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The Shackled City - Golarion Prelude
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<blockquote data-quote="ahayford" data-source="post: 5740995" data-attributes="member: 6680745"><p>Everyone makes one final check before the group splits up and heads their separate ways, one group leading the prisoners to a nearby guardhouse, while the other group ensures that Ruphus makes it to the temple of Saranrae without further harassment. The corpse of the fallen Laugher bleeds out into the street, his lifeblood draining into the arteries of the city. Not long after the group makes their way from the alley, scavengers creep out from the alleys and pick the body clean, leaving nothing but a naked corpse.</p><p></p><p>The closest guard house is not far. After a brief walk on one of the more major thoroughfares, you find the local guard house. Being one of the poorer areas of the city, the building is not in the best of repair. Its basalt and obsidian stonework is quite old and obviously hasn’t seen proper maintenance in quite a while. The stonework is visibly crumbling in several spots, and the gutters, which currently direct a torrent of rainwater into the street, are covered in a dark green fungus. Still, the structure appears to be well manned. Two sentries stand attentively outside an open portcullis that guards the entrance. Lights are visible from all the windows and several brilliant oil beacons along the roof. The light extends an almost palpable aura of safety into the district that unfortunately doesn’t extend much more then a block away.</p><p></p><p>The two guardsmen at the gate look at you strangely, as they apparently aren’t used to visitors, particularly on rainy nights. They catch a glance a the masks on your prisoners and wave you into the building before adjusting their oil skin ponchos in a fruitless attempt to keep the rain at bay. </p><p></p><p>As you pass below the portculis and enter the building, you are greeted by the friendly warmth of a hearth fire. Despite the fact that the building is leaking in a few places, someone has made the effort to try and make it as comfortable as a possible. The desk sergeant sits at a heavy dark wood desk near the entrance, a small barricade blocking access to the rest of the building. The hearth fire and several chairs for petitioners are located on this side of the barricade, while beyond the barricade you can see several cells, some occupied, as well as the armory and a stairwell you assume leads up to the barracks.</p><p></p><p>The desk sergeant looks up from a ledger in which he is taking notes and looks over your rather damp group.</p><p></p><p><span style="color: gold"> Can I help you? </span></p><p></p><p><img src="http://z6.invisionfree.com/World_Of_Mydian/index.php?act=Attach&type=post&id=8959151" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="ahayford, post: 5740995, member: 6680745"] Everyone makes one final check before the group splits up and heads their separate ways, one group leading the prisoners to a nearby guardhouse, while the other group ensures that Ruphus makes it to the temple of Saranrae without further harassment. The corpse of the fallen Laugher bleeds out into the street, his lifeblood draining into the arteries of the city. Not long after the group makes their way from the alley, scavengers creep out from the alleys and pick the body clean, leaving nothing but a naked corpse. The closest guard house is not far. After a brief walk on one of the more major thoroughfares, you find the local guard house. Being one of the poorer areas of the city, the building is not in the best of repair. Its basalt and obsidian stonework is quite old and obviously hasn’t seen proper maintenance in quite a while. The stonework is visibly crumbling in several spots, and the gutters, which currently direct a torrent of rainwater into the street, are covered in a dark green fungus. Still, the structure appears to be well manned. Two sentries stand attentively outside an open portcullis that guards the entrance. Lights are visible from all the windows and several brilliant oil beacons along the roof. The light extends an almost palpable aura of safety into the district that unfortunately doesn’t extend much more then a block away. The two guardsmen at the gate look at you strangely, as they apparently aren’t used to visitors, particularly on rainy nights. They catch a glance a the masks on your prisoners and wave you into the building before adjusting their oil skin ponchos in a fruitless attempt to keep the rain at bay. As you pass below the portculis and enter the building, you are greeted by the friendly warmth of a hearth fire. Despite the fact that the building is leaking in a few places, someone has made the effort to try and make it as comfortable as a possible. The desk sergeant sits at a heavy dark wood desk near the entrance, a small barricade blocking access to the rest of the building. The hearth fire and several chairs for petitioners are located on this side of the barricade, while beyond the barricade you can see several cells, some occupied, as well as the armory and a stairwell you assume leads up to the barracks. The desk sergeant looks up from a ledger in which he is taking notes and looks over your rather damp group. [color=gold] Can I help you? [/color] [IMG]http://z6.invisionfree.com/World_Of_Mydian/index.php?act=Attach&type=post&id=8959151[/IMG] [/QUOTE]
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