Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Shadow Council (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ByteRynn" data-source="post: 3059883" data-attributes="member: 30980"><p>Background: Years ago I was a soldier for the Army of the Silver Flame. I followed the Lieutenant-Lt. Donnal Redding he was, and I followed him far. He was the type that had the Flame on his side, and all the men knew it-but noone followed him farther than his Kip.</p><p></p><p>After the war, there was warcrime to attone for, and the government, they needed people to put it on. The blame kept gettin' passed down the ranks until it fell on the Lieutenant's shoulders. He couldn't prove he wasn't responsible, and wouldn't bust himself out though he knew his innocence. That's why he had his Kip and some a' his other men. We busted him out, despite his protests, and got him outta Thrane. The rest of the men left us, setting us up with their old weapons, wands, and armor...The Lieutenant and me? We had us a plan.</p><p></p><p>We decided to go out to the Demon Wastes where we heard that there was savage tribes that didn't know nothin' about civilized warfare. Me and the Lieutenant? We was trained soldiers from the finest army in the land, and we figured if we brought them weapons, taught them to use them so as they could beat their enemy tribes, they'd make us kings and give us the riches that those savages are always hidin' and don't know the value of. The Lieutenant thought maybe he was needed there...said the Flame was tellin' him so. Me? I wanted the riches...and to be with the Lieutenant.</p><p></p><p>Most ways, our plan worked. Near the border we picked up a half-orc fella name Hrusk, and we hired him for a guide into the Maze. There we met our savages, fought off some of their enemies, and trained them for winnin' wars. They defeated their enemies, and the Lieutenant showed his true stripes that day, and was a regular hero. They made him the king, and his Kip, well, I was loyal still. We were expiditioning deeper into the Maze, hunting for more tribes to ransack and conquer, and the Lieutenant, he got the feelin' he needed to go down this side path...the Flame called him there. We found some of those savages doing an evil ritual over this seal, trying to get some ancient evil out. The Lieutenant, he wouldn't have it, so we charged in, fighting tooth and nail. I guess this is where he slipped, and in all the fighting, he broke the seal. Our own tribe, they figured the way to reseal it was with the blood of those who broke it, and that maybe a king who makes mistakes isn't no kind of king at all. </p><p></p><p>I couldn't save the lieutenant, and they used his blood to close up that seal...and for good measure they decided they wanted mine and Hrusk's as well. One thing I can say, when Kip is being chased by an angry mob, he don't need to run faster than the mob...just faster than Hrusk. I snuck back and found the Lieutenant's symbol he always wore, and took it with me through the Maze, out, and back to the civilized lands. I started hearin' the voice that the Lieutenant always called The Voice of the Silver Flame, and it started tellin' me to tell the Lieutenant's story to everyone. I found me one of those Korranberg Chroniclers and told him my story...and he printed it full on with a sketch of the holy symbol and some of the ancient gold I escaped with that I showed him.</p><p></p><p>About a month later I was approached. The man said that he heard my story. The man said that he heard I had been doin' miracles of the faith around parts of the Q'barran jungles...which was strictly true, though I think that probably the voice that I was hearin' was doing the miracles, only helping me do them. He said he was part of an ancient order that new about men like the LIeutenant. Men so good, you'd do anything for them to make the world more like they wanted it to be. Men so good, they wouldn't always do the bad stuff that needed doing, and if they did, they wouldn't be the good men that you'd want in charge of the world once it was made good. This ancient order could show me how to do the bad stuff that kept the good men good...so I heard what they had to say...</p><p></p><p>Stats:Male human Rog2/Clr of the Silver Flame 3/Black Flame Zealot 6</p><p>NE Medium Humanoid</p><p><strong>Init</strong> +5; <strong>Senses</strong> Listen +5, Spot +5</p><p><strong>Languages</strong> Common, Orc, Goblin, Elven</p><p><strong>Aura</strong> Powerful LG aura</p><p>________________________________________________</p><p><strong>AC</strong> 27 (8 armor, 5 dex, 2 deflection, 1 insight, 1 natural), touch 18, flat-footed 21</p><p><strong>Hp</strong> 66 (11 HD+11 hp)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +14, <strong>Will</strong> +15</p><p><strong>Special</strong> evasion</p><p><strong>Immunities</strong> Fear</p><p>___________________________________________________</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+2 alchemical silver flameblade</em> +14/+9 (1d6+2/18-20) or</p><p><strong>Melee</strong> <em>+1 flametouched iron flamebade</em> +13/+8 (1d6+2/18-20) or</p><p><strong>Melee</strong> <em>+2 alchemical silver flameblade</em> +12/+7 (1d6+2/18-20) and</p><p><strong>Melee</strong> <em>+1 flametouched iron flamebade</em> +11/+6 (1d6+1/18-20)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +8</p><p><strong>Special Attacks</strong> sneak attack +3d6, turn undead 3/day, death attack (DC 21), poison use</p><p><strong>Spells Prepared</strong> (CL 6, DC 15+spell level):</p><p> 3rd – <em>detect thoughts(d, DC 18), summon monster III, dispel magic (dispel check +10), blindness/deafness(DC 18)</em></p><p> 2nd - <em>zone of truth(d, DC 17), bear's endurance, death knell, death knell, silence</em></p><p> 1st – <em>sanctuary(d, DC 16), divine favor, divine favor, death watch, obscuring mist, obscuring mist</em></p><p> 0th – <em>detect magic, read magic, read magic, light, amanuensis (spell compendium)</em></p><p><strong>Spell-like Abilities</strong> CL 5</p><p> 1/day- dimension door</p><p>_______________________________________________________________________</p><p><strong>Abilities</strong> Str <em>12</em>, Dex <em>21</em>, Con <em>12</em>, Int 16, Wis <em>20</em>, Cha 10</p><p><strong>SQ</strong> trapfinding, protective ward +3 1/day, Inquisition domain (+4 dispel checks)</p><p><strong>Feats</strong> Iron Will, Two-weapon fighting, ability focus (death attack), improved two-weapon fighting, exotic weapon proficiency (flameblade), weapon finesse, skill focus (concentration)</p><p><strong>Skills</strong> Balance +12 (5 dex, -1acp, 2 synergy, 6 ranks), Climb +6(+8 climbing ropes) (1 str, -1 acp, 5 ranks), Concentration +17 (0 Con, 3 synergy, 14 ranks), Disable Device +13 (3 Int, 2 thieve's tools, 8 ranks), Escape Artist +10(+12 ropes) (5 dex, -1 acp, 6 ranks), Hide +22 (5 dex, -1 acp, 5 cloak, 13 ranks), Jump +8 (1 str, -1 acp, 2 synergy, 6 ranks), Knowledge (religion) +11 (3 Int, 8 ranks), Move Silently +22(-1 acp, 5 dex, 13 ranks, 5 silent moves), Open Lock +15 (2 thieve's tools, 5 dex, 8 ranks), Search +11 (3 Int, 8 ranks), Sleight of Hand +10 (-1 acp, 5 dex, 6 ranks), Tumble +11 (2 synergy, -1 acp, 5 dex, 5 ranks), Use Rope +12(+14 bindings) (5 dex, 7 ranks)</p><p><strong>Possessions</strong><em>+2 alchemical silver flameblade, mask of wisdom +2, +3 mithril breastplate of silent moves, cloak of hiding +5, gloves of dexterity +2, amulet of natural armor +1, ring of protection +2, +1 flametouched iron flameblade, dusty rose prism ioun stone, belt of strength +2, shirt of constitution +2</em>, adventurer’s kit, mw thieves tools, silver holy symbol, spell component pouch, 1 dose of deathblade poison (DC 20, 1d6 con/2d6 con), 1 dose of large scorpion venom (DC 18, 1d6 str/1d6 str), 2 doses of giant wasp poison (DC 18, 1d6 dex/1d6 dex), 2 doses purple worm poison (DC 24, 1d6 Str/2d6 Str), 165 gp.</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 3059883, member: 30980"] Background: Years ago I was a soldier for the Army of the Silver Flame. I followed the Lieutenant-Lt. Donnal Redding he was, and I followed him far. He was the type that had the Flame on his side, and all the men knew it-but noone followed him farther than his Kip. After the war, there was warcrime to attone for, and the government, they needed people to put it on. The blame kept gettin' passed down the ranks until it fell on the Lieutenant's shoulders. He couldn't prove he wasn't responsible, and wouldn't bust himself out though he knew his innocence. That's why he had his Kip and some a' his other men. We busted him out, despite his protests, and got him outta Thrane. The rest of the men left us, setting us up with their old weapons, wands, and armor...The Lieutenant and me? We had us a plan. We decided to go out to the Demon Wastes where we heard that there was savage tribes that didn't know nothin' about civilized warfare. Me and the Lieutenant? We was trained soldiers from the finest army in the land, and we figured if we brought them weapons, taught them to use them so as they could beat their enemy tribes, they'd make us kings and give us the riches that those savages are always hidin' and don't know the value of. The Lieutenant thought maybe he was needed there...said the Flame was tellin' him so. Me? I wanted the riches...and to be with the Lieutenant. Most ways, our plan worked. Near the border we picked up a half-orc fella name Hrusk, and we hired him for a guide into the Maze. There we met our savages, fought off some of their enemies, and trained them for winnin' wars. They defeated their enemies, and the Lieutenant showed his true stripes that day, and was a regular hero. They made him the king, and his Kip, well, I was loyal still. We were expiditioning deeper into the Maze, hunting for more tribes to ransack and conquer, and the Lieutenant, he got the feelin' he needed to go down this side path...the Flame called him there. We found some of those savages doing an evil ritual over this seal, trying to get some ancient evil out. The Lieutenant, he wouldn't have it, so we charged in, fighting tooth and nail. I guess this is where he slipped, and in all the fighting, he broke the seal. Our own tribe, they figured the way to reseal it was with the blood of those who broke it, and that maybe a king who makes mistakes isn't no kind of king at all. I couldn't save the lieutenant, and they used his blood to close up that seal...and for good measure they decided they wanted mine and Hrusk's as well. One thing I can say, when Kip is being chased by an angry mob, he don't need to run faster than the mob...just faster than Hrusk. I snuck back and found the Lieutenant's symbol he always wore, and took it with me through the Maze, out, and back to the civilized lands. I started hearin' the voice that the Lieutenant always called The Voice of the Silver Flame, and it started tellin' me to tell the Lieutenant's story to everyone. I found me one of those Korranberg Chroniclers and told him my story...and he printed it full on with a sketch of the holy symbol and some of the ancient gold I escaped with that I showed him. About a month later I was approached. The man said that he heard my story. The man said that he heard I had been doin' miracles of the faith around parts of the Q'barran jungles...which was strictly true, though I think that probably the voice that I was hearin' was doing the miracles, only helping me do them. He said he was part of an ancient order that new about men like the LIeutenant. Men so good, you'd do anything for them to make the world more like they wanted it to be. Men so good, they wouldn't always do the bad stuff that needed doing, and if they did, they wouldn't be the good men that you'd want in charge of the world once it was made good. This ancient order could show me how to do the bad stuff that kept the good men good...so I heard what they had to say... Stats:Male human Rog2/Clr of the Silver Flame 3/Black Flame Zealot 6 NE Medium Humanoid [b]Init[/b] +5; [b]Senses[/b] Listen +5, Spot +5 [b]Languages[/b] Common, Orc, Goblin, Elven [b]Aura[/b] Powerful LG aura ________________________________________________ [b]AC[/b] 27 (8 armor, 5 dex, 2 deflection, 1 insight, 1 natural), touch 18, flat-footed 21 [b]Hp[/b] 66 (11 HD+11 hp) [b]Fort[/b] +6, [b]Ref[/b] +14, [b]Will[/b] +15 [b]Special[/b] evasion [b]Immunities[/b] Fear ___________________________________________________ [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] [i]+2 alchemical silver flameblade[/i] +14/+9 (1d6+2/18-20) or [b]Melee[/b] [i]+1 flametouched iron flamebade[/i] +13/+8 (1d6+2/18-20) or [b]Melee[/b] [i]+2 alchemical silver flameblade[/i] +12/+7 (1d6+2/18-20) and [b]Melee[/b] [i]+1 flametouched iron flamebade[/i] +11/+6 (1d6+1/18-20) [b]Base Atk[/b] +7; [b]Grp[/b] +8 [b]Special Attacks[/b] sneak attack +3d6, turn undead 3/day, death attack (DC 21), poison use [b]Spells Prepared[/b] (CL 6, DC 15+spell level): 3rd – [i]detect thoughts(d, DC 18), summon monster III, dispel magic (dispel check +10), blindness/deafness(DC 18)[/i] 2nd - [i]zone of truth(d, DC 17), bear's endurance, death knell, death knell, silence[/i] 1st – [i]sanctuary(d, DC 16), divine favor, divine favor, death watch, obscuring mist, obscuring mist[/i] 0th – [i]detect magic, read magic, read magic, light, amanuensis (spell compendium)[/i] [b]Spell-like Abilities[/b] CL 5 1/day- dimension door _______________________________________________________________________ [b]Abilities[/b] Str [i]12[/i], Dex [i]21[/i], Con [i]12[/i], Int 16, Wis [i]20[/i], Cha 10 [b]SQ[/b] trapfinding, protective ward +3 1/day, Inquisition domain (+4 dispel checks) [b]Feats[/b] Iron Will, Two-weapon fighting, ability focus (death attack), improved two-weapon fighting, exotic weapon proficiency (flameblade), weapon finesse, skill focus (concentration) [b]Skills[/b] Balance +12 (5 dex, -1acp, 2 synergy, 6 ranks), Climb +6(+8 climbing ropes) (1 str, -1 acp, 5 ranks), Concentration +17 (0 Con, 3 synergy, 14 ranks), Disable Device +13 (3 Int, 2 thieve's tools, 8 ranks), Escape Artist +10(+12 ropes) (5 dex, -1 acp, 6 ranks), Hide +22 (5 dex, -1 acp, 5 cloak, 13 ranks), Jump +8 (1 str, -1 acp, 2 synergy, 6 ranks), Knowledge (religion) +11 (3 Int, 8 ranks), Move Silently +22(-1 acp, 5 dex, 13 ranks, 5 silent moves), Open Lock +15 (2 thieve's tools, 5 dex, 8 ranks), Search +11 (3 Int, 8 ranks), Sleight of Hand +10 (-1 acp, 5 dex, 6 ranks), Tumble +11 (2 synergy, -1 acp, 5 dex, 5 ranks), Use Rope +12(+14 bindings) (5 dex, 7 ranks) [b]Possessions[/b][i]+2 alchemical silver flameblade, mask of wisdom +2, +3 mithril breastplate of silent moves, cloak of hiding +5, gloves of dexterity +2, amulet of natural armor +1, ring of protection +2, +1 flametouched iron flameblade, dusty rose prism ioun stone, belt of strength +2, shirt of constitution +2[/i], adventurer’s kit, mw thieves tools, silver holy symbol, spell component pouch, 1 dose of deathblade poison (DC 20, 1d6 con/2d6 con), 1 dose of large scorpion venom (DC 18, 1d6 str/1d6 str), 2 doses of giant wasp poison (DC 18, 1d6 dex/1d6 dex), 2 doses purple worm poison (DC 24, 1d6 Str/2d6 Str), 165 gp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Shadow Council (RG)
Top