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The Shackled City Adventure Path Hardcover
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<blockquote data-quote="Camris" data-source="post: 3341179" data-attributes="member: 4509"><p>My players have found it very fun so far.</p><p></p><p>I think it's the way that the city functions like the Enterprise does in Star Trek; the home base the players always come back to after a hazardous mission, the personalities that grow to know them over time, the politics and so forth.</p><p></p><p>The individual adventures are kind of uneven and after the first couple of adventures it's been very hard to challenge my players with the encounters as written:</p><p>Me: "Make a reflex save vs. empowered fireball; DC 18."</p><p>Bard: "I roll a 41."</p><p>Me: "%@#$%@#^"</p><p></p><p>They players are at 15th level and are gazing at the shaft leading down to Oblivion. I have had to resort to adding 10 class levels to the opponents and epic monsters to give them an even fight. Powergaming bastards.</p><p></p><p>One valuable lesson I have learned is that money makes magic items way to easy in 3.5. Two characters took item creation feats, and used leadership to attract cohorts also with item creation feats, resulting in a magic item creation factory. Next campaign it will not be so easy.</p></blockquote><p></p>
[QUOTE="Camris, post: 3341179, member: 4509"] My players have found it very fun so far. I think it's the way that the city functions like the Enterprise does in Star Trek; the home base the players always come back to after a hazardous mission, the personalities that grow to know them over time, the politics and so forth. The individual adventures are kind of uneven and after the first couple of adventures it's been very hard to challenge my players with the encounters as written: Me: "Make a reflex save vs. empowered fireball; DC 18." Bard: "I roll a 41." Me: "%@#$%@#^" They players are at 15th level and are gazing at the shaft leading down to Oblivion. I have had to resort to adding 10 class levels to the opponents and epic monsters to give them an even fight. Powergaming bastards. One valuable lesson I have learned is that money makes magic items way to easy in 3.5. Two characters took item creation feats, and used leadership to attract cohorts also with item creation feats, resulting in a magic item creation factory. Next campaign it will not be so easy. [/QUOTE]
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