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The Shackled City Adventure Path Hardcover
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3339730" data-attributes="member: 710"><p>We greatly enjoyed playing the Shacked City Adventure Path.</p><p></p><p>We had a few troubles in the beginning. Our group started with a Barbarian, a Bard and a Ranger. We used 25 point buy, but each of us was given one special ability. My Barbarian was fearless - once per day per level, he could ignore all fear effects for one minute . The Bard could affect plants and undeads with his bardic music, and the Ranger's animal companion progresion was that of a full Druid. In addition, we got two bonus class skills and bonus class points. We also ruled out the need for Trapfinding.</p><p></p><p>The Barbarian was great in dealing damage, but with no real healer, he was down to 0 or less hitpoints far to quickly, and eventually, he died in one combat and could/was not raised. </p><p></p><p>Instead, I "rolled" (25 point buy again) a Fighter (also with the fearless ability described above). </p><p></p><p>We had a few players that popped in and out occasionally (as they do no longer live in our area), but in the end, we also had a regular player that played a Cleric (but without the special abilites of the other characters)</p><p></p><p>All characters except for the Bard died two or three times during the campaign, but each was raised or resourrected (true). I think the loses were acceptable, and some where sheer bad luck (It became a common experience for us that we always fail our best saving throws, which for the fighter usually also meant failing saves against instant-death effects)</p><p></p><p>(I think the quickest Death in the campaign was [spoiler]after one of our characters was kidnapped to the prison plane[/spoiler] when a temporary PC was killed immediately after it explained why it came to the aid of the characters and our Bard triggered a trap in the very room the appeared. <em>Never had so much fun on a funeral...</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I think one of the fundamental lessons for playing D&D might have been: Death is expected, but only a temporary condition. </p><p></p><p>Anyway, the campaign and its storyline is pretty good. There are a lot of great encounters in the mix ([spoiler]I remember when our group surprised the enemies while they plotted our destruction[/spoiler] or [spoiler]when our Bard orchestrated that my Fighter became the new mayor of Cauldron[/spoiler]). </p><p></p><p>It might have been a hard campaign at some times, but it was also one of the best we had so far. (Admittedly, it was our groups best DM that lead it, too.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3339730, member: 710"] We greatly enjoyed playing the Shacked City Adventure Path. We had a few troubles in the beginning. Our group started with a Barbarian, a Bard and a Ranger. We used 25 point buy, but each of us was given one special ability. My Barbarian was fearless - once per day per level, he could ignore all fear effects for one minute . The Bard could affect plants and undeads with his bardic music, and the Ranger's animal companion progresion was that of a full Druid. In addition, we got two bonus class skills and bonus class points. We also ruled out the need for Trapfinding. The Barbarian was great in dealing damage, but with no real healer, he was down to 0 or less hitpoints far to quickly, and eventually, he died in one combat and could/was not raised. Instead, I "rolled" (25 point buy again) a Fighter (also with the fearless ability described above). We had a few players that popped in and out occasionally (as they do no longer live in our area), but in the end, we also had a regular player that played a Cleric (but without the special abilites of the other characters) All characters except for the Bard died two or three times during the campaign, but each was raised or resourrected (true). I think the loses were acceptable, and some where sheer bad luck (It became a common experience for us that we always fail our best saving throws, which for the fighter usually also meant failing saves against instant-death effects) (I think the quickest Death in the campaign was [spoiler]after one of our characters was kidnapped to the prison plane[/spoiler] when a temporary PC was killed immediately after it explained why it came to the aid of the characters and our Bard triggered a trap in the very room the appeared. [i]Never had so much fun on a funeral...[/i] :) ) I think one of the fundamental lessons for playing D&D might have been: Death is expected, but only a temporary condition. Anyway, the campaign and its storyline is pretty good. There are a lot of great encounters in the mix ([spoiler]I remember when our group surprised the enemies while they plotted our destruction[/spoiler] or [spoiler]when our Bard orchestrated that my Fighter became the new mayor of Cauldron[/spoiler]). It might have been a hard campaign at some times, but it was also one of the best we had so far. (Admittedly, it was our groups best DM that lead it, too.) [/QUOTE]
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