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<blockquote data-quote="Munin" data-source="post: 1188020" data-attributes="member: 5722"><p>Here's the gist: </p><p>Each school of magic has its own knowledge skill, which one must put ranks in to learn spells. </p><p>A caster cannot learn a spell of a certain level unless he already knows a spell of the level below it.</p><p>In order to cast a spell, the caster must make a roll based on his skill with that school, against a dc that increases according to the power of the spell.</p><p>Each school is color coded and the related color is used when <em>Detecting Magic</em> which is an ability the caster can use at will, instead of a spell.</p><p>Like <em>Medallions</em>, there is no published spell list, but a lot of the CoC spells made the cut.</p><p>There is no artificial limit on the amount of spells a character can cast. They can cast until they drop.</p><p>The reason I didn't go with the rules from CoC is that I don't want to drive my casters insane, I just want to establish a level of tension that the Sanity rules help provide. </p><p>Unlike CoC, not all of the spells will have a sanity point cost. The actual cost of the spell depends on the school and level of the spell. Some schools are less apt to drive the caster into a mental breakdown than others.</p><p>I attached the spellcasting rules from Medallions that Drew put up on his storyhour, if you want to take a closer look at the system he devised. It really is pretty nifty.</p><p></p><p>As I said before, I haven't settled on a psionic system yet. The only thing I know is that I want the two systems to have totally different feels to them.</p></blockquote><p></p>
[QUOTE="Munin, post: 1188020, member: 5722"] Here's the gist: Each school of magic has its own knowledge skill, which one must put ranks in to learn spells. A caster cannot learn a spell of a certain level unless he already knows a spell of the level below it. In order to cast a spell, the caster must make a roll based on his skill with that school, against a dc that increases according to the power of the spell. Each school is color coded and the related color is used when [I]Detecting Magic[/I] which is an ability the caster can use at will, instead of a spell. Like [I]Medallions[/I], there is no published spell list, but a lot of the CoC spells made the cut. There is no artificial limit on the amount of spells a character can cast. They can cast until they drop. The reason I didn't go with the rules from CoC is that I don't want to drive my casters insane, I just want to establish a level of tension that the Sanity rules help provide. Unlike CoC, not all of the spells will have a sanity point cost. The actual cost of the spell depends on the school and level of the spell. Some schools are less apt to drive the caster into a mental breakdown than others. I attached the spellcasting rules from Medallions that Drew put up on his storyhour, if you want to take a closer look at the system he devised. It really is pretty nifty. As I said before, I haven't settled on a psionic system yet. The only thing I know is that I want the two systems to have totally different feels to them. [/QUOTE]
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