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<blockquote data-quote="arwink" data-source="post: 273042" data-attributes="member: 2292"><p>What follows is a rough Guide to EAglespire, the city where the bulk of the campaign has taken place thus far. </p><p></p><p>Eaglespire (Large city); Conventional; AL LN; 40 000gp Limit; 40 000 000gp assets; Population 20 000; Integrated (37% Human, 20% Dwarf, 18% Gnome, 10% Elf and Half-Elf, 7% Half-Orc, 5% Halfling, 3% Other).</p><p></p><p>Authority Figures: Lord Rhodry Polidora, Male Human Ari 12.</p><p></p><p>Important Characters: </p><p>Captain Prathi, Male Hobgoblin War16 (Captain of the Guard) </p><p>Eran Wordwander, Male Half-orc Brd5/Adp3 (Information and Magic Broker) </p><p>Khuron Dragonknight, Male Human Ftr4/Dra1 (Guardian of the Demon-Mouth) </p><p></p><p></p><p>Some Selected Power Groups</p><p></p><p>The Dungeoneers Guild</p><p></p><p>The Dungeoneers guild is an organisation constantly growing in power. It facilitates the exploration of the depths below the city, and its guild hall in the undercity hold a great deal of information about the dungeon. The Dungeoneers Guild has several established waystations in the undercity available for the use of its members.</p><p></p><p>The Brotherhood of Shadows</p><p></p><p>Eaglespires thieves guild and assassins guild, and the undisputed masters of the undercity. Very few thieves in Eaglespire escape this Brotherhoods eyes, and membership is mandatory for any theif seeking to use the undercity as a hideout or highway. The only thieves to have escaped the Brotherhoods attention are the agents of the Gold Elf House Adremoth.</p><p></p><p>The Eaglespire Academy</p><p></p><p>Considering the Academy includes a school of magic, a warrior and monk academy and a bardic college, the school holds a great deal of sway amongst many power groups in the city. Many highly placed people in the city council, the clergy, the nobility and even the delvers guild owe their training to this school, and the governing council of elders makes sure they keep track of any noteworthy alumni.</p><p></p><p>The Dragonknights</p><p></p><p>The warriors of Bahamut. The Dragonknights never forget that the true purpose of Eaglespire was to be the city of guardians, and they take their duty very seriously. Many members of the Knights supplement the town watch and Lord Polidora’s Galleys, and at least three Dragonknights share the duty of keeping watch over the Demon-Mouth.</p><p></p><p>The Gold Elf Trade Clans</p><p></p><p>Gold elves are a sub-race in the elven family tree, as fascinated by magic as their brotheren, but sharing a lot for trade and gold that rivals that of the dwarves. Given their long life-times and virtual monopoly on Grey-elven goods in the outside world, they are among the riches mortal beings in existence, their compounds containing wealth that rivals a dragons horde.There are fifteen major elven trading clans who operate in the old kingdoms, and two of these maintain permanent enclaves within the city. Elven trade clans are given rights equal to that of nations, despite the lack of any permanent homeland.</p></blockquote><p></p>
[QUOTE="arwink, post: 273042, member: 2292"] What follows is a rough Guide to EAglespire, the city where the bulk of the campaign has taken place thus far. Eaglespire (Large city); Conventional; AL LN; 40 000gp Limit; 40 000 000gp assets; Population 20 000; Integrated (37% Human, 20% Dwarf, 18% Gnome, 10% Elf and Half-Elf, 7% Half-Orc, 5% Halfling, 3% Other). Authority Figures: Lord Rhodry Polidora, Male Human Ari 12. Important Characters: Captain Prathi, Male Hobgoblin War16 (Captain of the Guard) Eran Wordwander, Male Half-orc Brd5/Adp3 (Information and Magic Broker) Khuron Dragonknight, Male Human Ftr4/Dra1 (Guardian of the Demon-Mouth) Some Selected Power Groups The Dungeoneers Guild The Dungeoneers guild is an organisation constantly growing in power. It facilitates the exploration of the depths below the city, and its guild hall in the undercity hold a great deal of information about the dungeon. The Dungeoneers Guild has several established waystations in the undercity available for the use of its members. The Brotherhood of Shadows Eaglespires thieves guild and assassins guild, and the undisputed masters of the undercity. Very few thieves in Eaglespire escape this Brotherhoods eyes, and membership is mandatory for any theif seeking to use the undercity as a hideout or highway. The only thieves to have escaped the Brotherhoods attention are the agents of the Gold Elf House Adremoth. The Eaglespire Academy Considering the Academy includes a school of magic, a warrior and monk academy and a bardic college, the school holds a great deal of sway amongst many power groups in the city. Many highly placed people in the city council, the clergy, the nobility and even the delvers guild owe their training to this school, and the governing council of elders makes sure they keep track of any noteworthy alumni. The Dragonknights The warriors of Bahamut. The Dragonknights never forget that the true purpose of Eaglespire was to be the city of guardians, and they take their duty very seriously. Many members of the Knights supplement the town watch and Lord Polidora’s Galleys, and at least three Dragonknights share the duty of keeping watch over the Demon-Mouth. The Gold Elf Trade Clans Gold elves are a sub-race in the elven family tree, as fascinated by magic as their brotheren, but sharing a lot for trade and gold that rivals that of the dwarves. Given their long life-times and virtual monopoly on Grey-elven goods in the outside world, they are among the riches mortal beings in existence, their compounds containing wealth that rivals a dragons horde.There are fifteen major elven trading clans who operate in the old kingdoms, and two of these maintain permanent enclaves within the city. Elven trade clans are given rights equal to that of nations, despite the lack of any permanent homeland. [/QUOTE]
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