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The Shadow-Files
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<blockquote data-quote="Munin" data-source="post: 1186139" data-attributes="member: 5722"><p>The Shadow-Files, a <em>D20 Modern</em> campaign</p><p></p><p>I’m using this forum as place to deposit my ideas for an upcoming campaign. Your thoughts and ideas are always welcome.</p><p></p><p>Introduction to the S-Files…</p><p>As the name implies, the S-Files is a modern campaign inspired by the <em>X-Files</em> TV series. Other inspiration comes from the popular Dark*Matter campaign setting, which I might add is a fantastic supplement, and the <em>Shadow Chasers</em> campaign setting described in the <em>D20 Modern</em> core rulebook.</p><p>The mood of the game will be a mix of action/horror with heavy emphasis on investigation and roleplaying.</p><p></p><p>Like the <em>X-Files</em> series, the story arc will be quite broad and interspersed; a mingling of odd and horrific encounters strewn along the path of the players to keep things lively, and the occasional carrot to keep their interest. </p><p>The general theme will involve two otherworldly powers vying for control of the human race, both attempting to achieve the same end result but going about it in opposite ways. These two powers not only subvert humanity, but also actively fight one another. The players will possibly be members of the Hoffman Institute, an organization stuck somewhere in the middle of these two powers, faced with the task of peeling away layer upon layer of conspiracy in order to discover the ‘truth’, which is, in fact, out there. But more on the storyline later.</p><p></p><p>Game Mechanics</p><p>In truth, this campaign is only loosely based on the <em>D20 Modern</em> rules. </p><p>I’ve dropped in the WP/VP system of <em>Star Wars</em>, the Sanity rules of <em>CoC</em>, and a slightly less painful version of the spellcasting rules from the <em>Medallions</em> Story Hour, found in the story hour forum.</p><p>I haven’t settled on a Psionics system yet, but I’m close. </p><p>Various skills and feats have been added and removed as well.</p><p>Over all, I think I have a pretty interesting ruleset to go with, but I’ll withhold judgment till we actually play.</p><p></p><p></p><p>Up next:</p><p>The major players of the Shadow-Files.</p></blockquote><p></p>
[QUOTE="Munin, post: 1186139, member: 5722"] The Shadow-Files, a [I]D20 Modern[/I] campaign I’m using this forum as place to deposit my ideas for an upcoming campaign. Your thoughts and ideas are always welcome. Introduction to the S-Files… As the name implies, the S-Files is a modern campaign inspired by the [I]X-Files[/I] TV series. Other inspiration comes from the popular Dark*Matter campaign setting, which I might add is a fantastic supplement, and the [I]Shadow Chasers[/I] campaign setting described in the [I]D20 Modern[/I] core rulebook. The mood of the game will be a mix of action/horror with heavy emphasis on investigation and roleplaying. Like the [I]X-Files[/I] series, the story arc will be quite broad and interspersed; a mingling of odd and horrific encounters strewn along the path of the players to keep things lively, and the occasional carrot to keep their interest. The general theme will involve two otherworldly powers vying for control of the human race, both attempting to achieve the same end result but going about it in opposite ways. These two powers not only subvert humanity, but also actively fight one another. The players will possibly be members of the Hoffman Institute, an organization stuck somewhere in the middle of these two powers, faced with the task of peeling away layer upon layer of conspiracy in order to discover the ‘truth’, which is, in fact, out there. But more on the storyline later. Game Mechanics In truth, this campaign is only loosely based on the [I]D20 Modern[/I] rules. I’ve dropped in the WP/VP system of [I]Star Wars[/I], the Sanity rules of [I]CoC[/I], and a slightly less painful version of the spellcasting rules from the [I]Medallions[/I] Story Hour, found in the story hour forum. I haven’t settled on a Psionics system yet, but I’m close. Various skills and feats have been added and removed as well. Over all, I think I have a pretty interesting ruleset to go with, but I’ll withhold judgment till we actually play. Up next: The major players of the Shadow-Files. [/QUOTE]
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