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<blockquote data-quote="ByteRynn" data-source="post: 2990004" data-attributes="member: 30980"><p><strong>Kipling Fazerro</strong></p><p></p><p>Background: [sblock]Years ago I was a soldier for the Army of the Silver Flame. I followed the Lieutenant-Lt. Donnal Redding he was, and I followed him far. He was the type that had the Flame on his side, and all the men knew it-but noone followed him farther than his Kip.</p><p></p><p>After the war, there was warcrime to attone for, and the government, they needed people to put it on. The blame kept gettin' passed down the ranks until it fell on the Lieutenant's shoulders. He couldn't prove he wasn't responsible, and wouldn't bust himself out though he knew his innocence. That's why he had his Kip and some a' his other men. We busted him out, despite his protests, and got him outta Thrane. The rest of the men left us, setting us up with their old weapons, wands, and armor...The Lieutenant and me? We had us a plan.</p><p></p><p>We decided to go out to the Demon Wastes where we heard that there was savage tribes that didn't know nothin' about civilized warfare. Me and the Lieutenant? We was trained soldiers from the finest army in the land, and we figured if we brought them weapons, taught them to use them so as they could beat their enemy tribes, they'd make us kings and give us the riches that those savages are always hidin' and don't know the value of. The Lieutenant thought maybe he was needed there...said the Flame was tellin' him so. Me? I wanted the riches...and to be with the Lieutenant.</p><p></p><p>Most ways, our plan worked. Near the border we picked up a half-orc fella name Hrusk, and we hired him for a guide into the Maze. There we met our savages, fought off some of their enemies, and trained them for winnin' wars. They defeated their enemies, and the Lieutenant showed his true stripes that day, and was a regular hero. They made him the king, and his Kip, well, I was loyal still. We were expiditioning deeper into the Maze, hunting for more tribes to ransack and conquer, and the Lieutenant, he got the feelin' he needed to go down this side path...the Flame called him there. We found some of those savages doing an evil ritual over this seal, trying to get some ancient evil out. The Lieutenant, he wouldn't have it, so we charged in, fighting tooth and nail. I guess this is where he slipped, and in all the fighting, he broke the seal. Our own tribe, they figured the way to reseal it was with the blood of those who broke it, and that maybe a king who makes mistakes isn't no kind of king at all. </p><p></p><p>I couldn't save the lieutenant, and they used his blood to close up that seal...and for good measure they decided they wanted mine and Hrusk's as well. One thing I can say, when Kip is being chased by an angry mob, he don't need to run faster than the mob...just faster than Hrusk. I snuck back and found the Lieutenant's symbol he always wore, and took it with me through the Maze, out, and back to the civilized lands. I started hearin' the voice that the Lieutenant always called The Voice of the Silver Flame, and it started tellin' me to tell the Lieutenant's story to everyone. I found me one of those Korranberg Chroniclers and told him my story...and he printed it full on with a sketch of the holy symbol and some of the ancient gold I escaped with that I showed him.</p><p></p><p>About a month later I was approached. The man said that he heard my story. The man said that he heard I had been doin' miracles of the faith around parts of the Q'barran jungles...which was strictly true, though I think that probably the voice that I was hearin' was doing the miracles, only helping me do them. He said he was part of an ancient order that new about men like the LIeutenant. Men so good, you'd do anything for them to make the world more like they wanted it to be. Men so good, they wouldn't always do the bad stuff that needed doing, and if they did, they wouldn't be the good men that you'd want in charge of the world once it was made good. This ancient order could show me how to do the bad stuff that kept the good men good...so I heard what they had to say...[/sblock]</p><p></p><p>About Me:[sblock]I've played actual table-top DnD since the release of 3rd ed, and became interested in DnD through the computer games, starting with an old Dragonlance game I had for my Commodore 64, and quickly updating to the Balder's Gate games. I started out DMing immediately with the adventure path. I moved to a place where I lived near other serious gamers and played a lot of Forgotten Realms, most notably a campaign were I took a character from level 1 to level 16. I love playing religous characters, but I don't mind if they are FIghter/Wizard/Spellswords, Ranger/Monks, Wu-Jen, or Clerics. I have recently become enamored with Eberron, and I DM an Eberron game every other week. I am known as something of a rules expert amongst my friends. I check EnWorld pretty much daily, and I can post about that often.[/sblock]</p><p></p><p>My Character:[sblock]Human N or CN Rogue2/Cleric3/Blackflame Zealot 4. His personality and outlook will be similar to the Operative from the film <em>Serenity</em>. His background is straight from Rudyard Kipling's <em>The Man who Would be King</em>. He would be good at sneaky rogue stuff, as well as a proficient healer with good versatile cleric spells for different jobs. I'll probably continue Black Flame Zealot all the way through, then if we keep going, I'll find some other 5-level class with stright-divine caster increase to get to 6th and 7th level spells-maybe just more cleric. I see the Black Flame Zealot's as a secret society that want the SIlver Flame to succede, and intend to do whatever is neccessary to see that it does bring peace and goodness to all the land, and that those who help it get there are not sullied by the sins required to achieve such a victory. The Prereqs in Complete Divine include EWP: Kukri (which isn't an exotic weapon), so I thought maybe it could be replaced with the stats of the Elven Lightblade from Complete Warrior, but have the look of it be a dagger that is twisted and shaped into a flame, the favored weapon of the dark works done by the Black Flame Zealots.[/sblock]</p><p></p><p>Stats:[sblock][sblock]Male human Rog2/Clr of the Silver Flame 3/Black Flame Zealot 6</p><p>NE Medium Humanoid</p><p><strong>Init</strong> +5; <strong>Senses</strong> Listen +6, Spot +6</p><p><strong>Languages</strong> Common, Orc, Goblin, Elven</p><p><strong>Aura</strong> Powerful LG aura</p><p>________________________________________________</p><p><strong>AC</strong> 28, touch 18, flat-footed 23</p><p><strong>Hp</strong> 55 (11 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +14, <strong>Will</strong> +16</p><p><strong>Special</strong> evasion</p><p><strong>Immunities</strong> Fear</p><p>___________________________________________________</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+2 alchemical silver flameblade</em> +14/+9 (1d6+1/18-20) or</p><p><strong>Melee</strong> <em>+1 flametouched iron flamebade</em> +13/+8 (1d6+1/18-20) or</p><p><strong>Melee</strong> <em>+2 alchemical silver flameblade</em> +12/+7 (1d6+1/18-20) and</p><p><strong>Melee</strong> <em>+1 flametouched iron flamebade</em> +11/+6 (1d6+1/18-20)</p><p><strong>Base Atk</strong> +7; <strong>Grp</strong> +7</p><p><strong>Special Attacks</strong> sneak attack +3d6, turn undead 3/day, death attack (DC 19), poison use</p><p><strong>Spells Prepared</strong> (CL 6, CL 7 Law spells, DC 16+spell level):</p><p> 3rd – </p><p> 2nd - </p><p> 1st – <em> </em></p><p> 0th – <em> </em></p><p><strong>Spell-like Abilities</strong> CL 5</p><p> 1/day- dimension door</p><p>_______________________________________________________________________</p><p><strong>Abilities</strong> Str 10, Dex <em>21</em>, Con 10, Int 16, Wis <em>22</em>, Cha 10</p><p><strong>SQ</strong> trapfinding, protective ward +3 1/day</p><p><strong>Feats</strong> Iron Will, Two-weapon fighting, two-weapon defense, improved two-weapon fighting, exotic weapon proficiency (flameblade), weapon finesse, combat casting</p><p><strong>Skills</strong> Balance +12, Climb +5(+7 climbing ropes), Concentration +14(+18 casting defensively), Disable Device +13, Escape Artist +10(+12 ropes), Hide +22, Jump +7, Knowledge (religion) +11, Move Silently +17, Open Lock +15, Search +11, Sleight of Hand +10, Tumble +10, Use Rope +12(+14 bindings)</p><p><strong>Possessions</strong><em>+2 alchemical silver flameblade, mask of wisdom +4, +3 mithril breastplate of shadow, gloves of dexterity +2, amulet of natural armor +1, ring of protection +2, +1 flametouched iron flameblade, dusty rose prism ioun stone</em>, adventurer’s kit, mw thieves tools, silver holy symbol, spell component pouch, 1 dose of deathblade poison, 1 dose of large scorpion venom, 2 doses of giant wasp poison, 65 gp.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ByteRynn, post: 2990004, member: 30980"] [b]Kipling Fazerro[/b] Background: [sblock]Years ago I was a soldier for the Army of the Silver Flame. I followed the Lieutenant-Lt. Donnal Redding he was, and I followed him far. He was the type that had the Flame on his side, and all the men knew it-but noone followed him farther than his Kip. After the war, there was warcrime to attone for, and the government, they needed people to put it on. The blame kept gettin' passed down the ranks until it fell on the Lieutenant's shoulders. He couldn't prove he wasn't responsible, and wouldn't bust himself out though he knew his innocence. That's why he had his Kip and some a' his other men. We busted him out, despite his protests, and got him outta Thrane. The rest of the men left us, setting us up with their old weapons, wands, and armor...The Lieutenant and me? We had us a plan. We decided to go out to the Demon Wastes where we heard that there was savage tribes that didn't know nothin' about civilized warfare. Me and the Lieutenant? We was trained soldiers from the finest army in the land, and we figured if we brought them weapons, taught them to use them so as they could beat their enemy tribes, they'd make us kings and give us the riches that those savages are always hidin' and don't know the value of. The Lieutenant thought maybe he was needed there...said the Flame was tellin' him so. Me? I wanted the riches...and to be with the Lieutenant. Most ways, our plan worked. Near the border we picked up a half-orc fella name Hrusk, and we hired him for a guide into the Maze. There we met our savages, fought off some of their enemies, and trained them for winnin' wars. They defeated their enemies, and the Lieutenant showed his true stripes that day, and was a regular hero. They made him the king, and his Kip, well, I was loyal still. We were expiditioning deeper into the Maze, hunting for more tribes to ransack and conquer, and the Lieutenant, he got the feelin' he needed to go down this side path...the Flame called him there. We found some of those savages doing an evil ritual over this seal, trying to get some ancient evil out. The Lieutenant, he wouldn't have it, so we charged in, fighting tooth and nail. I guess this is where he slipped, and in all the fighting, he broke the seal. Our own tribe, they figured the way to reseal it was with the blood of those who broke it, and that maybe a king who makes mistakes isn't no kind of king at all. I couldn't save the lieutenant, and they used his blood to close up that seal...and for good measure they decided they wanted mine and Hrusk's as well. One thing I can say, when Kip is being chased by an angry mob, he don't need to run faster than the mob...just faster than Hrusk. I snuck back and found the Lieutenant's symbol he always wore, and took it with me through the Maze, out, and back to the civilized lands. I started hearin' the voice that the Lieutenant always called The Voice of the Silver Flame, and it started tellin' me to tell the Lieutenant's story to everyone. I found me one of those Korranberg Chroniclers and told him my story...and he printed it full on with a sketch of the holy symbol and some of the ancient gold I escaped with that I showed him. About a month later I was approached. The man said that he heard my story. The man said that he heard I had been doin' miracles of the faith around parts of the Q'barran jungles...which was strictly true, though I think that probably the voice that I was hearin' was doing the miracles, only helping me do them. He said he was part of an ancient order that new about men like the LIeutenant. Men so good, you'd do anything for them to make the world more like they wanted it to be. Men so good, they wouldn't always do the bad stuff that needed doing, and if they did, they wouldn't be the good men that you'd want in charge of the world once it was made good. This ancient order could show me how to do the bad stuff that kept the good men good...so I heard what they had to say...[/sblock] About Me:[sblock]I've played actual table-top DnD since the release of 3rd ed, and became interested in DnD through the computer games, starting with an old Dragonlance game I had for my Commodore 64, and quickly updating to the Balder's Gate games. I started out DMing immediately with the adventure path. I moved to a place where I lived near other serious gamers and played a lot of Forgotten Realms, most notably a campaign were I took a character from level 1 to level 16. I love playing religous characters, but I don't mind if they are FIghter/Wizard/Spellswords, Ranger/Monks, Wu-Jen, or Clerics. I have recently become enamored with Eberron, and I DM an Eberron game every other week. I am known as something of a rules expert amongst my friends. I check EnWorld pretty much daily, and I can post about that often.[/sblock] My Character:[sblock]Human N or CN Rogue2/Cleric3/Blackflame Zealot 4. His personality and outlook will be similar to the Operative from the film [I]Serenity[/I]. His background is straight from Rudyard Kipling's [i]The Man who Would be King[/i]. He would be good at sneaky rogue stuff, as well as a proficient healer with good versatile cleric spells for different jobs. I'll probably continue Black Flame Zealot all the way through, then if we keep going, I'll find some other 5-level class with stright-divine caster increase to get to 6th and 7th level spells-maybe just more cleric. I see the Black Flame Zealot's as a secret society that want the SIlver Flame to succede, and intend to do whatever is neccessary to see that it does bring peace and goodness to all the land, and that those who help it get there are not sullied by the sins required to achieve such a victory. The Prereqs in Complete Divine include EWP: Kukri (which isn't an exotic weapon), so I thought maybe it could be replaced with the stats of the Elven Lightblade from Complete Warrior, but have the look of it be a dagger that is twisted and shaped into a flame, the favored weapon of the dark works done by the Black Flame Zealots.[/sblock] Stats:[sblock][sblock]Male human Rog2/Clr of the Silver Flame 3/Black Flame Zealot 6 NE Medium Humanoid [b]Init[/b] +5; [b]Senses[/b] Listen +6, Spot +6 [b]Languages[/b] Common, Orc, Goblin, Elven [b]Aura[/b] Powerful LG aura ________________________________________________ [b]AC[/b] 28, touch 18, flat-footed 23 [b]Hp[/b] 55 (11 HD) [b]Fort[/b] +5, [b]Ref[/b] +14, [b]Will[/b] +16 [b]Special[/b] evasion [b]Immunities[/b] Fear ___________________________________________________ [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] [i]+2 alchemical silver flameblade[/i] +14/+9 (1d6+1/18-20) or [b]Melee[/b] [i]+1 flametouched iron flamebade[/i] +13/+8 (1d6+1/18-20) or [b]Melee[/b] [i]+2 alchemical silver flameblade[/i] +12/+7 (1d6+1/18-20) and [b]Melee[/b] [i]+1 flametouched iron flamebade[/i] +11/+6 (1d6+1/18-20) [b]Base Atk[/b] +7; [b]Grp[/b] +7 [b]Special Attacks[/b] sneak attack +3d6, turn undead 3/day, death attack (DC 19), poison use [b]Spells Prepared[/b] (CL 6, CL 7 Law spells, DC 16+spell level): 3rd – [i][/i] 2nd - [i] [/i] 1st – [i] [/i] 0th – [i] [/i] [b]Spell-like Abilities[/b] CL 5 1/day- dimension door _______________________________________________________________________ [b]Abilities[/b] Str 10, Dex [i]21[/i], Con 10, Int 16, Wis [i]22[/i], Cha 10 [b]SQ[/b] trapfinding, protective ward +3 1/day [b]Feats[/b] Iron Will, Two-weapon fighting, two-weapon defense, improved two-weapon fighting, exotic weapon proficiency (flameblade), weapon finesse, combat casting [b]Skills[/b] Balance +12, Climb +5(+7 climbing ropes), Concentration +14(+18 casting defensively), Disable Device +13, Escape Artist +10(+12 ropes), Hide +22, Jump +7, Knowledge (religion) +11, Move Silently +17, Open Lock +15, Search +11, Sleight of Hand +10, Tumble +10, Use Rope +12(+14 bindings) [b]Possessions[/b][i]+2 alchemical silver flameblade, mask of wisdom +4, +3 mithril breastplate of shadow, gloves of dexterity +2, amulet of natural armor +1, ring of protection +2, +1 flametouched iron flameblade, dusty rose prism ioun stone[/i], adventurer’s kit, mw thieves tools, silver holy symbol, spell component pouch, 1 dose of deathblade poison, 1 dose of large scorpion venom, 2 doses of giant wasp poison, 65 gp.[/sblock][/sblock] [/QUOTE]
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