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The Seven Deadly Yugoloths
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<blockquote data-quote="demiurge1138" data-source="post: 1396400" data-attributes="member: 7451"><p>You really shouldn't. The reason I've put of the daemon of lust was because I had no idea how I could do it without making it an absolute succubus rip-off. I still don't know how. But here's my attempt. </p><p></p><p><strong>Veneloth (Daemon of Lust)</strong></p><p><strong>Medium Outsider (Evil, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 6d8+18 (45 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 18 (+2 Dex, +6 natural), touch 12, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +6/+6</p><p><strong>Attack:</strong> Tongue lash +6 melee (1d6 plus disease)</p><p><strong>Full Attack: </strong> Tongue lash +6 melee (1d6 plus disease)</p><p><strong>Space/Reach:</strong> 5ft/5ft (10ft with tongue lash)</p><p><strong>Special Attacks: </strong> Disease, gaze of lust, spell-like abilities, summon yugoloths</p><p><strong>Special Qualities:</strong> Darkvision 60ft, DR 10/good, immune to acid or poison, resistance to cold 10, electricity 10 and fire 10, SR 19, telepathy 100ft</p><p><strong>Saves: </strong> Fort +8, Ref +7, Will +7</p><p><strong>Abilities: </strong> Str 10, Dex 15, Con 17, Int 16, Wis 15, Cha 26</p><p><strong>Skills:</strong> Bluff +20, Diplomacy +22, Disguise +18 (+20 acting), Escape Artist +11, Hide +11, Intimidate +22, Listen +11, Move Silently +11, Sense Motive +11, Spot +11, Tumble +11, Use Rope +2 (+4 with bindings)</p><p><strong>Feats: </strong> Ability Focus (disease), Dodge, Persuasive </p><p><strong>Environment:</strong> Bleak Eternity of Gehenna</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Advancement:</strong> 7-18 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This creature resembles a beautiful woman, with only her ram-like horns and faintly lavender skin showing any indication that she is not human.</em></p><p></p><p>Veneloths are cunning and shrewd yugoloths that exploit human lusts in order to spread death and disease. They are also sometimes referred to as “plague daemons”.</p><p></p><p>The horns and skin tone of the veneloths leads some sages to suspect that they are related to night hags, but both the hags and the yugoloths deny this. Veneloths are more often found in human lands then they are on their home plane, where they usually change forms like people change clothing in order to spread iniquity and their ever-present disease. Sometimes, a kataloth confident of its control will keep veneloths in its service as couriers and concubines.</p><p></p><p><strong>Combat</strong></p><p>Veneloths are capable of remaining in humanoid form indefinitely, thanks to their polymorph ability, and rarely are caught outside of it. They are poor combatants, and prefer to have others fight for them or to use their gaze of lust to avoid combat altogether, but if directly threatened will attack with their long, flexible tongues. A veneloth’s natural attacks, as well as any weapons it wields, are treated as evil-aligned weapons for the purposes of overcoming damage reduction.</p><p></p><p><strong>Disease (Su): </strong> The preferred method that veneloths use to spread their disease is through acts of passion, but their long tongue also bears the disease. Fortitude DC 18 negates, incubation period 1 day, 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another Fortitude save or take 1 point of Constitution drain. Any creature touching the afflicted creature must also make a Fortitude save or contract the disease as well. The save DC is Constitution based.</p><p></p><p><strong>Gaze of Lust (Su):</strong> Range 30ft, Will save DC 21 or be consumed with, and compelled to act upon, intense sexual desire. The save DC is Charisma-based.</p><p></p><p><strong>Spell-like Abilities:</strong> At will- <em>charm person </em> (DC 19), <em>darkness</em>, <em>enthrall </em> (DC 20), <em>greater teleport </em> (self plus 50 lbs of objects only), <em>polymorph</em> (self only, humanoid forms of Small to Large size only), <em>suggestion</em> (DC 21); 3/day <em>dominate person </em> (DC 23), <em>unholy blight </em> (DC 22); 1/day- <em>geas/quest</em>, <em>mass hold person </em> (DC 25), <em>mass suggestion</em> (DC 24). Caster level 15th. The save DCs are Charisma-based.</p><p></p><p><em><strong>Summon Yugoloths (Sp):</strong></em> Once per day, a veneloth may attempt to summon 1d3 canoloths with a 50% chance of success. This is the equivalent of a 4th level spell.</p><p></p><p><strong>Skills:</strong> When using its polymorph ability, a veneloth gains a +10 bonus to Disguise checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1396400, member: 7451"] You really shouldn't. The reason I've put of the daemon of lust was because I had no idea how I could do it without making it an absolute succubus rip-off. I still don't know how. But here's my attempt. [B]Veneloth (Daemon of Lust) Medium Outsider (Evil, Extraplanar)[/B] [B]Hit Dice: [/B] 6d8+18 (45 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class: [/B] 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 [B]Base Attack/Grapple:[/B] +6/+6 [B]Attack:[/B] Tongue lash +6 melee (1d6 plus disease) [B]Full Attack: [/B] Tongue lash +6 melee (1d6 plus disease) [B]Space/Reach:[/B] 5ft/5ft (10ft with tongue lash) [B]Special Attacks: [/B] Disease, gaze of lust, spell-like abilities, summon yugoloths [B]Special Qualities:[/B] Darkvision 60ft, DR 10/good, immune to acid or poison, resistance to cold 10, electricity 10 and fire 10, SR 19, telepathy 100ft [B]Saves: [/B] Fort +8, Ref +7, Will +7 [B]Abilities: [/B] Str 10, Dex 15, Con 17, Int 16, Wis 15, Cha 26 [B]Skills:[/B] Bluff +20, Diplomacy +22, Disguise +18 (+20 acting), Escape Artist +11, Hide +11, Intimidate +22, Listen +11, Move Silently +11, Sense Motive +11, Spot +11, Tumble +11, Use Rope +2 (+4 with bindings) [B]Feats: [/B] Ability Focus (disease), Dodge, Persuasive [B]Environment:[/B] Bleak Eternity of Gehenna [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Double standard [B]Advancement:[/B] 7-18 HD (Medium) [B]Level Adjustment:[/B] - [I]This creature resembles a beautiful woman, with only her ram-like horns and faintly lavender skin showing any indication that she is not human.[/I] Veneloths are cunning and shrewd yugoloths that exploit human lusts in order to spread death and disease. They are also sometimes referred to as “plague daemons”. The horns and skin tone of the veneloths leads some sages to suspect that they are related to night hags, but both the hags and the yugoloths deny this. Veneloths are more often found in human lands then they are on their home plane, where they usually change forms like people change clothing in order to spread iniquity and their ever-present disease. Sometimes, a kataloth confident of its control will keep veneloths in its service as couriers and concubines. [B]Combat[/B] Veneloths are capable of remaining in humanoid form indefinitely, thanks to their polymorph ability, and rarely are caught outside of it. They are poor combatants, and prefer to have others fight for them or to use their gaze of lust to avoid combat altogether, but if directly threatened will attack with their long, flexible tongues. A veneloth’s natural attacks, as well as any weapons it wields, are treated as evil-aligned weapons for the purposes of overcoming damage reduction. [B]Disease (Su): [/B] The preferred method that veneloths use to spread their disease is through acts of passion, but their long tongue also bears the disease. Fortitude DC 18 negates, incubation period 1 day, 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another Fortitude save or take 1 point of Constitution drain. Any creature touching the afflicted creature must also make a Fortitude save or contract the disease as well. The save DC is Constitution based. [B]Gaze of Lust (Su):[/B] Range 30ft, Will save DC 21 or be consumed with, and compelled to act upon, intense sexual desire. The save DC is Charisma-based. [B]Spell-like Abilities:[/B] At will- [I]charm person [/I] (DC 19), [I]darkness[/I], [I]enthrall [/I] (DC 20), [I]greater teleport [/I] (self plus 50 lbs of objects only), [I]polymorph[/I] (self only, humanoid forms of Small to Large size only), [I]suggestion[/I] (DC 21); 3/day [I]dominate person [/I] (DC 23), [I]unholy blight [/I] (DC 22); 1/day- [I]geas/quest[/I], [I]mass hold person [/I] (DC 25), [I]mass suggestion[/I] (DC 24). Caster level 15th. The save DCs are Charisma-based. [I][B]Summon Yugoloths (Sp):[/B][/I] Once per day, a veneloth may attempt to summon 1d3 canoloths with a 50% chance of success. This is the equivalent of a 4th level spell. [B]Skills:[/B] When using its polymorph ability, a veneloth gains a +10 bonus to Disguise checks. Demiurge out. [/QUOTE]
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