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<blockquote data-quote="arwink" data-source="post: 270079" data-attributes="member: 2292"><p>This is my first real attempt at keeping a story-style campaign log - usually I'm one of those people who tends to work from a whole heap of random notes. I'm mainly starting this because it's been a year since we started this campaign, and it forces both me and the players to remember what came before and what's going to come. </p><p></p><p>Anyway...</p><p></p><p>Background: The campaign takes place in Eaglspire, a city on the southern border of the Tyria, the empire of dragons. The world is predominantly water, with the largest landmass being islands roughly the size of England or New Zealand, and the majority of settlements taking place in a number of archiplego clusters. Access to the outer planes is limited, in some cases impossible. No-one has been able to summon a demon or angel from the heavens or the hells since the cataclysm that flooded the world. The few that remain on the mortal plane were trapped there during the cataclysm, left inside conjuring pentagrams or guarding ancient crypts. </p><p></p><p>South of the Tyrian border are the Blood-Spires, mountanous island chains that are home to barbarians, pirates and monstrous races of all kinds. Initially, Eaglespire was built as a military city, the first line of defence between the Dragon-empire and the collective dangers of the Blood-spires. Roughly fifty years ago, things changed. An ancient monument in the town marketplace, carved to resemble a demons head, suddenly opened its eyes and mouth and revealed a set of stairs leading down into a dungeon of unparelleled size and danger. Quickly named the Demon-Depths, plundering the dungeon became something of an industry. Adventurers from the far reaches of Tyrial, the blood-spires and beyond came to try their luck against the ancient dangers. Some succeeded, some failed, and the city slowly developed a market in magic, danger and adventure.</p><p></p><p>Players Intro: Your mysterious birthmark was always there. A strange symbol that almost seemed to be burned into your skin, something dangerous and magical and alive. Your parents consulted wizards and priests from th day you were born, trying to find some meaning behind the strange mark. They found nothing - it was always a mystery, or a curse, or the sign of greatness to come. For you it was always trouble - something that made you different. The other children teased you, and strangers would often stare in confusion. You never found out what the mark meant, but you learned to keep it hidden. You ignored the taunts and the stares, and you learned the crafts that would carry you through the world. Maybe, one day, you'd find an answer...</p></blockquote><p></p>
[QUOTE="arwink, post: 270079, member: 2292"] This is my first real attempt at keeping a story-style campaign log - usually I'm one of those people who tends to work from a whole heap of random notes. I'm mainly starting this because it's been a year since we started this campaign, and it forces both me and the players to remember what came before and what's going to come. Anyway... Background: The campaign takes place in Eaglspire, a city on the southern border of the Tyria, the empire of dragons. The world is predominantly water, with the largest landmass being islands roughly the size of England or New Zealand, and the majority of settlements taking place in a number of archiplego clusters. Access to the outer planes is limited, in some cases impossible. No-one has been able to summon a demon or angel from the heavens or the hells since the cataclysm that flooded the world. The few that remain on the mortal plane were trapped there during the cataclysm, left inside conjuring pentagrams or guarding ancient crypts. South of the Tyrian border are the Blood-Spires, mountanous island chains that are home to barbarians, pirates and monstrous races of all kinds. Initially, Eaglespire was built as a military city, the first line of defence between the Dragon-empire and the collective dangers of the Blood-spires. Roughly fifty years ago, things changed. An ancient monument in the town marketplace, carved to resemble a demons head, suddenly opened its eyes and mouth and revealed a set of stairs leading down into a dungeon of unparelleled size and danger. Quickly named the Demon-Depths, plundering the dungeon became something of an industry. Adventurers from the far reaches of Tyrial, the blood-spires and beyond came to try their luck against the ancient dangers. Some succeeded, some failed, and the city slowly developed a market in magic, danger and adventure. Players Intro: Your mysterious birthmark was always there. A strange symbol that almost seemed to be burned into your skin, something dangerous and magical and alive. Your parents consulted wizards and priests from th day you were born, trying to find some meaning behind the strange mark. They found nothing - it was always a mystery, or a curse, or the sign of greatness to come. For you it was always trouble - something that made you different. The other children teased you, and strangers would often stare in confusion. You never found out what the mark meant, but you learned to keep it hidden. You ignored the taunts and the stares, and you learned the crafts that would carry you through the world. Maybe, one day, you'd find an answer... [/QUOTE]
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