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<blockquote data-quote="arwink" data-source="post: 270099" data-attributes="member: 2292"><p>The campaign has a rather fractured beginning. Three of the players were in an already established campaign, while the other two were newcommers that were preparing to join in. </p><p></p><p>Given that Madeline's player had never played before, and that Solmon's player was moving from 2e to 3e with a three year gap between games, the ongoing game was meant to be concluded before this one started. For some reason, I wasn't comfortable teaching new players the game when they started at 15th level.</p><p></p><p>The first session in the campaign actually took place about four weeks before it was schedualed to start. WE'd got together to bring together all the plot threads from the old campaign, but I'd forgotten to bring both the character sheets and the adventure. Rather than not game, it was decided that we'd start a early and I'd run some seperate games for Solomon and Madeline to catch them up in XP, and to let them get a feel for the game before throwing them in with the regular players. I wasn't really prepared to start, having just finished the background and concepts the night before, but we went ahead anyway. Given the unprepared nature of the adventure, I wasn't sure whether to post it. Then the players reminded me that the unprepared adventure set up on of the primary plot-hooks for the next few months of gaming.</p><p></p><p></p><p>The Guantlet</p><p>(This log took place in the adventure Gorgolgand's Gauntlet which appeared in Dragon Annual #5. It probably contains Spoilers)</p><p></p><p>Khynal and Sven Abbadon meet not long after they arrive in the City of Eaglespire, but the simple expedient of being chased through the large adventurer’s marketplace by a clockwork golem. Although the golem sprouts a multitude of weapons and other mechanical widgets throughout the fight, it is eventually brought down due to the efforts of the city guard and a few stray adventurers with civic spirit. (Note: the Golem quickly became refered to as the Gnomish Army Knife Golem, occasionally reverting to swiss when people forget what they're doing).</p><p></p><p>Although their meeting was entirely coincidental, they find themselves in much the same situation in the city. Both are unsure of their way around, neither has a great deal of money, and Sven has found getting in to see the Duke and plead his case more difficult than he originally imagined. Still, Eaglespire is the city of adventure – dozens of hopefuls find wealth in the labyrinthine depths beneath the famed demons-mouth statue. With little other option available to them, they decide to team up and raid the depths.</p><p></p><p>When they meet the next morning to plan their attack, they find themselves joining a half-orc warrior over breakfast. Realizing the brawny barbarian is probably going to be useful in a fight, they quickly convince Henk to join them and start planning their assault on the infamous depths. </p><p></p><p>While they’re planning, the trio is approached by a scabby goblin that introduces himself as Junge T’Chur. Junge tells the group he’s an information broker, specializing in rumors on the depths and news interest to adventurers. He points out that gaining access to the depths legally requires membership in the Dungeoneers guild, something none of the group can afford. Taking stock of their poverty, the goblin offers to sell them directions to a dungeon called the gauntlet – a testing ground set up by Tyria’s former leader, the dragon-king Salisperrin. The group quickly discusses it, eventually agreeing to Junge’s price of 5sp. Their one requirement is that the goblin leads them there, threatening to let Henk twist the broker’s head from his body if he’s lying. </p><p></p><p>The Gauntlet is about an hours walk beyond the town walls, located halfway down one of the sea-cliffs. The party tie their ropes to an aging iron rope-hook and gradually lower themselves down, Henk helping Khynal down before making the dangerous climb to the Gauntlet’s entry way with Voolfy under arm. </p><p></p><p>The initial rooms of the gauntlet go well. Henk leads the way, triggering a trap that causes a great glass spider to fall from above. Reacting on instinct, the half-orc swings his axe and shatters the spider, filling the chamber with some kind of magical dust. Whatever effect the dust is thought to have, it doesn’t effect any of the party and they move on. After bypassing a somewhat clumsy pit trap with little effort, they find their way into a small cavern, their path blocked by a chasm full of water. </p><p></p><p>The attempt to get across the cavern seems easy. Henk leaps most of the distance, splashing into the water and needing swimming only a few feet to reach the far side. Khynal immediately follows him in, panicking his fellows who expect him to sink like a stone with his weakness and armor, but utilizing a minor psionic power to keep himself afloat. It is when Sven dives in to swim across that tragedy strikes. From the depths of the water a humanoid creature, the size of an ogre by with fishlike features, rises to attack the swimming warrior. Combat is quickly joined, Henk diving back into the water to flail at the creature with his axe, Sven stabbing at it with his spear and Khynal manifesting another power to keep it afloat, trying to clutch the side of the cavern and take careful shots with his pistol as the melee rages. The fight is fast and furious, and when the water eventually stops churning both the creature and Sven are dead. The creature’s corpse floats, but Sven slowly sinks below the waves in his armor. Despite a quick underwater search by Henk, they don’t manage to recover the body.</p></blockquote><p></p>
[QUOTE="arwink, post: 270099, member: 2292"] The campaign has a rather fractured beginning. Three of the players were in an already established campaign, while the other two were newcommers that were preparing to join in. Given that Madeline's player had never played before, and that Solmon's player was moving from 2e to 3e with a three year gap between games, the ongoing game was meant to be concluded before this one started. For some reason, I wasn't comfortable teaching new players the game when they started at 15th level. The first session in the campaign actually took place about four weeks before it was schedualed to start. WE'd got together to bring together all the plot threads from the old campaign, but I'd forgotten to bring both the character sheets and the adventure. Rather than not game, it was decided that we'd start a early and I'd run some seperate games for Solomon and Madeline to catch them up in XP, and to let them get a feel for the game before throwing them in with the regular players. I wasn't really prepared to start, having just finished the background and concepts the night before, but we went ahead anyway. Given the unprepared nature of the adventure, I wasn't sure whether to post it. Then the players reminded me that the unprepared adventure set up on of the primary plot-hooks for the next few months of gaming. The Guantlet (This log took place in the adventure Gorgolgand's Gauntlet which appeared in Dragon Annual #5. It probably contains Spoilers) Khynal and Sven Abbadon meet not long after they arrive in the City of Eaglespire, but the simple expedient of being chased through the large adventurer’s marketplace by a clockwork golem. Although the golem sprouts a multitude of weapons and other mechanical widgets throughout the fight, it is eventually brought down due to the efforts of the city guard and a few stray adventurers with civic spirit. (Note: the Golem quickly became refered to as the Gnomish Army Knife Golem, occasionally reverting to swiss when people forget what they're doing). Although their meeting was entirely coincidental, they find themselves in much the same situation in the city. Both are unsure of their way around, neither has a great deal of money, and Sven has found getting in to see the Duke and plead his case more difficult than he originally imagined. Still, Eaglespire is the city of adventure – dozens of hopefuls find wealth in the labyrinthine depths beneath the famed demons-mouth statue. With little other option available to them, they decide to team up and raid the depths. When they meet the next morning to plan their attack, they find themselves joining a half-orc warrior over breakfast. Realizing the brawny barbarian is probably going to be useful in a fight, they quickly convince Henk to join them and start planning their assault on the infamous depths. While they’re planning, the trio is approached by a scabby goblin that introduces himself as Junge T’Chur. Junge tells the group he’s an information broker, specializing in rumors on the depths and news interest to adventurers. He points out that gaining access to the depths legally requires membership in the Dungeoneers guild, something none of the group can afford. Taking stock of their poverty, the goblin offers to sell them directions to a dungeon called the gauntlet – a testing ground set up by Tyria’s former leader, the dragon-king Salisperrin. The group quickly discusses it, eventually agreeing to Junge’s price of 5sp. Their one requirement is that the goblin leads them there, threatening to let Henk twist the broker’s head from his body if he’s lying. The Gauntlet is about an hours walk beyond the town walls, located halfway down one of the sea-cliffs. The party tie their ropes to an aging iron rope-hook and gradually lower themselves down, Henk helping Khynal down before making the dangerous climb to the Gauntlet’s entry way with Voolfy under arm. The initial rooms of the gauntlet go well. Henk leads the way, triggering a trap that causes a great glass spider to fall from above. Reacting on instinct, the half-orc swings his axe and shatters the spider, filling the chamber with some kind of magical dust. Whatever effect the dust is thought to have, it doesn’t effect any of the party and they move on. After bypassing a somewhat clumsy pit trap with little effort, they find their way into a small cavern, their path blocked by a chasm full of water. The attempt to get across the cavern seems easy. Henk leaps most of the distance, splashing into the water and needing swimming only a few feet to reach the far side. Khynal immediately follows him in, panicking his fellows who expect him to sink like a stone with his weakness and armor, but utilizing a minor psionic power to keep himself afloat. It is when Sven dives in to swim across that tragedy strikes. From the depths of the water a humanoid creature, the size of an ogre by with fishlike features, rises to attack the swimming warrior. Combat is quickly joined, Henk diving back into the water to flail at the creature with his axe, Sven stabbing at it with his spear and Khynal manifesting another power to keep it afloat, trying to clutch the side of the cavern and take careful shots with his pistol as the melee rages. The fight is fast and furious, and when the water eventually stops churning both the creature and Sven are dead. The creature’s corpse floats, but Sven slowly sinks below the waves in his armor. Despite a quick underwater search by Henk, they don’t manage to recover the body. [/QUOTE]
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