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<blockquote data-quote="Thanee" data-source="post: 3033374" data-attributes="member: 478"><p>Sweet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Here's some more insight into my thoughts during the character design...</p><p></p><p></p><p></p><p>I picked Wizard because of the huge versatility (esp. coupled with the MotAO, where some spot flexibility becomes available as well), of course. At first I had thought about going Eldritch Knight (with Ranger 1 at first level, because of the skills), but switched to full caster progression then. Serrah should still be quite melee capable in a fight or two each day, and with the summoning spells, she can mitigrate the problem of being so few (potentially being alone) only. Of course, at this point, she <em>has</em> to be a Conjurer specialist, because Rapid Summoning is simply a must-have then. 1 round casting times are no option. The toughest choice here was losing Necromancy instead of Evocation or Enchantment (no <em>False Life</em>, but that spell is better for a Sorcerer, anyways, and Serrah should at least be able to get very decent protection), but I definitely wanted both other schools for various reasons. I had also thought about Arcane Disciple (Healing domain), but the Wisdom requirement is simply too costly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>With <em>Planar Binding</em> Serrah should be able to get some healing done, if necessary. Of course, that takes some time. <em>Polymorph</em> allows at least some quick healing, enough to get someone back to his/her feet and then hopefully be able to flee, if things turn out bad. Serrah can prepare for many emergency situations (right now her spell selection doesn't show this), thanks to her familiar and <em>Imbue Familiar with Spell Ability</em>. She can also give her familiar the <em>ring of invisibility</em> and have him act as a scout (decent spot/listen/hide+invisibility+some move silently should work out quite well).</p><p></p><p>The Beguiler, while what you say is certainly true, seems too limited in options (too focused), and the Battle Sorcerer has so few spells known mostly, which makes the class somewhat unattractive (the Sorcerer surely has few spells already, but even less? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ). I wanted to make a versatile character, and those two don't really fit that image.</p><p></p><p></p><p></p><p>As for the stealth... Serrah has a <em>ring of invisibility</em>, which should help quite a bit there (of course, it's not perfect). I could probably get her 7 ranks in Hide and Move Silently, if I look hard enough at her skill selection, which would end up in +11 each (maybe even +16 with some cheap <em>elvenkind</em> items, which are probably affordable somehow). And there is always the option to use various spells for stealth.</p><p></p><p>Serrah has many options, and for the skills, I focused a bit more on social skills (while she is no bard, it's probably good enough to get by in a social environment), rather than stealth skills for now.</p><p></p><p></p><p></p><p>The first seems quite fitting, actually, considering what I had in mind. Even though, Serrah might not really be a hardcore theoretician, but she certainly came from that direction when she got initiated in the order.</p><p></p><p></p><p></p><p>Sure thing.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3033374, member: 478"] Sweet! :D Here's some more insight into my thoughts during the character design... I picked Wizard because of the huge versatility (esp. coupled with the MotAO, where some spot flexibility becomes available as well), of course. At first I had thought about going Eldritch Knight (with Ranger 1 at first level, because of the skills), but switched to full caster progression then. Serrah should still be quite melee capable in a fight or two each day, and with the summoning spells, she can mitigrate the problem of being so few (potentially being alone) only. Of course, at this point, she [i]has[/i] to be a Conjurer specialist, because Rapid Summoning is simply a must-have then. 1 round casting times are no option. The toughest choice here was losing Necromancy instead of Evocation or Enchantment (no [i]False Life[/i], but that spell is better for a Sorcerer, anyways, and Serrah should at least be able to get very decent protection), but I definitely wanted both other schools for various reasons. I had also thought about Arcane Disciple (Healing domain), but the Wisdom requirement is simply too costly. ;) With [i]Planar Binding[/i] Serrah should be able to get some healing done, if necessary. Of course, that takes some time. [i]Polymorph[/i] allows at least some quick healing, enough to get someone back to his/her feet and then hopefully be able to flee, if things turn out bad. Serrah can prepare for many emergency situations (right now her spell selection doesn't show this), thanks to her familiar and [i]Imbue Familiar with Spell Ability[/i]. She can also give her familiar the [i]ring of invisibility[/i] and have him act as a scout (decent spot/listen/hide+invisibility+some move silently should work out quite well). The Beguiler, while what you say is certainly true, seems too limited in options (too focused), and the Battle Sorcerer has so few spells known mostly, which makes the class somewhat unattractive (the Sorcerer surely has few spells already, but even less? :eek: ). I wanted to make a versatile character, and those two don't really fit that image. As for the stealth... Serrah has a [i]ring of invisibility[/i], which should help quite a bit there (of course, it's not perfect). I could probably get her 7 ranks in Hide and Move Silently, if I look hard enough at her skill selection, which would end up in +11 each (maybe even +16 with some cheap [i]elvenkind[/i] items, which are probably affordable somehow). And there is always the option to use various spells for stealth. Serrah has many options, and for the skills, I focused a bit more on social skills (while she is no bard, it's probably good enough to get by in a social environment), rather than stealth skills for now. The first seems quite fitting, actually, considering what I had in mind. Even though, Serrah might not really be a hardcore theoretician, but she certainly came from that direction when she got initiated in the order. Sure thing. Bye Thanee [/QUOTE]
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