Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
The Shadow Council (Solo Game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tyler Durden" data-source="post: 2995844" data-attributes="member: 42937"><p>@Kaodi-Well the one thing I would remind you of is that nothing says a Cleric 7/Rogue 2 can't be roleplayed exactly the same as an ex-Pally 3/Rogue 2/Cleric 4. While classes like Paladin put some RP restirctions on you, there's no reason why a cleric couldn't be played exactly the same way. He could start out as a righteous do-gooder, fall from grace, convert, and follow a different path now. The only real difference? He'd be much more capable than the ex-Pally version. I don't mean to stifle your ideas, but in a game like this, it's going to be really though to be an effective character with three "dead levels."</p><p></p><p>@Sidekick-Lookin good so far. Is there a particular reason for you to use the Archery combat style rather than TWF? It seems like your character is more focussed on melee attacks. If you're already happy with flurry and don't want to use TWF because of the penalties stacking up, that makes sense and having some ranged combat ability is never a bad idea. I'm just curious though.</p><p></p><p>@All-A few updates to character creation guidelines: <ul> <li data-xf-list-type="ul">Instead of gaining feats every three levels, characters gain them every second level (1st, 2nd, 4th, 6th, etc)</li> <li data-xf-list-type="ul">Instead of gaining one ability point every 4th level, characters gain an ability point every 3rd level.</li> <li data-xf-list-type="ul">Instead of starting at 9th level, you'll be starting at 11th.</li> </ul><p></p><p>I made these changes because I whipped up a solid 9th level character the other day and pitted him against some of the challenges that will likely come up in the game and it seemed obvious that the challenges were better suited to a <em>party</em> of 9th level characters than <em>one</em> 9th level character. I figure it's easier for ya'll to make characters that are a bit more powerful than it is for me to scale back all the potential encounters I have cooked up, so enjoy the pre-game level up!</p></blockquote><p></p>
[QUOTE="Tyler Durden, post: 2995844, member: 42937"] @Kaodi-Well the one thing I would remind you of is that nothing says a Cleric 7/Rogue 2 can't be roleplayed exactly the same as an ex-Pally 3/Rogue 2/Cleric 4. While classes like Paladin put some RP restirctions on you, there's no reason why a cleric couldn't be played exactly the same way. He could start out as a righteous do-gooder, fall from grace, convert, and follow a different path now. The only real difference? He'd be much more capable than the ex-Pally version. I don't mean to stifle your ideas, but in a game like this, it's going to be really though to be an effective character with three "dead levels." @Sidekick-Lookin good so far. Is there a particular reason for you to use the Archery combat style rather than TWF? It seems like your character is more focussed on melee attacks. If you're already happy with flurry and don't want to use TWF because of the penalties stacking up, that makes sense and having some ranged combat ability is never a bad idea. I'm just curious though. @All-A few updates to character creation guidelines:[list] [*]Instead of gaining feats every three levels, characters gain them every second level (1st, 2nd, 4th, 6th, etc) [*]Instead of gaining one ability point every 4th level, characters gain an ability point every 3rd level. [*]Instead of starting at 9th level, you'll be starting at 11th.[/list] I made these changes because I whipped up a solid 9th level character the other day and pitted him against some of the challenges that will likely come up in the game and it seemed obvious that the challenges were better suited to a [i]party[/i] of 9th level characters than [i]one[/i] 9th level character. I figure it's easier for ya'll to make characters that are a bit more powerful than it is for me to scale back all the potential encounters I have cooked up, so enjoy the pre-game level up! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Shadow Council (Solo Game)
Top