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The Shackled City - Golarion Interest/Recruitment (CLOSED)
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5708931" data-attributes="member: 29558"><p>A good fight; nice narrative style that seems well suited to PbP play. Your use of maps was good - it's tough to map such a large area in PbP, and you did well with splitting it into multiple maps.</p><p></p><p>I don't share Dragonwriter's concerns about getting bogged down in initiative order - it's play-by-post, and speeding it up so that combats take a day or two less isn't going to make that much difference in the time scale we're looking at for an entire AP. Val isn't the initiative monster I typically play, but I've felt the sting of group initiatives used when I've played characters who rely on striking first (rogues being the primary example, but not by any means the only one).</p><p></p><p>I do share his sentiments about swarms - great, challenging foe to use as a GM, pain in the arse when you're the characters running up against them. Especially when they're of the diminutive type and are completely immune to normal weapon damage.</p><p></p><p>Overall, we're off to a great start, IMHO, and I'm looking forward to seeing how we continue to develop!</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5708931, member: 29558"] A good fight; nice narrative style that seems well suited to PbP play. Your use of maps was good - it's tough to map such a large area in PbP, and you did well with splitting it into multiple maps. I don't share Dragonwriter's concerns about getting bogged down in initiative order - it's play-by-post, and speeding it up so that combats take a day or two less isn't going to make that much difference in the time scale we're looking at for an entire AP. Val isn't the initiative monster I typically play, but I've felt the sting of group initiatives used when I've played characters who rely on striking first (rogues being the primary example, but not by any means the only one). I do share his sentiments about swarms - great, challenging foe to use as a GM, pain in the arse when you're the characters running up against them. Especially when they're of the diminutive type and are completely immune to normal weapon damage. Overall, we're off to a great start, IMHO, and I'm looking forward to seeing how we continue to develop! [/QUOTE]
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