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The Shackled City - Golarion Prelude
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<blockquote data-quote="ahayford" data-source="post: 5755179" data-attributes="member: 6680745"><p>The group discusses their plans over bowls of fragrant chicken and rice and weak coffee. Before long, a consensus is reached to visit the Lantern Orphanage, the scene of the crime. Ghelve’s Locks was also singled out by Svexyn as a possible source of information. From his all to brief apprenticeship, Svexyn knew there were few in Cauldron that knew more about locks then Keygan Ghelve.</p><p></p><p>The sun is still low in the sky when you leave the relative comfort of The Drunken Morkoth. The night folk have long since stopped plying their trades in the open and have slithered off to the darker corners of the city. Full rain barrels and some standing water are all the remain of last night’s rainfall. The sky appears to have cleared and the sun is just already beginning to bake the cobblestones to an uncomfortable temperature. The humidity is oppressive and makes your skin feel sticky and damp. </p><p></p><p>The early morning vendors are in full swing, selling everything from salted fish to “magical” amulets. The path to the Lantern Orphanage takes you to the corner of Lantern Street and Lava Avenue. Its not in the greatest part of town, but sits one street over from the caldera lake. The building is old, but in surprisingly good repair. The charcoal-colored stones are held together with mold-encrusted mortar. The windows on both levels are tightly shuttered, whether to keep the children in or invaders out is hard to tell. Lanterns hang on either side of the oaken front door ,mounted to which is a green copper knocker shaped like a smiling gargoyle’s visage, its nostrils pierced by a large copper ring.</p><p></p><p>Verifying that the address matches the information Jenya gave you, you raise the knocker and strike the door with several sharp reports. Children can be heard laughing inside, quickly followed by the authoritative screams of a female voice silencing them. The sound lock tumblers and deadbolts sliding can be heard for a solid 20 seconds before the heavy door finally opens a crack.</p><p></p><p>At first, it appears no one is at the door. A sweet, motherly voice addresses you from about waist level. </p><p></p><p><span style="color: yellow">Yes? Something I can do for you? This is an orphanage not a flophouse. If you need a bed, try Minuta’s Board on the other side of the lake.</span></p></blockquote><p></p>
[QUOTE="ahayford, post: 5755179, member: 6680745"] The group discusses their plans over bowls of fragrant chicken and rice and weak coffee. Before long, a consensus is reached to visit the Lantern Orphanage, the scene of the crime. Ghelve’s Locks was also singled out by Svexyn as a possible source of information. From his all to brief apprenticeship, Svexyn knew there were few in Cauldron that knew more about locks then Keygan Ghelve. The sun is still low in the sky when you leave the relative comfort of The Drunken Morkoth. The night folk have long since stopped plying their trades in the open and have slithered off to the darker corners of the city. Full rain barrels and some standing water are all the remain of last night’s rainfall. The sky appears to have cleared and the sun is just already beginning to bake the cobblestones to an uncomfortable temperature. The humidity is oppressive and makes your skin feel sticky and damp. The early morning vendors are in full swing, selling everything from salted fish to “magical” amulets. The path to the Lantern Orphanage takes you to the corner of Lantern Street and Lava Avenue. Its not in the greatest part of town, but sits one street over from the caldera lake. The building is old, but in surprisingly good repair. The charcoal-colored stones are held together with mold-encrusted mortar. The windows on both levels are tightly shuttered, whether to keep the children in or invaders out is hard to tell. Lanterns hang on either side of the oaken front door ,mounted to which is a green copper knocker shaped like a smiling gargoyle’s visage, its nostrils pierced by a large copper ring. Verifying that the address matches the information Jenya gave you, you raise the knocker and strike the door with several sharp reports. Children can be heard laughing inside, quickly followed by the authoritative screams of a female voice silencing them. The sound lock tumblers and deadbolts sliding can be heard for a solid 20 seconds before the heavy door finally opens a crack. At first, it appears no one is at the door. A sweet, motherly voice addresses you from about waist level. [color=yellow]Yes? Something I can do for you? This is an orphanage not a flophouse. If you need a bed, try Minuta’s Board on the other side of the lake.[/color] [/QUOTE]
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