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<blockquote data-quote="Merkuri" data-source="post: 3619601" data-attributes="member: 41321"><p>I imagine that if their life spans weren't meant to last that long that the Keepers might be very bored and/or insane by now. Some of them might have goals (aside from guarding the needles) that seem to make little sense. Perhaps one is looking to amuse himself by collecting cats or all kinds and varieties, from little house cats to lions and tigers. Another one may have painted every surface of his his living-place (and even himself) an eye-jarring shade of fuchsia, believing it to be a source of power.</p><p></p><p>If the needles grant power somehow before being pulled (perhaps just being near them increases your lifespan and gives you strange abilities) then the Keepers will likely try to protect their needles to the utmost, and may even be trying to gain power from the needles of other Keepers.</p><p></p><p>If there is a person guarding each needle then they'll probably have built up defenses somehow around said needle. Perhaps one is in a picturesque valley in a huge mountain range that's largely thought of as impassable, and that Keeper thinks the difficulty of getting to the place is enough to keep it safe, but the rest of them are probably at the center of fortresses or lava-filled caverns.</p><p></p><p>If you have a wide variety of climates on the island then placing one needle in each climate type seems to make the most sense to me. The climate types could be:</p><p></p><ol> <li data-xf-list-type="ol">forest</li> <li data-xf-list-type="ol">desert</li> <li data-xf-list-type="ol">mountains (this might be the valley one)</li> <li data-xf-list-type="ol">savanna</li> <li data-xf-list-type="ol">jungle</li> <li data-xf-list-type="ol">tundra</li> <li data-xf-list-type="ol">ocean/lake/river</li> </ol><p></p><p>Each Keeper could've been "tainted" by this environment somehow. The forest Keeper might have an affinity for animals and have levels in druid or ranger. The tundra Keeper might have a white dragon companion and be very cold-oriented. The water Keeper might've been the traitor, being the most fickle and changeable of the bunch.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3619601, member: 41321"] I imagine that if their life spans weren't meant to last that long that the Keepers might be very bored and/or insane by now. Some of them might have goals (aside from guarding the needles) that seem to make little sense. Perhaps one is looking to amuse himself by collecting cats or all kinds and varieties, from little house cats to lions and tigers. Another one may have painted every surface of his his living-place (and even himself) an eye-jarring shade of fuchsia, believing it to be a source of power. If the needles grant power somehow before being pulled (perhaps just being near them increases your lifespan and gives you strange abilities) then the Keepers will likely try to protect their needles to the utmost, and may even be trying to gain power from the needles of other Keepers. If there is a person guarding each needle then they'll probably have built up defenses somehow around said needle. Perhaps one is in a picturesque valley in a huge mountain range that's largely thought of as impassable, and that Keeper thinks the difficulty of getting to the place is enough to keep it safe, but the rest of them are probably at the center of fortresses or lava-filled caverns. If you have a wide variety of climates on the island then placing one needle in each climate type seems to make the most sense to me. The climate types could be: [list=1][*]forest [*]desert [*]mountains (this might be the valley one) [*]savanna [*]jungle [*]tundra [*]ocean/lake/river [/list] Each Keeper could've been "tainted" by this environment somehow. The forest Keeper might have an affinity for animals and have levels in druid or ranger. The tundra Keeper might have a white dragon companion and be very cold-oriented. The water Keeper might've been the traitor, being the most fickle and changeable of the bunch. [/QUOTE]
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