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<blockquote data-quote="Tyler Durden" data-source="post: 2984467" data-attributes="member: 42937"><p>@Jdvn1-Looks interesting so far. Are you planning to stick with straight fighter? One thing you should be a little concerned about is that fighter characters don't fit the bill of being very versatile. Rangers and swashbucklers at least have a decent skill set to go along with combat abilities, but fighters are basically just made to kill things. There's nothing to stop you from making such a character, and it has a better chance of making the cut if this turns out to be a duo game, but your odds will be higher if your character is more versatile.</p><p></p><p>@Sidekick-I'm not a stickler on alignment restrictions (this also applies to monks). For Warlocks I would allow most anything you can justify through your story, but you'll still have some kind of "dark" heritage (you don't have to include it in your background or anything). All in all, I like the warlock concept though. If you don't mind me asking, what are the two levels of Ranger for in the build? I've seen plenty of rogue prefixes to warlock builds, but this is the first ranger setup I've seen. On another note, the rouge/telepath or scout/kineticist would also be good options.</p><p></p><p>@All-Since I don't think I made this completely clear in my OP (for fear of encouraging bad behavior), let me clarify here. This game is going to be quite difficult for whoever gets the spot to play. Because of this, I encourage any and all submissions to be <em>very</em> well thought out and mechanically sound. I'm a DM who strongly believes that min/maxing characters and good RP are not mutually exclusive, so I encourage all of you to put a lot of thought into both the mechnical and storytelling parts of character creation. The person who gets the spot will be someone who has put together a "full package."</p></blockquote><p></p>
[QUOTE="Tyler Durden, post: 2984467, member: 42937"] @Jdvn1-Looks interesting so far. Are you planning to stick with straight fighter? One thing you should be a little concerned about is that fighter characters don't fit the bill of being very versatile. Rangers and swashbucklers at least have a decent skill set to go along with combat abilities, but fighters are basically just made to kill things. There's nothing to stop you from making such a character, and it has a better chance of making the cut if this turns out to be a duo game, but your odds will be higher if your character is more versatile. @Sidekick-I'm not a stickler on alignment restrictions (this also applies to monks). For Warlocks I would allow most anything you can justify through your story, but you'll still have some kind of "dark" heritage (you don't have to include it in your background or anything). All in all, I like the warlock concept though. If you don't mind me asking, what are the two levels of Ranger for in the build? I've seen plenty of rogue prefixes to warlock builds, but this is the first ranger setup I've seen. On another note, the rouge/telepath or scout/kineticist would also be good options. @All-Since I don't think I made this completely clear in my OP (for fear of encouraging bad behavior), let me clarify here. This game is going to be quite difficult for whoever gets the spot to play. Because of this, I encourage any and all submissions to be [i]very[/i] well thought out and mechanically sound. I'm a DM who strongly believes that min/maxing characters and good RP are not mutually exclusive, so I encourage all of you to put a lot of thought into both the mechnical and storytelling parts of character creation. The person who gets the spot will be someone who has put together a "full package." [/QUOTE]
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