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<blockquote data-quote="arwink" data-source="post: 270087" data-attributes="member: 2292"><p><strong>The Party</strong></p><p></p><p>Khynal Yarrow (Male Human Psi-Warrior 1/Psion (Savant) 1): Khynal is a native of Charos, an island of psionically empowered humans that have built a vast crystalline city in the Spires of Blood. He was born on the first day of the twisting, a small catastrophe that caused untold damage to the Charosian people and started a ten-year war between the natives is the city and a race of intelligent beings that manifested themselves as astral constructs. The time of his birth caused Khynal untold dangers, and as a child he was attacked by a psi-blade that permanently damaged his nervous system, leaving him unable to control his muscle mass and leaving him with a Str score of 6. Just barely sixteen at the start of the campaign, he spent his youth training to be a member of Charos’ elite guards, specializing in firearms and telekinetic ability. While trying to stop a psionic blast of mass destruction at a concert performance, he was thrown forward in time and space alongside the dissident controlling the device. He survived because of the unexpected intervention of Kharon Shikar Kestra, one of the men responsible for the Twisting. Kharon arranged for Khynal to be healed, pointed him in the direction of the nearby city of Eaglespire and set him loose.</p><p></p><p><em>Notes – Khynal is, to be blunt, not a nice person. His upbringing has been fractured, and his emotions manifest themselves as a pair of voices that tell him what he should do. He believes that these voices belong to Tiamat and Bahamut, the dragon gods, but the truth of this is unknown. Technically Neutral, it’s recently been decided that Khynal has a somewhat sociopathic streak to him.</em> </p><p></p><p>Sven /Bjorn Abbadon (Wild-Elf Druid 1): While most Wild-elves hail from the sunless lands to the far north, only coming into the known kingdoms to raid and wreak havoc, Sven and Bjorn originate from a number of small clans that have fled their violent heritage and settled in the Blood Spires several hundred years ago. Sven was the more militant of the pair, learning to fish and fight with the spear. Bjorn spent several years in the wilderness after the two quarreled over a girl, becoming a druid after a visitation by the nature-goddess Vevina and befriending a grey wolf of unusual intellect. They left their home isles after it was betrayed by their villages Chieftain, invaded by a force of allied Sahuagin and undead. There were some other problems just prior to the invasion mind, such as spearing the chieftain’s son, Sorren Aquastrom, but the invasion is what capped it off. They both separated, seeking to gather support from the smaller kingdoms surrounding their homeland, planning to eventually meet in Eaglespire and petition the Duke to gather aid from the empire. </p><p></p><p><em>Notes - Essentially, this is the same character, one of the flaws that occurred because the campaign started a month early and completely unprepared. In truth, Sven wouldn’t have been a druid. From the background handed in by Bjorn’s player, and the events that occurred later, it was discovered that Sven was trained as a fighter. Bjorn’s player had only ever played a barbarian before this, so the character is on a bit of a learning curve. As will be seen later, his focus on learning to use the spells tends to be hampered by his wenching and drinking. In game terms, wild elves are also the equivalent of drow, although they don’t have spell resistance spell resistance and they tend to favor sorcery over wizardry.</em></p><p></p><p>Voolfy (Wolf): Bjorn’s animal companion. Originally accompanied Sven to the city as Bjorn was to visit the more outlying and less wolf-friendly countries on the route to Eaglespire. Voolfy is known to be somewhat smarter than a normal wolf, and exhibits a strange amusement with humans. She is fiercely protective of Bjorn, and has been known to do some rather unpleasant things to the throats and nether regions of those who get on her bad side. </p><p></p><p><em>Notes – It’s rare that people in my games go for familiars, and Bjorn was the first druid I’d seen played in nearly two decades of gaming, so there have never been animal companions. It was interesting to watch how Voolfy developed over time. She came with enough personality that she deserved an intro unto herself, and has at times proven to be the most alert, intelligent and combat capable member of the party. She may also be the only party member that everyone completely trusts.</em></p><p></p><p>Henk (Half-Orc Barbarian 2): Henk is another Blood-Spires native, coming from the orcish city-states that harbor various pirates and other forces of darkness. Large and brutish, he doesn’t display the greatest sense of humor, good hygiene or intellect. He is, in short, a very typical half-orc barbarian. He also gets called Hank a lot, which is a source of contention for him.</p><p></p><p><em>Notes – Henk wasn’t destined to last long, largely making his appearance in the first adventure as a player character before moving on to become an NPC. Henk’s player moved on to create Meryn, who lasted a great deal longer.</em></p><p></p><p>Solomon Ishtok (Human Rogue 1/Cleric 1 of Olidammara): Solomon is one of the few Tyrian natives in the party. He had some training as a cleric as well as his skills in the roguish arts, but for the most part his existence is driven by gambling and drinking. Solomon doesn’t really talk much about his background, but he does have a number of contacts in the Brotherhood of Shadow, Eaglespire’s Thieves Guild, and knows several of the scattered Olidammaran priests in the city.</p><p></p><p><em>Notes – Solomon’s not that bright, and officially not all that likeable. He looses money a lot, makes money occasionally, and sometimes doesn’t seem to grasp that there might be more to worshiping his god beyond rolling dice and cheating at cards. He also has the most contacts in the city, and is blessed by Olidammara’s own luck. Otherwise he’d likely be dead many times over. </em></p><p></p><p>Madeline Brandybuck (Gnome Sor 2): Madeline is a gnome for the township of miner’s bluff. She comes from a long line of sorcerers, including the famed Adelle Brandybuck who gathered a great deal of power and learned the arts of the eldritch master from a earth genie of great power. Apprenticed as an alchemist and gem cutter before her powers awakened, Madeline’s new goal in life was to develop her sorcerer’s powers and find a patron that would train her in the secrets of eldritch might. She left her home town and traveled to Eaglespire, where she soon fell in with Solomon. The cleric quickly lost a sizable amount of money, and agreed to work as her bodyguard and guide for a time until the debt was repaid.</p><p></p><p><em>Notes – Madeline’s player was learning to play for the first time, and had the challenge of being the groups only female to boot. She’s known for being quite willing to mix it up in hand to hand with opponents, fighting with spells and a morning star should the situation require it. She’s proud of her gnomish heritage, and uses her size to her advantage in a battle.</em></p><p></p><p>Meryn Stormblade (Female Aasimar Monk 1): Meryn was raised as the daughter of a wealthy blacksmith, residing in a small city-state in the Blood-spires that was a haven for pirates, refugees and treasure seekers. She spent a good deal of her childhood being sheltered from the world, reading widely but rarely venturing beyond the walls of her home. It was only when her father was visited by the Pirate-lord Reldoff and his son, Alexander, that she finally saw something in life outside her home. She fell for Alexander, and carried on secretive liaisons with him for two years without either of their parents becoming aware. When Alexander was forced to flee the island to escape serving in his father’s navy, Meryn fled with him. When their ship was wrecked by a storm, Meryn was marooned on an island on the edge of the blood-spires. There she found the Order of Protectors, a group of aasimar monks devoted to removing evil magic from the world, and learned the importance of her own angelic heritage. After years of training, she was sent to Eaglespire to find out more about the recently opened Depth’s beneath the demon mouth. Unfortunately, this mission was rapidly left behind after numerous distractions. </p><p></p><p><em>Notes – Meryn was a great character, but didn’t mesh terribly well with the predominantly Neutral and chaotic group. She had a lot of points put into Sense motive to avoid having the rest of the party bluff her when they were up to no good, and she developed a somewhat warped relationship with the others as a result. Although she lasted a good year of gameplay, she was recently swapped out for another character. </em></p></blockquote><p></p>
[QUOTE="arwink, post: 270087, member: 2292"] [b]The Party[/b] Khynal Yarrow (Male Human Psi-Warrior 1/Psion (Savant) 1): Khynal is a native of Charos, an island of psionically empowered humans that have built a vast crystalline city in the Spires of Blood. He was born on the first day of the twisting, a small catastrophe that caused untold damage to the Charosian people and started a ten-year war between the natives is the city and a race of intelligent beings that manifested themselves as astral constructs. The time of his birth caused Khynal untold dangers, and as a child he was attacked by a psi-blade that permanently damaged his nervous system, leaving him unable to control his muscle mass and leaving him with a Str score of 6. Just barely sixteen at the start of the campaign, he spent his youth training to be a member of Charos’ elite guards, specializing in firearms and telekinetic ability. While trying to stop a psionic blast of mass destruction at a concert performance, he was thrown forward in time and space alongside the dissident controlling the device. He survived because of the unexpected intervention of Kharon Shikar Kestra, one of the men responsible for the Twisting. Kharon arranged for Khynal to be healed, pointed him in the direction of the nearby city of Eaglespire and set him loose. [I]Notes – Khynal is, to be blunt, not a nice person. His upbringing has been fractured, and his emotions manifest themselves as a pair of voices that tell him what he should do. He believes that these voices belong to Tiamat and Bahamut, the dragon gods, but the truth of this is unknown. Technically Neutral, it’s recently been decided that Khynal has a somewhat sociopathic streak to him.[/I] Sven /Bjorn Abbadon (Wild-Elf Druid 1): While most Wild-elves hail from the sunless lands to the far north, only coming into the known kingdoms to raid and wreak havoc, Sven and Bjorn originate from a number of small clans that have fled their violent heritage and settled in the Blood Spires several hundred years ago. Sven was the more militant of the pair, learning to fish and fight with the spear. Bjorn spent several years in the wilderness after the two quarreled over a girl, becoming a druid after a visitation by the nature-goddess Vevina and befriending a grey wolf of unusual intellect. They left their home isles after it was betrayed by their villages Chieftain, invaded by a force of allied Sahuagin and undead. There were some other problems just prior to the invasion mind, such as spearing the chieftain’s son, Sorren Aquastrom, but the invasion is what capped it off. They both separated, seeking to gather support from the smaller kingdoms surrounding their homeland, planning to eventually meet in Eaglespire and petition the Duke to gather aid from the empire. [I]Notes - Essentially, this is the same character, one of the flaws that occurred because the campaign started a month early and completely unprepared. In truth, Sven wouldn’t have been a druid. From the background handed in by Bjorn’s player, and the events that occurred later, it was discovered that Sven was trained as a fighter. Bjorn’s player had only ever played a barbarian before this, so the character is on a bit of a learning curve. As will be seen later, his focus on learning to use the spells tends to be hampered by his wenching and drinking. In game terms, wild elves are also the equivalent of drow, although they don’t have spell resistance spell resistance and they tend to favor sorcery over wizardry.[/I] Voolfy (Wolf): Bjorn’s animal companion. Originally accompanied Sven to the city as Bjorn was to visit the more outlying and less wolf-friendly countries on the route to Eaglespire. Voolfy is known to be somewhat smarter than a normal wolf, and exhibits a strange amusement with humans. She is fiercely protective of Bjorn, and has been known to do some rather unpleasant things to the throats and nether regions of those who get on her bad side. [I]Notes – It’s rare that people in my games go for familiars, and Bjorn was the first druid I’d seen played in nearly two decades of gaming, so there have never been animal companions. It was interesting to watch how Voolfy developed over time. She came with enough personality that she deserved an intro unto herself, and has at times proven to be the most alert, intelligent and combat capable member of the party. She may also be the only party member that everyone completely trusts.[/I] Henk (Half-Orc Barbarian 2): Henk is another Blood-Spires native, coming from the orcish city-states that harbor various pirates and other forces of darkness. Large and brutish, he doesn’t display the greatest sense of humor, good hygiene or intellect. He is, in short, a very typical half-orc barbarian. He also gets called Hank a lot, which is a source of contention for him. [I]Notes – Henk wasn’t destined to last long, largely making his appearance in the first adventure as a player character before moving on to become an NPC. Henk’s player moved on to create Meryn, who lasted a great deal longer.[/I] Solomon Ishtok (Human Rogue 1/Cleric 1 of Olidammara): Solomon is one of the few Tyrian natives in the party. He had some training as a cleric as well as his skills in the roguish arts, but for the most part his existence is driven by gambling and drinking. Solomon doesn’t really talk much about his background, but he does have a number of contacts in the Brotherhood of Shadow, Eaglespire’s Thieves Guild, and knows several of the scattered Olidammaran priests in the city. [I]Notes – Solomon’s not that bright, and officially not all that likeable. He looses money a lot, makes money occasionally, and sometimes doesn’t seem to grasp that there might be more to worshiping his god beyond rolling dice and cheating at cards. He also has the most contacts in the city, and is blessed by Olidammara’s own luck. Otherwise he’d likely be dead many times over. [/I] Madeline Brandybuck (Gnome Sor 2): Madeline is a gnome for the township of miner’s bluff. She comes from a long line of sorcerers, including the famed Adelle Brandybuck who gathered a great deal of power and learned the arts of the eldritch master from a earth genie of great power. Apprenticed as an alchemist and gem cutter before her powers awakened, Madeline’s new goal in life was to develop her sorcerer’s powers and find a patron that would train her in the secrets of eldritch might. She left her home town and traveled to Eaglespire, where she soon fell in with Solomon. The cleric quickly lost a sizable amount of money, and agreed to work as her bodyguard and guide for a time until the debt was repaid. [I]Notes – Madeline’s player was learning to play for the first time, and had the challenge of being the groups only female to boot. She’s known for being quite willing to mix it up in hand to hand with opponents, fighting with spells and a morning star should the situation require it. She’s proud of her gnomish heritage, and uses her size to her advantage in a battle.[/I] Meryn Stormblade (Female Aasimar Monk 1): Meryn was raised as the daughter of a wealthy blacksmith, residing in a small city-state in the Blood-spires that was a haven for pirates, refugees and treasure seekers. She spent a good deal of her childhood being sheltered from the world, reading widely but rarely venturing beyond the walls of her home. It was only when her father was visited by the Pirate-lord Reldoff and his son, Alexander, that she finally saw something in life outside her home. She fell for Alexander, and carried on secretive liaisons with him for two years without either of their parents becoming aware. When Alexander was forced to flee the island to escape serving in his father’s navy, Meryn fled with him. When their ship was wrecked by a storm, Meryn was marooned on an island on the edge of the blood-spires. There she found the Order of Protectors, a group of aasimar monks devoted to removing evil magic from the world, and learned the importance of her own angelic heritage. After years of training, she was sent to Eaglespire to find out more about the recently opened Depth’s beneath the demon mouth. Unfortunately, this mission was rapidly left behind after numerous distractions. [I]Notes – Meryn was a great character, but didn’t mesh terribly well with the predominantly Neutral and chaotic group. She had a lot of points put into Sense motive to avoid having the rest of the party bluff her when they were up to no good, and she developed a somewhat warped relationship with the others as a result. Although she lasted a good year of gameplay, she was recently swapped out for another character. [/I] [/QUOTE]
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