport </em> (self plus 50 lbs of objects only), <em>stinking cloud </em> (DC 16). 3/day- <em>enervation</em> (DC 17), <em>poison</em> (DC 17). Caster level 12th. The save DCs are Charisma based.</p><p></p><p><em><strong>Summon Barghests (Sp):</strong></em> Once per day, a baroloth can attempt to summon 1d4 barghests with a 50% chance of success. This is the equivalent of a 5th level spell.</p><p></p><p><strong>Swallow Whole (Ex):</strong> By making a successful grapple check, a baroloth may swallow a held foe at least one size smaller than itself whole. Once swallowed, a victim takes 2d8+8 points of bludgeoning damage plus 8 acid damage every round until it escapes or dies. A successful grapple check allows the creature to climb out of the stomach and into the baroloth’s mouth, where another grapple check is required to get free. Alternatively, the swallowed creature can escape by cutting its way out with either claws or a light slashing or piecing weapon. Dealing at least 30 points of damage (AC 13) in this fashion allows the creature to escape. Once a single swallowed creature exits, muscular action closes the whole; another swallowed creature must cut its way out as well. A baroloth’s stomach can hold 2 Large, 4 Medium-sized, 8 Small, 32 Tiny or 128 Diminutive or smaller creatures.</p><p></p><p><strong>Wasting Hunger (Su): </strong> Any creature bitten by a baroloth or that eats food created by a baroloth must make a Fortitude save (DC 24) or come down with wasting hunger. This curse causes the creature to be eternally hungry, taking damage from starvation every 3 hours without food instead of every day. In addition, a creature that fails its Fortitude save against taking non-lethal starvation damage takes 1 point of Constitution damage. Wasting hunger can only be removed upon the creature’s death, or by a dispel evil or remove curse spell. The save DC is Constitution based.</p><p></p><p><strong>Withstand Blows (Ex):</strong> A baroloth’s corpulence helps protect it from bludgeoning damage. All bludgeoning damage a baroloth takes is treated as non-lethal damage. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1371920, member: 7451"] Due to a request from zeo_evil, here will be (eventually) seven yugoloths, one based on each of the Seven Deadly Sins. For now, though, there's only one (more will be forthcoming). [B]Baroloth (Daemon of Gluttony) Huge Outsider (Evil, Extraplanar)[/B] [B]Hit Dice: [/B] 12d8+96 (150 hp) [B]Initiative:[/B] -1 [B]Speed: [/B] 15ft (3 squares), fly 30ft (clumsy) [B]Armor Class:[/B] 23 (-2 size, -1 Dex, +16 natural), touch 8, flat-footed 24 [B]Base Attack/Grapple:[/B] +12/+32 [B]Attack:[/B] Bite +19 melee (3d6+12 plus wasting hunger) [B]Full Attack: [/B] Bite +19 melee (3d6+12/ 19-20x2 plus wasting hunger) [B]Space/Reach: [/B] 15ft/15ft [B]Special Attacks:[/B] Change shape, feed, improved grab, spell-like abilities, summon barghests, swallow whole, wasting hunger [B]Special Qualities: [/B] Create food, darkvision 60ft, DR 10/good, immunity to acid and poison, resistance to cold 10, electricity 10 and fire 10, SR 24, telepathy 100ft, withstand blows [B]Saves:[/B] Fort +16, Ref +7, Will +12 [B]Abilities:[/B] Str 27, Dex 9, Con 27, Int 15, Wis 18, Cha 16 [B]Skills: [/B] Bluff +18, Climb +23, Disguise +18 (+20 acting), Diplomacy +22, Intimidate +20, Listen +19, Move Silently +14, Search +17, Sense Motive +19, Spot +17 [B]Feats: [/B] Cleave, Improved Critical (bite), Improved Grapple, Power Attack, Weapon Focus (bite) [B]Environment:[/B] Bleak Eternity of Gehenna [B]Organization:[/B] Solitary or feast (1 plus 2-5 barghests) [B]Challenge Rating: [/B] 13 [B]Treasure:[/B] Double standard [B]Alignment:[/B] Always neutral evil [B]Advancement:[/B] Special (see below) [B]Level Adjustment:[/B] - [I]This massive shape vaguely resembles a grotesquely corpulent humanoid the size of a giant, its arms, legs and membranous wings dwarfed by its girth. Although it is headless, two beady eyes gaze out from its torso, overlooking a toothy maw that nearly bisects the creature.[/I] Baroloths (called daemons of gluttony by some) are grotesque creatures that seek only to feed and to cause others to feed as they do. A baroloth stands over 16 feet tall and supports its nearly 8-ton bulk on ridiculously spindly legs. Despite their small size, the wings of a baroloth are fully functional, albeit rather clumsy. Baroloths avoid the company of other yugoloths, who find them disgusting. They prefer to associate with the eternally hungry barghests that share the plane of Gehenna. Baroloths may seem foul, but they are surprisingly charming creatures. This combined with their ability to assume the form of a humanoid, allow them to sometimes come to the Prime Material Plane to throw “banquets”, spreading their supernatural hunger and causing gluttony and misery in their wakes. [B]Combat[/B] Although they prefer a humanoid guise when off Gehenna, a baroloth immediately assumes its natural form in combat, grabbing and ingesting its foes. Any foes that manage to shrug off the baroloth’s grasping jaws may find themselves consumed with the same hunger that fuels a baroloth. The natural weapons of a baroloth, as well as any weapon it wields, are treated as evil for the purposes of overcoming damage reduction. [B]Change Shape (Su):[/B] As a standard action, a baroloth can assume the form of any Small to Large humanoid or giant. No matter the form it assumes, it appears as a portly specimen of the species. A baroloth cannot use any of its natural attacks in humanoid form, but it can use its supernatural abilities. [B]Create Food (Su):[/B] Three times per day, as a full-round action, a baroloth can create enough food to nourish 50 humanoids. This food, unlike that created with the create food and water spell, is decadent and delicious. If the baroloth chooses, it can make it so that any creature eating the food contracts the baroloth’s wasting hunger. [B]Feed (Su):[/B] When a baroloth slays a sentient opponent with a soul (in a standard D&D game, this applies to most aberrations, giants, humanoids, magical beasts and monstrous humanoids), it can feed on the corpse, devouring both flesh and life force, as a full round action (this only requires a standard action if the baroloth uses this ability on an already swallowed opponent). Feeding destroys the victim’s body and prevents any form of raising or resurrecting that requires part of the corpse. There is a 50% chance that powerful spells such as miracle and true resurrection will restore a devoured creature to life. Check once for each creature. If the check fails, the creature cannot be restored to life by mortal magic. A baroloth advances in Hit Dice by consuming corpses in this fashion. For every three suitable corpses consumed, the baroloth gains 1 HD and its Strength, Constitution and natural armor increase by +1. [B]Improved Grab (Ex): [/B] In order to use this ability, a baroloth must hit an opponent of Large or smaller size with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it succeeds, it may swallow its opponent whole. [B]Spell-like Abilities: [/B] At will- [I]darkness, greater teleport [/I] (self plus 50 lbs of objects only), [I]stinking cloud [/I] (DC 16). 3/day- [I]enervation[/I] (DC 17), [I]poison[/I] (DC 17). Caster level 12th. The save DCs are Charisma based. [I][B]Summon Barghests (Sp):[/B][/I] Once per day, a baroloth can attempt to summon 1d4 barghests with a 50% chance of success. This is the equivalent of a 5th level spell. [B]Swallow Whole (Ex):[/B] By making a successful grapple check, a baroloth may swallow a held foe at least one size smaller than itself whole. Once swallowed, a victim takes 2d8+8 points of bludgeoning damage plus 8 acid damage every round until it escapes or dies. A successful grapple check allows the creature to climb out of the stomach and into the baroloth’s mouth, where another grapple check is required to get free. Alternatively, the swallowed creature can escape by cutting its way out with either claws or a light slashing or piecing weapon. Dealing at least 30 points of damage (AC 13) in this fashion allows the creature to escape. Once a single swallowed creature exits, muscular action closes the whole; another swallowed creature must cut its way out as well. A baroloth’s stomach can hold 2 Large, 4 Medium-sized, 8 Small, 32 Tiny or 128 Diminutive or smaller creatures. [B]Wasting Hunger (Su): [/B] Any creature bitten by a baroloth or that eats food created by a baroloth must make a Fortitude save (DC 24) or come down with wasting hunger. This curse causes the creature to be eternally hungry, taking damage from starvation every 3 hours without food instead of every day. In addition, a creature that fails its Fortitude save against taking non-lethal starvation damage takes 1 point of Constitution damage. Wasting hunger can only be removed upon the creature’s death, or by a dispel evil or remove curse spell. The save DC is Constitution based. [B]Withstand Blows (Ex):[/B] A baroloth’s corpulence helps protect it from bludgeoning damage. All bludgeoning damage a baroloth takes is treated as non-lethal damage. Demiurge out. [/QUOTE]
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