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The Shackled City - Golarion Interest/Recruitment (CLOSED)
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<blockquote data-quote="jkason" data-source="post: 5694407" data-attributes="member: 2710"><p>Rather than give a bunch of 'works for me's,' just assume I'm fine with any number that I'm not listing below. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not a lot, but I don't attribute that to you, really. I've been running a bit behind updating, and haven't been doing the greatest job at coming up with much in the way of strategy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think swarms are especially problematic at very early levels, when area effects aren't as common for casters to have prepared, and economics mean you're not likely to have invested in splash weapons yet, but that seems like a fault of the system, really: CR is troublesome with a creature that's really easy to kill if you happen to have the right spell / bit of gear and nearly impossible to kill if you don't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm a fan of narrative. I enjoy PbP games because of that, actually, as it emphasizes the 'shared story-telling' aspect of RPGs. </p><p></p><p></p><p></p><p>I haven't felt like I've been shoehorned out of using my stats, if that's what you mean. It seems like mechanics are coming in where mechanics can.</p><p></p><p></p><p></p><p>I've actually found group initiative / first-post speeds things up, but it looks like several PC's took initiative-boosting traits, so that's probably not fair to them. Given that, having folks post what they expect to do, then resolving in initiative order (possibly pausing for retcons if the situation changes before you get to someone) seems the best option.</p></blockquote><p></p>
[QUOTE="jkason, post: 5694407, member: 2710"] Rather than give a bunch of 'works for me's,' just assume I'm fine with any number that I'm not listing below. :) Not a lot, but I don't attribute that to you, really. I've been running a bit behind updating, and haven't been doing the greatest job at coming up with much in the way of strategy. :) I think swarms are especially problematic at very early levels, when area effects aren't as common for casters to have prepared, and economics mean you're not likely to have invested in splash weapons yet, but that seems like a fault of the system, really: CR is troublesome with a creature that's really easy to kill if you happen to have the right spell / bit of gear and nearly impossible to kill if you don't. :) I'm a fan of narrative. I enjoy PbP games because of that, actually, as it emphasizes the 'shared story-telling' aspect of RPGs. I haven't felt like I've been shoehorned out of using my stats, if that's what you mean. It seems like mechanics are coming in where mechanics can. I've actually found group initiative / first-post speeds things up, but it looks like several PC's took initiative-boosting traits, so that's probably not fair to them. Given that, having folks post what they expect to do, then resolving in initiative order (possibly pausing for retcons if the situation changes before you get to someone) seems the best option. [/QUOTE]
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