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<blockquote data-quote="Tyler Durden" data-source="post: 3032906" data-attributes="member: 42937"><p>Alright folks, I've looked over the submissions (which actually wasn't all that difficult since there are only four of them) and I've made my decision. At this point I think it would be best to include two characters in this game, Kipling (ByteRynn's character) and Serrah (Thanee's character). </p><p></p><p>Thanks to Kaodi and Isida for your submissions too and sorry you didn't get a spot. </p><p></p><p>As for the two players who will be joining me, let me just say that I'm excited to have you on board and I'm looking forward to a great game. Obviously since you've been chosen, it would be advisable for you to now finish any parts of your character that you haven't already done so. Before nitpicking each character though, I have some general issues/questions for each of you.</p><p></p><p>@ByteRynn-To begin, I'm a bit worried about Kipling's durability. If there is any way you could make him a bit more sturdy, it would probably serve you well. As far as your item selection goes, it might be worthwile to invest in a few skill boosting items, since you will likely be doing the searching/lock-picking/etc (I'm fine with you using the item creation rules to make items that give a competence bonus to pretty much any skill). Many clerics rely on GMW to enhance their weapons, so maybe you could free up money by making your flameblades both +1 rather than +2? You could also rely on Magic Vestment rather than having a +3 set of armor as well. Of course this won't help until you have a higher caster level, but it's a thought. </p><p></p><p>@Thanee-How attached are you to being a conjuer? I was just wondering if you would have any interest in a prefix for you MotAO/Mindbender levels that was made up of Beguiler (PHB II) or Battle Sorcerer (UA) levels instead. Either option would offer you a few more HP and the ability to cast in armor, plus the beguiler would offer some more stealth options. Of course I'll be perfectly happy if you stick with conjurer too. In any case, I would prefer (and it will probably be best for you and your partner) that you find a way of making yourself stealth capable if the need arises. Since you have several free spell slots I'm guessing this won't be too difficult though.</p><p></p><p>Perhaps more importantly, we need to work out what exactly the Arcane Order is in Eberron, since no organization of that exact name exists. Two options are the Arcane Congress or the Passage Institute for the Arcane Arts. The former is (by many estimations) the most established arcane organization in the land and it focusses mostly on theoretical study of magic. The latter has a stronger emphasis on practical applications of magic and part of its studies include some training in things like dungeoneering. Either one would be fine with me, depending on what you want Serrah to be. Alternatively, you could make up an organization and I can fit it into the game. In any case, I'll be leaving most of the details up to you, so you can make whatever organization you pick match up with the character you've made. </p><p></p><p>@Both-As you take into consideration the above things, feel free to ask questions and discuss things with me. When you're confident you know how exactly you want your character, then what I need from you first and foremost is a post letting me know that you're ready for an audit.</p></blockquote><p></p>
[QUOTE="Tyler Durden, post: 3032906, member: 42937"] Alright folks, I've looked over the submissions (which actually wasn't all that difficult since there are only four of them) and I've made my decision. At this point I think it would be best to include two characters in this game, Kipling (ByteRynn's character) and Serrah (Thanee's character). Thanks to Kaodi and Isida for your submissions too and sorry you didn't get a spot. As for the two players who will be joining me, let me just say that I'm excited to have you on board and I'm looking forward to a great game. Obviously since you've been chosen, it would be advisable for you to now finish any parts of your character that you haven't already done so. Before nitpicking each character though, I have some general issues/questions for each of you. @ByteRynn-To begin, I'm a bit worried about Kipling's durability. If there is any way you could make him a bit more sturdy, it would probably serve you well. As far as your item selection goes, it might be worthwile to invest in a few skill boosting items, since you will likely be doing the searching/lock-picking/etc (I'm fine with you using the item creation rules to make items that give a competence bonus to pretty much any skill). Many clerics rely on GMW to enhance their weapons, so maybe you could free up money by making your flameblades both +1 rather than +2? You could also rely on Magic Vestment rather than having a +3 set of armor as well. Of course this won't help until you have a higher caster level, but it's a thought. @Thanee-How attached are you to being a conjuer? I was just wondering if you would have any interest in a prefix for you MotAO/Mindbender levels that was made up of Beguiler (PHB II) or Battle Sorcerer (UA) levels instead. Either option would offer you a few more HP and the ability to cast in armor, plus the beguiler would offer some more stealth options. Of course I'll be perfectly happy if you stick with conjurer too. In any case, I would prefer (and it will probably be best for you and your partner) that you find a way of making yourself stealth capable if the need arises. Since you have several free spell slots I'm guessing this won't be too difficult though. Perhaps more importantly, we need to work out what exactly the Arcane Order is in Eberron, since no organization of that exact name exists. Two options are the Arcane Congress or the Passage Institute for the Arcane Arts. The former is (by many estimations) the most established arcane organization in the land and it focusses mostly on theoretical study of magic. The latter has a stronger emphasis on practical applications of magic and part of its studies include some training in things like dungeoneering. Either one would be fine with me, depending on what you want Serrah to be. Alternatively, you could make up an organization and I can fit it into the game. In any case, I'll be leaving most of the details up to you, so you can make whatever organization you pick match up with the character you've made. @Both-As you take into consideration the above things, feel free to ask questions and discuss things with me. When you're confident you know how exactly you want your character, then what I need from you first and foremost is a post letting me know that you're ready for an audit. [/QUOTE]
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