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The Shackled City - Golarion Interest/Recruitment (CLOSED)
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<blockquote data-quote="Shayuri" data-source="post: 5682542" data-attributes="member: 4936"><p>Here's a work in progress for my jungle witch and her spoooooooky spider familiar!</p><p></p><p>?</p><p>Human Witch 1</p><p></p><p>Str 10 (0)</p><p>Dex 14 (5)</p><p>Con 13 (3)</p><p>Int 18 (10)</p><p>Wis 12 (2)</p><p>Cha 10 (0)</p><p></p><p>BAB +0</p><p>HP: 10/10</p><p>AC: 12 (10 + 2 dex)</p><p>Init: +2</p><p>Fort: +1, Ref +2, Will +3</p><p></p><p>Human Race Traits</p><p>Medium</p><p>Heart of the Wilderness (+1/2 lvl on Survival, +5 Con to stabilize, +1/2 lvl to con for neg HP survival)</p><p>Extra Feat</p><p>Favored Class: Witch</p><p></p><p>Witch Features</p><p>Cantrips</p><p>Hexes</p><p>- Prehensile Hair</p><p>Patron Spells: Transformation</p><p>Familiar: Scarlet Spider</p><p></p><p>Traits</p><p>Scion of Surabar: +2 vs fear, death, insanity, and confusion. Demons gain +1 to attack rolls and damage against you.</p><p>Jungle Walker: +2 Survival in jungles</p><p></p><p>Feats</p><p>b Point Blank Shot</p><p>1 Toughness</p><p></p><p>Skills 7</p><p>Craft (alchemy) +8 (1 rank + 4 Int + 3 class)</p><p>Heal +5 (1 rank + 1 Wis + 3 class)</p><p>Intimidate +4 (1 rank + 0 cha + 3 class)</p><p>Knowledge: Arcana +8 (1 rank + 4 int + 3 class)</p><p>Knowledge: Nature +8 (1 rank + 4 int + 3 class)</p><p>Spellcraft +8 (1 rank + 4 int + 3 class)</p><p>Survival +3 (1 rank + 1 Wis + 1 racial)</p><p></p><p>Spellcasting (Witch CL 1, Base DC 14)</p><p>Prepared</p><p>0 - Detect Magic, Guidence, Resistance</p><p>1 - Mage Armor, Ear Piercing Scream</p><p></p><p>Known By Familiar</p><p>0 - Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect POison, Guidence, Light, Mending, Message, Putrefy Food & Drink, Read Magic, </p><p></p><p>Resistance, Spark, Stabilize, Touch of Fatigue</p><p>1 - Burning Hands, Command, Cure Light Wounds, Identify, Mage Armor, Chill Touch, Ear Piercing Scream</p><p></p><p>Equipment</p><p>Money: 13gp</p><p></p><p>Weapon</p><p>Spear, +0 to hit, 1d8 dmg, 20' rng if thrown, 6lbs, 2gp</p><p>Dagger, +0 to hit, 1d4 dmg, 10', 1lb, 1gp, in wrist sheath</p><p>3 javelins, +2 to hit, 1d6 dmg, 30' rng, 2lbs each (6 total), 1gp each (3 total), +1 hit/dmg within 30'</p><p></p><p>Armor</p><p>None</p><p></p><p>Gear</p><p>Adventurer's Sash, 3lbs, 20gp</p><p>2 belt pouches, 1lb, 2gp</p><p>Spell Component pouch, 2lbs, 5gp</p><p>Flint & Steel, 1gp</p><p>Healer's Kit, 1lb, 50gp</p><p>Spear-Thrower, 1lb, 1gp</p><p>Waterskin, 4lbs, 1gp</p><p>Wrist sheath, 1lb, 1gp</p><p></p><p>2xScroll: Cure Light Wounds, 50gp </p><p></p><p>Encumberance</p><p>26lbs out of 33lbs, light</p><p></p><p>Familiar</p><p>[sblock=Shelob]</p><p>Scarlet Spider</p><p>N Tiny vermin</p><p>Init +5; Senses darkvision 60 ft.; Perception +4</p><p></p><p>DEFENSE</p><p>AC 19, touch 17, flat-footed 13 (+5 Dex, +2 natural, +2 size)</p><p>HP 5/5</p><p>Fort +2, Ref +5, Will +2</p><p></p><p>OFFENSE</p><p>Speed 30 ft., climb 30 ft.</p><p>Melee bite +7 (1d3–4 plus poison)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p>Special Attacks Poison</p><p>Special Qualities: Grant Alertness and Climb +3, Empathic Link, Improved Evasion, Share Spells, Store Spells</p><p></p><p>STATISTICS</p><p>Str 3, Dex 21, Con 10, Int 6, Wis 10, Cha 2</p><p>Base Atk +0; CMB +3; CMD 9 (21 vs. trip)</p><p>Feats Weapon FinesseB</p><p>Skills Acrobatics +13, Climb +21, Perception +4, Stealth +17; Racial</p><p>Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth</p><p></p><p>SPECIAL ABILITIES</p><p>Poison (Ex)</p><p>Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5682542, member: 4936"] Here's a work in progress for my jungle witch and her spoooooooky spider familiar! ? Human Witch 1 Str 10 (0) Dex 14 (5) Con 13 (3) Int 18 (10) Wis 12 (2) Cha 10 (0) BAB +0 HP: 10/10 AC: 12 (10 + 2 dex) Init: +2 Fort: +1, Ref +2, Will +3 Human Race Traits Medium Heart of the Wilderness (+1/2 lvl on Survival, +5 Con to stabilize, +1/2 lvl to con for neg HP survival) Extra Feat Favored Class: Witch Witch Features Cantrips Hexes - Prehensile Hair Patron Spells: Transformation Familiar: Scarlet Spider Traits Scion of Surabar: +2 vs fear, death, insanity, and confusion. Demons gain +1 to attack rolls and damage against you. Jungle Walker: +2 Survival in jungles Feats b Point Blank Shot 1 Toughness Skills 7 Craft (alchemy) +8 (1 rank + 4 Int + 3 class) Heal +5 (1 rank + 1 Wis + 3 class) Intimidate +4 (1 rank + 0 cha + 3 class) Knowledge: Arcana +8 (1 rank + 4 int + 3 class) Knowledge: Nature +8 (1 rank + 4 int + 3 class) Spellcraft +8 (1 rank + 4 int + 3 class) Survival +3 (1 rank + 1 Wis + 1 racial) Spellcasting (Witch CL 1, Base DC 14) Prepared 0 - Detect Magic, Guidence, Resistance 1 - Mage Armor, Ear Piercing Scream Known By Familiar 0 - Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect POison, Guidence, Light, Mending, Message, Putrefy Food & Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue 1 - Burning Hands, Command, Cure Light Wounds, Identify, Mage Armor, Chill Touch, Ear Piercing Scream Equipment Money: 13gp Weapon Spear, +0 to hit, 1d8 dmg, 20' rng if thrown, 6lbs, 2gp Dagger, +0 to hit, 1d4 dmg, 10', 1lb, 1gp, in wrist sheath 3 javelins, +2 to hit, 1d6 dmg, 30' rng, 2lbs each (6 total), 1gp each (3 total), +1 hit/dmg within 30' Armor None Gear Adventurer's Sash, 3lbs, 20gp 2 belt pouches, 1lb, 2gp Spell Component pouch, 2lbs, 5gp Flint & Steel, 1gp Healer's Kit, 1lb, 50gp Spear-Thrower, 1lb, 1gp Waterskin, 4lbs, 1gp Wrist sheath, 1lb, 1gp 2xScroll: Cure Light Wounds, 50gp Encumberance 26lbs out of 33lbs, light Familiar [sblock=Shelob] Scarlet Spider N Tiny vermin Init +5; Senses darkvision 60 ft.; Perception +4 DEFENSE AC 19, touch 17, flat-footed 13 (+5 Dex, +2 natural, +2 size) HP 5/5 Fort +2, Ref +5, Will +2 OFFENSE Speed 30 ft., climb 30 ft. Melee bite +7 (1d3–4 plus poison) Space 2-1/2 ft.; Reach 0 ft. Special Attacks Poison Special Qualities: Grant Alertness and Climb +3, Empathic Link, Improved Evasion, Share Spells, Store Spells STATISTICS Str 3, Dex 21, Con 10, Int 6, Wis 10, Cha 2 Base Atk +0; CMB +3; CMD 9 (21 vs. trip) Feats Weapon FinesseB Skills Acrobatics +13, Climb +21, Perception +4, Stealth +17; Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth SPECIAL ABILITIES Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save.[/sblock] [/QUOTE]
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