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<blockquote data-quote="Steve Gorak" data-source="post: 1660595" data-attributes="member: 15132"><p>Hey Orvallon,</p><p></p><p>Here's a preliminary version of my character.</p><p>I desided to go with an Aasimar ranger 2/paladin3. he'll keep going as a paladin. I still need to work on the equipment. I should have a working character by tomorrow, and I'll make an introductory post.</p><p></p><p>Could you amend your 1st post to show the game thread, the rogue's gallery, and all other campaign relevant info. This way, we won't need to spend time searching the posts for info: it'll all be on the 1st post.</p><p></p><p>Also, please comment my character.</p><p>Cheers,</p><p></p><p>SG</p><p></p><p>Kaltesis Sunray</p><p>Male Aasimar</p><p>Ranger 2 / Paladin 3 / Aasimar ECL 1 15,000 exp. </p><p>Alignment: Lawful Good</p><p>Height: 5’10”</p><p>Weight: 170 lbs</p><p>Hair: Sholder lenght blond (almost gold)</p><p>Eyes: Silver gray</p><p>Age: 22</p><p>Patron Deity: Aeos </p><p>Land of Origin: Araestos</p><p></p><p>Str: 14 (+2) [6 points] </p><p>Dex: 12 (+1) [4 points]</p><p>Con: 12 (+2) [4 points] </p><p>Int: 10 (+0) [2 points] </p><p>Wis: 16 (+3) [6 points, +2 racial]</p><p>Cha: 17 (+3) [6 points, +2 racial, +1 level 4] </p><p></p><p>Class and Racial Abilities:</p><p>Aasimar</p><p>Acid Cold Electricity resistance 5</p><p>Light once per day cast as sorceror of character’s level</p><p>+2 racial bonus on listen and spot checks</p><p>Darkvision 60ft</p><p></p><p>Ranger abilities</p><p>1st favored enemy : undead, </p><p>Track, </p><p>Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.</p><p>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</p><p></p><p>Paladin</p><p>Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</p><p>Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.</p><p>Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.</p><p>Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.</p><p>Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.</p><p>Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.</p><p>Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.</p><p>Aura of Courage (Su): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.</p><p>This ability functions while the paladin is conscious, but not if she is unconscious or dead.</p><p>Divine Health (Ex): At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.</p><p></p><p>Hit Dice: 5d10 +5</p><p>HP: 45</p><p>AC: 18 (10 base, +1 dex,, +7 elven chain mail +2)</p><p>Flat Footed: 17 </p><p>Touch: 11</p><p>Init: +0 </p><p>Speed: 30ft base </p><p>Armor Check Penalty: -2</p><p>Arcane Spell Failure: 20%</p><p></p><p>Saves:</p><p>Fortitude +9 [+5 base, +1 Con, +3 Divine Grace]</p><p>Reflex +7 [+3 base, +1 Dex, +3 Divine Grace]</p><p>Will +7[+1 base, +3 Wis., +3 Divine Grace]</p><p></p><p>BAB: +5</p><p></p><p>Melee Attack: </p><p>+1 Greatsword : +7 to hit, 2d6+4 damage 19–20/x2 Slashing</p><p>[to hit : +4 base +2 stenght, +1 enhancement ; damage 2d6 base, +3 strenght (2 handed), +1 enhancement]</p><p></p><p>Ranged Attack: +6</p><p>Longbow, composite +2 strenght : +8 to hit</p><p></p><p></p><p>Longbow, composite +2 strenght 100 gp 1d8 x3 110 ft. 3 lb. Piercing</p><p>Arrows (20) 1 gp — — — 3 lb. —</p><p></p><p></p><p>Feats: </p><p>Celestial bloodline : can use protection from evil 3x/day and bless 1x/day as a spell like ability using the caracter’s level as caster level (1sr level)</p><p>Light to dailight : can cast daylight or light 3x/day</p><p>Track (ranger 1)</p><p>2 weapon fighting</p><p></p><p>Skills:</p><p>Ranger 6x4(rabger 1st level)+6 (ranger level 2) +2*3 (paladin levels 1-3) = 36 </p><p></p><p>Diplomacy –Paladin (Cha) : +8 [5 ranks +3 cha]</p><p>Handle Animal –Paladin, ranger (Cha) : +11 [8 ranks +3 cha]</p><p>Heal –Paladin, ranger (Wis) : +4 [1ranks +3 wis] </p><p>Knowledge -ranger (nature) (Int) : +5 [5 ranks]</p><p>Knowledge-Paladin (religion) (Int) : +1 [1 rank]</p><p>Knowledge (dongeoneering) (Int) : +1 [1 rank]</p><p>Listen -ranger (Wis) : +10 [+5 ranks, +3 wis, +2 racial]</p><p>Ride –Paladin, ranger (Dex) : +0 [1 ranks, +1 dex, -2 armor]</p><p>Sense Motive –Paladin (Wis) : +4 [1 rank, +3 wis]</p><p>Spot - ranger (Wis) +10 [+5 ranks +3 wis, +2 racial]</p><p>Survival - ranger (Wis) : +8 [5 ranks +3 wis]</p><p></p><p>Languages</p><p>Common, Celestial</p><p></p><p>Equipment:</p><p>+1 greatsword 8 lb, 2350 gp</p><p>+2 elven chainmail, 20 pounds, 8150 gp</p><p>ring pf feather faling, 2200gp</p><p></p><p>History :</p><p>Kaltesis was an orphan. As a child, he was left on the doorstep of an old couple in [insert appropriate region] that raised him. They thought him the way of the forest, and he learned to become a ranger.</p><p></p><p>However, he knew that this was not his calling, and after his two adoptive parents were killed by [insert appropriate undead], he set out to find his path. Afer some adventuring involving destroying undead, he found himself almost dying, roming the wilderness, and had a vision of Aeos, Lord of the Sun. He found a church of Aos, and trained to become a holy warrior of the Lightbringer.</p><p></p><p>Personality :</p><p>Kaltesis hates undead and wished to rid the world of them.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 1660595, member: 15132"] Hey Orvallon, Here's a preliminary version of my character. I desided to go with an Aasimar ranger 2/paladin3. he'll keep going as a paladin. I still need to work on the equipment. I should have a working character by tomorrow, and I'll make an introductory post. Could you amend your 1st post to show the game thread, the rogue's gallery, and all other campaign relevant info. This way, we won't need to spend time searching the posts for info: it'll all be on the 1st post. Also, please comment my character. Cheers, SG Kaltesis Sunray Male Aasimar Ranger 2 / Paladin 3 / Aasimar ECL 1 15,000 exp. Alignment: Lawful Good Height: 5’10” Weight: 170 lbs Hair: Sholder lenght blond (almost gold) Eyes: Silver gray Age: 22 Patron Deity: Aeos Land of Origin: Araestos Str: 14 (+2) [6 points] Dex: 12 (+1) [4 points] Con: 12 (+2) [4 points] Int: 10 (+0) [2 points] Wis: 16 (+3) [6 points, +2 racial] Cha: 17 (+3) [6 points, +2 racial, +1 level 4] Class and Racial Abilities: Aasimar Acid Cold Electricity resistance 5 Light once per day cast as sorceror of character’s level +2 racial bonus on listen and spot checks Darkvision 60ft Ranger abilities 1st favored enemy : undead, Track, Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Paladin Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. Aura of Courage (Su): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead. Divine Health (Ex): At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases. Hit Dice: 5d10 +5 HP: 45 AC: 18 (10 base, +1 dex,, +7 elven chain mail +2) Flat Footed: 17 Touch: 11 Init: +0 Speed: 30ft base Armor Check Penalty: -2 Arcane Spell Failure: 20% Saves: Fortitude +9 [+5 base, +1 Con, +3 Divine Grace] Reflex +7 [+3 base, +1 Dex, +3 Divine Grace] Will +7[+1 base, +3 Wis., +3 Divine Grace] BAB: +5 Melee Attack: +1 Greatsword : +7 to hit, 2d6+4 damage 19–20/x2 Slashing [to hit : +4 base +2 stenght, +1 enhancement ; damage 2d6 base, +3 strenght (2 handed), +1 enhancement] Ranged Attack: +6 Longbow, composite +2 strenght : +8 to hit Longbow, composite +2 strenght 100 gp 1d8 x3 110 ft. 3 lb. Piercing Arrows (20) 1 gp — — — 3 lb. — Feats: Celestial bloodline : can use protection from evil 3x/day and bless 1x/day as a spell like ability using the caracter’s level as caster level (1sr level) Light to dailight : can cast daylight or light 3x/day Track (ranger 1) 2 weapon fighting Skills: Ranger 6x4(rabger 1st level)+6 (ranger level 2) +2*3 (paladin levels 1-3) = 36 Diplomacy –Paladin (Cha) : +8 [5 ranks +3 cha] Handle Animal –Paladin, ranger (Cha) : +11 [8 ranks +3 cha] Heal –Paladin, ranger (Wis) : +4 [1ranks +3 wis] Knowledge -ranger (nature) (Int) : +5 [5 ranks] Knowledge-Paladin (religion) (Int) : +1 [1 rank] Knowledge (dongeoneering) (Int) : +1 [1 rank] Listen -ranger (Wis) : +10 [+5 ranks, +3 wis, +2 racial] Ride –Paladin, ranger (Dex) : +0 [1 ranks, +1 dex, -2 armor] Sense Motive –Paladin (Wis) : +4 [1 rank, +3 wis] Spot - ranger (Wis) +10 [+5 ranks +3 wis, +2 racial] Survival - ranger (Wis) : +8 [5 ranks +3 wis] Languages Common, Celestial Equipment: +1 greatsword 8 lb, 2350 gp +2 elven chainmail, 20 pounds, 8150 gp ring pf feather faling, 2200gp History : Kaltesis was an orphan. As a child, he was left on the doorstep of an old couple in [insert appropriate region] that raised him. They thought him the way of the forest, and he learned to become a ranger. However, he knew that this was not his calling, and after his two adoptive parents were killed by [insert appropriate undead], he set out to find his path. Afer some adventuring involving destroying undead, he found himself almost dying, roming the wilderness, and had a vision of Aeos, Lord of the Sun. He found a church of Aos, and trained to become a holy warrior of the Lightbringer. Personality : Kaltesis hates undead and wished to rid the world of them. [/QUOTE]
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