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The Seven Pins
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<blockquote data-quote="Herobizkit" data-source="post: 3619555" data-attributes="member: 36150"><p>Well, if you don't think it's too cliche, why not set the pins in various points of elemental focus on your island? Here's the kicker, though... each time a pin in removed, the element to which is is tied starts to manifest in destructive ways.</p><p></p><p>Earth -- Buried deep underground, or within a section of desert-like Badlands. Removal causes more frequent and forceful earthquakes.</p><p>Fire -- In the heart of a (currently extinct) volcano; removal activates volcano.</p><p>Air -- That gnomish storm-makin' tower is powered by it; removal stops the rains, or makes non-stop electrical storms.</p><p>Water -- Anywhere there's water. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Removal causes the waters to rise and slowly engulf the island.</p><p></p><p>Now, to get creative:</p><p>Shadow -- Elemenal Plane of Shadow; removal causes undead abominations to start plaguing the island.</p><p>Light -- perhaps in the Sun itself, or the Positive Energy Plane... good luck getting that one. Removal causes all sources of Light to fail, plunging Island into darkness.</p><p>Spirit -- Ethereal Plane. You'd need the ability to see/become Ehtereal to even get it. Removing this one... wakes up the Dragon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If you're up to it, you COULD also conceivably model the 7 pins after the 7 deadly sins, or their opposite virtues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3619555, member: 36150"] Well, if you don't think it's too cliche, why not set the pins in various points of elemental focus on your island? Here's the kicker, though... each time a pin in removed, the element to which is is tied starts to manifest in destructive ways. Earth -- Buried deep underground, or within a section of desert-like Badlands. Removal causes more frequent and forceful earthquakes. Fire -- In the heart of a (currently extinct) volcano; removal activates volcano. Air -- That gnomish storm-makin' tower is powered by it; removal stops the rains, or makes non-stop electrical storms. Water -- Anywhere there's water. ;) Removal causes the waters to rise and slowly engulf the island. Now, to get creative: Shadow -- Elemenal Plane of Shadow; removal causes undead abominations to start plaguing the island. Light -- perhaps in the Sun itself, or the Positive Energy Plane... good luck getting that one. Removal causes all sources of Light to fail, plunging Island into darkness. Spirit -- Ethereal Plane. You'd need the ability to see/become Ehtereal to even get it. Removing this one... wakes up the Dragon. ;) If you're up to it, you COULD also conceivably model the 7 pins after the 7 deadly sins, or their opposite virtues. :) [/QUOTE]
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