Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
The Shadow Council (Solo Game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3021587" data-attributes="member: 4441"><p>Ok, here's my character if you're still looking for someone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>[sblock]<strong>Jol Zant</strong></p><p><strong>Male Human Ninja 6/ Spymaster 5</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Region:</strong> Cyre</p><p><strong>Height:</strong> 6' 0''</p><p><strong>Weight:</strong> 176lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Brown</p><p><strong>Age:</strong> 22</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points] </p><p><strong>Dex:</strong> 20 (+5) [10 points, +2 levels, +2 gloves]</p><p><strong>Con:</strong> 10 (+0) [2 points] </p><p><strong>Int:</strong> 16 (+3) [8 points, +1 level] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 16 (+3) [6 points, +2 cloak] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Extra feat at first level, 4 extra skill points at first level, 1 additional skill point at each level thereafter. <em>Ki</em> power (4/day), sudden strike +3d6, trapfinding, ghost step (invisible), poison use, great leap, acrobatics, <em>ki</em> dodge. Cover identity (Luferi the tinker and Uther, third son of the Yengal noble family), undetectable alignment, quick change, scrying defense, magic aura, sneak attack, slippery mind, dispel scrying.</p><p></p><p><strong>Hit Dice:</strong> 6d6+5d6</p><p><strong>HP:</strong> 51</p><p><strong>AC:</strong> 21 (+5 Dex, +4 armor, +2 natural) [touch 15, flat-footed 16]</p><p><strong>ACP:</strong> 0</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +3 [+3 base, +0 Con]</p><p>Reflex +14 [+9 base, +5 Dex]</p><p>Will +4 [+3 base, +1 Wis]</p><p></p><p><strong>BAB/Grapple:</strong> +8/+8</p><p><strong>Melee Atk:</strong> +14 (1d4+1/19-20/x2/S, <em>dagger of entry</em>) </p><p><strong>Melee Atk:</strong> +14 (1d6+1/18-20/x2/P, <em>+1 rapier</em>) </p><p><strong>Ranged Atk:</strong> +13 (1d2/x2/10 ft./P, shuriken)</p><p></p><p><strong>Skills:</strong></p><p>Balance +15 [8 ranks, +5 Dex, +2 synergy]</p><p>Bluff +17 [14 ranks, +3 Cha]</p><p>Climb +7 [5 ranks, +0 Str, +2 climber’s kit]</p><p>Craft (tinker) +10 [5 ranks, +3 Int, +2 MW tools]</p><p>Diplomacy +13 [8cc ranks, +3 Cha, +6 synergy]</p><p>Disable Device +11 [8 ranks, +3 Int]</p><p>Disguise +13 [8 ranks, +3 Cha, +2 Disguise kit]</p><p>Escape Artist +10 [5 ranks, +5 Dex]</p><p>Forgery +9 [8cc ranks, +3 Int, +2 Forgery kit]</p><p>Gather Information +13 [10 ranks, +3 Cha]</p><p>Hide +11 [6 ranks, +5 Dex]</p><p>Intimidate +5 [0 ranks, +3 Cha, +2 synergy]</p><p>Jump +7 [5 ranks, +0 Str, +2 synergy]</p><p>Knowledge (geography) +8 [5 ranks, +3 Int]</p><p>Knowledge (history) +8 [5 ranks, +3 Int]</p><p>Knowledge (local - Cyre) +8 [5 ranks, +3 Int]</p><p>Knowledge (nobility and royalty) +8 [5 ranks, +3 Int]</p><p>Listen +6 [5 ranks, +1 Wis]</p><p>Move Silently +11 [6 ranks, +5 Dex]</p><p>Open Lock +20 [10 ranks, +5 Dex, +5 ring]</p><p>Perform (dance, Cyran Tago) +4 [2cc ranks, +3 Cha]</p><p>Search +13 [10 ranks, +3 Int]</p><p>Sense Motive +13 [10 ranks, +3 Cha]</p><p>Spot +6 [5 ranks, +1 Wis]</p><p>Tumble +15 [8 ranks, +5 Dex, +2 synergy]</p><p></p><p><strong>Feats:</strong></p><p>Skill Focus (Bluff) (1st level human bonus)</p><p>Quick Draw (1st level)</p><p>Improved Initiative (2nd level)</p><p>Flick of the Wrist [ComWar] (4th level) </p><p>Improved Diversion [ComAdv] (6th level)</p><p>Weapon Finesse (8th level)</p><p></p><p><strong>Languages:</strong> Common, Gnome, Dwarf, Elven</p><p></p><p><strong><u>Equipment</u></strong></p><p>Gloves of Dexterity +2 – 4,000gp</p><p>Cloak of Charisma +2 – 4,000gp</p><p>Dagger of Entry [A&EG] – 18,502gp</p><p>Lockpicking ring [ComAdv] – 4,500gp</p><p>Possum Pouch [ComAdv] – 1,800gp</p><p>Bracers of armor +4 – 16,000gp</p><p>Mithril chain shirt – 1,100gp</p><p>Heward’s Handy Haversack – 2,000gp</p><p>+1 rapier – 2,320gp</p><p>Ring of Sustenance – 2,500gp</p><p>Amulet of Natural Armor +2 – 8,000gp</p><p>Spool of Endless Rope – 2,000gp</p><p>10 shuriken – 2gp</p><p>Forgery kits [ComAdv] – 40gp</p><p>2 Disguise kits – 50gp</p><p>MW thieves’ tools – 100gp</p><p>MW tinker’s tools – 55gp</p><p>Climber’s kit – 80gp</p><p>Signet ring – 5gp</p><p>Belt pouch – 1gp</p><p>3 tinker’s outfits (artisan’s clothes) – 3gp</p><p>3 courtier’s outfits with jewelry – 240gp</p><p>1 noble’s outfit with jewelry – 175gp</p><p>Traveler’s outfit (free)</p><p>Scholar’s outfit – 5gp</p><p>3 doses of large scorpion venom – 600gp</p><p>5 doses of oil of taggit – 450gp</p><p></p><p></p><p><strong>Money</strong></p><p>32gp</p><p></p><p><strong>Appearance:</strong> In his normal guise, Jol is a tall and straight young man, given to wearing the flowing and elegant clothes, short capes, gloves, and bright colors of Cyre. His wavy black hair is woven with ribbons and fine gold chains, and he bears a fine dagger at his side, from which his hand rarely strays. His eyes and mouth are often set in faint lines of pain and anger, though determination usually overlays all his expressions.</p><p></p><p>In his guise of Luferi the tinker, he seems to be a slightly older man with fingers scarred and calloused from years at his trade. His hair is a dull brown, usually under a soft cap, and his clothes are plain and sturdy. Bearing a jangling backpack with his tin wares upon his back and a smiling expression, he is the image of a man contented with his lot in life. </p><p></p><p>Uther, on the other hand, is a more flamboyant version of Jol. A third son of a minor noble family, he wears fine silk clothes, often dyed with sayda, the brilliant “Brelish blue.” He drips with jewelry over every limb on his body, and he bears a very ornamental rapier at his hip as more of a fashion statement than a proclamation of martial prowess. Uther is slightly featherbrained, very much given to gossip above all, and it’s a given that he has little experience with any sort of real life. </p><p></p><p><strong>Personality:</strong> Were Jol not a spy, he would be a somewhat reserved if distantly friendly young man. He is given to gentle graces and the finer things in life. He has a keep appreciation of art, as befits a true son of Cyre. But he knows that a single wrong word, a misheard secret, a wrong gesture, could set awry all he hopes to accomplish. He is now more content to be smiling and silent, with an enigmatic smile on his face.</p><p></p><p><strong>Background:</strong> Jol was a spy during the Last War, but now is left bereft of both country and purpose. When the Day of Morning happened, he was in Thrane on a mission, prying information from a rebellious priest about Thrane border movements. With his master dead, he spent nearly a month trying to pick up what pieces remained of his life. Finally joining many of the Cyrian refugees in New Cyre in Breland, he has been offering his services first to his countrymen, and then to anyone else that may be able to discover the reason for the Day of Mourning. However, that doesn't always feed the belly, and he has been forced into some regular mercenary work in order to fund his own obsessions.</p><p></p><p>Jol’s childhood is shrouded in mystery. He might have been lowborn, if he didn’t play the part of a featherbrained noble so very well, down to ingrained social nuances. He might have been highborn, had he not been able to easily slip into the persona of a poor traveling tinker. Those who purchase his services have found getting personal information from him like prying open a clam at high tide.</p><p></p><p>There are a few things that are certain about him; he is a native Cyran. His knowledge of the people, cities, and customs could have been picked up from simple observation… but he can dance the Cyran tago, a dance taught to every young Cyran from a very young age. Few outside Cyre can even perform it, let alone with the ease and grace that comes from performing from childhood. He also carries the deep anger and sorrow of the Day of Morning that few Cyrans can truly ever put aside.</p><p></p><p>He knows his ways around weapons, being able to pick up a wide range and use them with confidence.</p><p></p><p>He seems to have a knack for making himself invisible briefly, but if this is a show of distraction and hiding, or true magic, Jol hasn’t said one way or the other.</p><p></p><p>He once worked for someone in Cyre, someone who died on the Day of Morning. Whether this person was a government agent or a freelancer is hard to say, but Jol was a gainfully employed spy, not a freelance agent, up until the destruction of his country. It means he has loyalties and can be counted on, provided his loyalty can be earned.</p><p></p><p>Other than that, Jol is a man of more questions than answers.[/sblock]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3021587, member: 4441"] Ok, here's my character if you're still looking for someone. :) [sblock][b]Jol Zant Male Human Ninja 6/ Spymaster 5[/b] [b]Alignment:[/b] Lawful Neutral [b]Region:[/b] Cyre [b]Height:[/b] 6' 0'' [b]Weight:[/b] 176lbs [b]Hair:[/b] Black [b]Eyes:[/b] Brown [b]Age:[/b] 22 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 20 (+5) [10 points, +2 levels, +2 gloves] [b]Con:[/b] 10 (+0) [2 points] [b]Int:[/b] 16 (+3) [8 points, +1 level] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 16 (+3) [6 points, +2 cloak] [b]Class and Racial Abilities:[/b] Extra feat at first level, 4 extra skill points at first level, 1 additional skill point at each level thereafter. [I]Ki[/I] power (4/day), sudden strike +3d6, trapfinding, ghost step (invisible), poison use, great leap, acrobatics, [I]ki[/I] dodge. Cover identity (Luferi the tinker and Uther, third son of the Yengal noble family), undetectable alignment, quick change, scrying defense, magic aura, sneak attack, slippery mind, dispel scrying. [b]Hit Dice:[/b] 6d6+5d6 [b]HP:[/b] 51 [b]AC:[/b] 21 (+5 Dex, +4 armor, +2 natural) [touch 15, flat-footed 16] [b]ACP:[/b] 0 [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +3 [+3 base, +0 Con] Reflex +14 [+9 base, +5 Dex] Will +4 [+3 base, +1 Wis] [b]BAB/Grapple:[/b] +8/+8 [b]Melee Atk:[/b] +14 (1d4+1/19-20/x2/S, [I]dagger of entry[/I]) [b]Melee Atk:[/b] +14 (1d6+1/18-20/x2/P, [I]+1 rapier[/I]) [b]Ranged Atk:[/b] +13 (1d2/x2/10 ft./P, shuriken) [b]Skills:[/b] Balance +15 [8 ranks, +5 Dex, +2 synergy] Bluff +17 [14 ranks, +3 Cha] Climb +7 [5 ranks, +0 Str, +2 climber’s kit] Craft (tinker) +10 [5 ranks, +3 Int, +2 MW tools] Diplomacy +13 [8cc ranks, +3 Cha, +6 synergy] Disable Device +11 [8 ranks, +3 Int] Disguise +13 [8 ranks, +3 Cha, +2 Disguise kit] Escape Artist +10 [5 ranks, +5 Dex] Forgery +9 [8cc ranks, +3 Int, +2 Forgery kit] Gather Information +13 [10 ranks, +3 Cha] Hide +11 [6 ranks, +5 Dex] Intimidate +5 [0 ranks, +3 Cha, +2 synergy] Jump +7 [5 ranks, +0 Str, +2 synergy] Knowledge (geography) +8 [5 ranks, +3 Int] Knowledge (history) +8 [5 ranks, +3 Int] Knowledge (local - Cyre) +8 [5 ranks, +3 Int] Knowledge (nobility and royalty) +8 [5 ranks, +3 Int] Listen +6 [5 ranks, +1 Wis] Move Silently +11 [6 ranks, +5 Dex] Open Lock +20 [10 ranks, +5 Dex, +5 ring] Perform (dance, Cyran Tago) +4 [2cc ranks, +3 Cha] Search +13 [10 ranks, +3 Int] Sense Motive +13 [10 ranks, +3 Cha] Spot +6 [5 ranks, +1 Wis] Tumble +15 [8 ranks, +5 Dex, +2 synergy] [b]Feats:[/b] Skill Focus (Bluff) (1st level human bonus) Quick Draw (1st level) Improved Initiative (2nd level) Flick of the Wrist [ComWar] (4th level) Improved Diversion [ComAdv] (6th level) Weapon Finesse (8th level) [b]Languages:[/b] Common, Gnome, Dwarf, Elven [b][U]Equipment[/U][/b] Gloves of Dexterity +2 – 4,000gp Cloak of Charisma +2 – 4,000gp Dagger of Entry [A&EG] – 18,502gp Lockpicking ring [ComAdv] – 4,500gp Possum Pouch [ComAdv] – 1,800gp Bracers of armor +4 – 16,000gp Mithril chain shirt – 1,100gp Heward’s Handy Haversack – 2,000gp +1 rapier – 2,320gp Ring of Sustenance – 2,500gp Amulet of Natural Armor +2 – 8,000gp Spool of Endless Rope – 2,000gp 10 shuriken – 2gp Forgery kits [ComAdv] – 40gp 2 Disguise kits – 50gp MW thieves’ tools – 100gp MW tinker’s tools – 55gp Climber’s kit – 80gp Signet ring – 5gp Belt pouch – 1gp 3 tinker’s outfits (artisan’s clothes) – 3gp 3 courtier’s outfits with jewelry – 240gp 1 noble’s outfit with jewelry – 175gp Traveler’s outfit (free) Scholar’s outfit – 5gp 3 doses of large scorpion venom – 600gp 5 doses of oil of taggit – 450gp [b]Money[/b] 32gp [b]Appearance:[/b] In his normal guise, Jol is a tall and straight young man, given to wearing the flowing and elegant clothes, short capes, gloves, and bright colors of Cyre. His wavy black hair is woven with ribbons and fine gold chains, and he bears a fine dagger at his side, from which his hand rarely strays. His eyes and mouth are often set in faint lines of pain and anger, though determination usually overlays all his expressions. In his guise of Luferi the tinker, he seems to be a slightly older man with fingers scarred and calloused from years at his trade. His hair is a dull brown, usually under a soft cap, and his clothes are plain and sturdy. Bearing a jangling backpack with his tin wares upon his back and a smiling expression, he is the image of a man contented with his lot in life. Uther, on the other hand, is a more flamboyant version of Jol. A third son of a minor noble family, he wears fine silk clothes, often dyed with sayda, the brilliant “Brelish blue.” He drips with jewelry over every limb on his body, and he bears a very ornamental rapier at his hip as more of a fashion statement than a proclamation of martial prowess. Uther is slightly featherbrained, very much given to gossip above all, and it’s a given that he has little experience with any sort of real life. [b]Personality:[/b] Were Jol not a spy, he would be a somewhat reserved if distantly friendly young man. He is given to gentle graces and the finer things in life. He has a keep appreciation of art, as befits a true son of Cyre. But he knows that a single wrong word, a misheard secret, a wrong gesture, could set awry all he hopes to accomplish. He is now more content to be smiling and silent, with an enigmatic smile on his face. [b]Background:[/b] Jol was a spy during the Last War, but now is left bereft of both country and purpose. When the Day of Morning happened, he was in Thrane on a mission, prying information from a rebellious priest about Thrane border movements. With his master dead, he spent nearly a month trying to pick up what pieces remained of his life. Finally joining many of the Cyrian refugees in New Cyre in Breland, he has been offering his services first to his countrymen, and then to anyone else that may be able to discover the reason for the Day of Mourning. However, that doesn't always feed the belly, and he has been forced into some regular mercenary work in order to fund his own obsessions. Jol’s childhood is shrouded in mystery. He might have been lowborn, if he didn’t play the part of a featherbrained noble so very well, down to ingrained social nuances. He might have been highborn, had he not been able to easily slip into the persona of a poor traveling tinker. Those who purchase his services have found getting personal information from him like prying open a clam at high tide. There are a few things that are certain about him; he is a native Cyran. His knowledge of the people, cities, and customs could have been picked up from simple observation… but he can dance the Cyran tago, a dance taught to every young Cyran from a very young age. Few outside Cyre can even perform it, let alone with the ease and grace that comes from performing from childhood. He also carries the deep anger and sorrow of the Day of Morning that few Cyrans can truly ever put aside. He knows his ways around weapons, being able to pick up a wide range and use them with confidence. He seems to have a knack for making himself invisible briefly, but if this is a show of distraction and hiding, or true magic, Jol hasn’t said one way or the other. He once worked for someone in Cyre, someone who died on the Day of Morning. Whether this person was a government agent or a freelancer is hard to say, but Jol was a gainfully employed spy, not a freelance agent, up until the destruction of his country. It means he has loyalties and can be counted on, provided his loyalty can be earned. Other than that, Jol is a man of more questions than answers.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Shadow Council (Solo Game)
Top