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The Shackled City - Golarion Prelude
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<blockquote data-quote="jkason" data-source="post: 5981284" data-attributes="member: 2710"><p><strong>Caytis Maggerin, half-elf magus</strong></p><p></p><p>Caytis whistles softly as his enhanced vision explains the room.</p><p></p><p><span style="color: purple">"None of it's real,"</span> he announces. <span style="color: purple">"The whole park's some kind of illusion. But what might be more useful to know: it's feeding off the same magic conduits that turn on the lights, and that seem to be connected to our amulet. If there were some kind of ... centralized area that monitored all this, we might actually be able to find where folks were by what areas drew the most magic."</span></p><p>[sblock=mini-stats]<a href="http://www.obsidianportal.com/campaigns/shackled-city-golarian-pbp/characters/caytis-maggerin" target="_blank">Caytis Maggerin</a></p><p>HP: 18/18 AC: 15(19) AC(T): 12 AC(FF): 13(17)</p><p>(values in parenthesis with Shield active)</p><p> Init: +02</p><p> BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05</p><p></p><p>Conditions: none</p><p>In Hand: none</p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 03 2 +1 </p><p>Ref: 01 0 +2 -1* </p><p>Will: 03 4 +1 -2** </p><p></p><p>* -1 Reflex (Wyrm Blooded trait) </p><p>** -2 Will (Crossblooded)</p><p>Conditional: Immune sleep, +2 vs enchantments, +4 vs acid </p><p></p><p>Weapon Attack Damage Critical Special</p><p>Quadrens +2 1d6 19-20/x2 1 pt bleed on crit</p><p>Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit </p><p>Composite Shortbow +2 1d6 20/x3 Range 70 ft.</p><p></p><p>* Conditional: +1 attack with Arcane Pool enhancement.</p><p></p><p>Arcane Pool: 5/5 remaining </p><p></p><p>Spells Prepared (Magus):</p><p>* 0 Level (3): Prestidigitation, Message, Light</p><p>* 1st Level (2, DC 15): Color Spray, Shocking (Acid) Grasp</p><p></p><p>Spells Known (Sorcerer, 15% spell failure): </p><p>* 0 level (at will): Detect Magic, Read Magic, Mending</p><p>* 1st level (3/day): Shield[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5981284, member: 2710"] [b]Caytis Maggerin, half-elf magus[/b] Caytis whistles softly as his enhanced vision explains the room. [color=purple]"None of it's real,"[/color] he announces. [color=purple]"The whole park's some kind of illusion. But what might be more useful to know: it's feeding off the same magic conduits that turn on the lights, and that seem to be connected to our amulet. If there were some kind of ... centralized area that monitored all this, we might actually be able to find where folks were by what areas drew the most magic."[/color] [sblock=mini-stats][url=http://www.obsidianportal.com/campaigns/shackled-city-golarian-pbp/characters/caytis-maggerin]Caytis Maggerin[/url] HP: 18/18 AC: 15(19) AC(T): 12 AC(FF): 13(17) (values in parenthesis with Shield active) Init: +02 BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05 Conditions: none In Hand: none Saving Throw Total Base Mod Misc Special Fort: 03 2 +1 Ref: 01 0 +2 -1* Will: 03 4 +1 -2** * -1 Reflex (Wyrm Blooded trait) ** -2 Will (Crossblooded) Conditional: Immune sleep, +2 vs enchantments, +4 vs acid Weapon Attack Damage Critical Special Quadrens +2 1d6 19-20/x2 1 pt bleed on crit Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit Composite Shortbow +2 1d6 20/x3 Range 70 ft. * Conditional: +1 attack with Arcane Pool enhancement. Arcane Pool: 5/5 remaining Spells Prepared (Magus): * 0 Level (3): Prestidigitation, Message, Light * 1st Level (2, DC 15): Color Spray, Shocking (Acid) Grasp Spells Known (Sorcerer, 15% spell failure): * 0 level (at will): Detect Magic, Read Magic, Mending * 1st level (3/day): Shield[/sblock] [/QUOTE]
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