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The Shackled City - Golarion Prelude
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<blockquote data-quote="jkason" data-source="post: 5871188" data-attributes="member: 2710"><p>[sblock=ooc]I've updated Caytis' stat block for the hit, but I'm a bit confused. His AC with shield is 19, so unless I'm missing something, the attack (17) misses, doesn't it? My best guess in reading the narrative round summary is that you applied an actual charge penalty to Caytis' AC, but he didn't actually charge (he couldn't, since he had to move through Marcus' square). Doesn't really affect the actions this round, but wanted to make sure I was understanding things correctly.[/sblock]</p><p></p><p></p><p><span style="color: purple">"So sad. No honor among skulks, eh?"</span> Caytis quips. He shifts aside, mentally cursing the cot for making a flanking maneuver so difficult. He stabs out, and while he still can't seem to properly target any major arteries, he at least makes a deeper mark this time.</p><p></p><p>[sblock=actions]Move: 5' step to J10</p><p>Standard: Attack with Quadrens</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3448748/" target="_blank">Arcane enhanced quadrens attack; damage (1d20+3=18, 1d6=3)</a></p><p></p><p>Hit for 3 damage.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://www.obsidianportal.com/campaigns/shackled-city-golarian-pbp/characters/caytis-maggerin" target="_blank">Caytis Maggerin</a></p><p>HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)</p><p>(values in parenthesis with Shield active)</p><p> Init: +02</p><p> BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05</p><p></p><p>Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute</p><p>In Hand: Quadrens</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 03 2 +1 </p><p>Ref: 01 0 +2 -1* </p><p>Will: 03 2 +1 </p><p></p><p>* -1 Reflex (Wyrm Blooded trait) </p><p>** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid </p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quadrens +2 1d6 19-20/x2 1 pt bleed on crit</p><p>Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit </p><p>Composite Shortbow +2 1d6 20/x3 Range 70 ft.</p><p></p><p>* Conditional: +1 attack with Arcane Pool enhancement.</p><p></p><p>Arcane Pool: 3/5 remaining </p><p></p><p>Spells Prepared:</p><p>* 0 Level (3): Prestidigitation, Detect Magic, Light</p><p>* 1st Level (2, DC 15): <s>Shield</s>, <s>Shield</s>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5871188, member: 2710"] [sblock=ooc]I've updated Caytis' stat block for the hit, but I'm a bit confused. His AC with shield is 19, so unless I'm missing something, the attack (17) misses, doesn't it? My best guess in reading the narrative round summary is that you applied an actual charge penalty to Caytis' AC, but he didn't actually charge (he couldn't, since he had to move through Marcus' square). Doesn't really affect the actions this round, but wanted to make sure I was understanding things correctly.[/sblock] [color=purple]"So sad. No honor among skulks, eh?"[/color] Caytis quips. He shifts aside, mentally cursing the cot for making a flanking maneuver so difficult. He stabs out, and while he still can't seem to properly target any major arteries, he at least makes a deeper mark this time. [sblock=actions]Move: 5' step to J10 Standard: Attack with Quadrens [url=http://invisiblecastle.com/roller/view/3448748/]Arcane enhanced quadrens attack; damage (1d20+3=18, 1d6=3)[/url] Hit for 3 damage.[/sblock] [sblock=mini-stats][url=http://www.obsidianportal.com/campaigns/shackled-city-golarian-pbp/characters/caytis-maggerin]Caytis Maggerin[/url] HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17) (values in parenthesis with Shield active) Init: +02 BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05 Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute In Hand: Quadrens Saving Throw Total Base Mod Misc Special Fort: 03 2 +1 Ref: 01 0 +2 -1* Will: 03 2 +1 * -1 Reflex (Wyrm Blooded trait) ** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid Weapon Attack Damage Critical Special Quadrens +2 1d6 19-20/x2 1 pt bleed on crit Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit Composite Shortbow +2 1d6 20/x3 Range 70 ft. * Conditional: +1 attack with Arcane Pool enhancement. Arcane Pool: 3/5 remaining Spells Prepared: * 0 Level (3): Prestidigitation, Detect Magic, Light * 1st Level (2, DC 15): [s]Shield[/s], [s]Shield[/s][/sblock] [/QUOTE]
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