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<blockquote data-quote="Scotley" data-source="post: 1662295" data-attributes="member: 11520"><p>Swift Actions are from Miniatures Handbook (the source for the Marshall). I'll dig up my copy of MH and get you a summary in a half-hour or so. I haven't actually used it in one of my games yet, but it looks like an interesting concept. </p><p></p><p>Okay, the Marshall has aura's which are somewhat like the Bard's buff abilities for the party. They can start or change an aura as a <em>swift</em> action. This is sort of like a free action, but a bit more useful and you only get one in a given round. Normally, these actions only take place on your turn in the initative order. The Marshall can drop his aura as a free action. Basically, it allows the Marshall to start or change his buff while still engaging in normal actions without penalty. There are also swift spells in the MH that can be learned. They are normally very quick versions of low level spells. They typically last only one round. This gives the caster a chance to take a one round boost while still engaged in normal activity. Some spells that have swift versions include fly, expedicious retreat, and invisability. Hope this helps. </p><p></p><p>BTW, The Marshall's unique ability is to grant troops under his control an extra move action not a swift action--my former post was in error. </p><p></p><p>Scotley</p></blockquote><p></p>
[QUOTE="Scotley, post: 1662295, member: 11520"] Swift Actions are from Miniatures Handbook (the source for the Marshall). I'll dig up my copy of MH and get you a summary in a half-hour or so. I haven't actually used it in one of my games yet, but it looks like an interesting concept. Okay, the Marshall has aura's which are somewhat like the Bard's buff abilities for the party. They can start or change an aura as a [I]swift[/I] action. This is sort of like a free action, but a bit more useful and you only get one in a given round. Normally, these actions only take place on your turn in the initative order. The Marshall can drop his aura as a free action. Basically, it allows the Marshall to start or change his buff while still engaging in normal actions without penalty. There are also swift spells in the MH that can be learned. They are normally very quick versions of low level spells. They typically last only one round. This gives the caster a chance to take a one round boost while still engaged in normal activity. Some spells that have swift versions include fly, expedicious retreat, and invisability. Hope this helps. BTW, The Marshall's unique ability is to grant troops under his control an extra move action not a swift action--my former post was in error. Scotley [/QUOTE]
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