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Story Hour
The Shadow Knows! (Final Update 6/3/04)
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<blockquote data-quote="The Shadow" data-source="post: 1487344" data-attributes="member: 16760"><p>No, and I propose that we just agree to disagree and leave it be.</p><p></p><p>My original draft of this post included a rebuttal to some of your (rather remarkable, in my view) philosophical statements, but I've deleted that portion. Honestly, I don't feel the need to justify a game out to that level. It is a game set in a fictional world, and we treat it coherently and consistently, which is all that need be asked of fiction.</p><p></p><p>(Do you argue with D&D campaigns for using the "Trap the Soul" spell, by the way? I made no assertion that immaterial minds exist in reality. I readily admit that I in fact do believe in the soul in real life - though not in full-blown Cartesian dualistic fashion - but that is not at issue here. I asserted only that we have adopted that view for purposes of the game. I confess I did unwisely try to "justify" the idea somewhat from real life, but I have come to my senses; this is a game.)</p><p></p><p>I do not think we have done anything worthy of being called "ludicrous", and I feel quite irked that you are tossing around that kind of insulting phrase. If you feel that strongly (again, about a fictional story set in a fictional world in the context of a game), well, nobody is forcing you to read further.</p><p></p><p></p><p></p><p>Blindsight and Penetration Vision. I said it <em>included</em> Blindsight. I didn't say that was the entirety of it. Also, if you didn't notice, I don't happen to be playing D&D. Blindsight in M&M includes ANY method of sensing in a mode equivalent to (colorblind) vision within a certain range. Sonar, radar, "cosmic awareness", whatever. I suggest you consult the rules of the relevant system before you make dismissive comments.</p><p></p><p></p><p></p><p>I am not that picky, except maybe in certain moods. So I suggest we stop discussing this. I really do not find it very interesting or even relevant to the story I'm writing. I don't come to ENWorld to discuss this sort of topic. And honestly, just where are the strict, well-defined limits you crave in fantasy magic?</p><p></p><p>To the extent you see *dramatic* dangers, I agree caution is needed. But to the extent that your (rather specialized) taste rebels against the world SP and I play in, I think we've said about all that needs to be said. We like it, and other people appear to also. You are free not to like it. Enough said.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 1487344, member: 16760"] No, and I propose that we just agree to disagree and leave it be. My original draft of this post included a rebuttal to some of your (rather remarkable, in my view) philosophical statements, but I've deleted that portion. Honestly, I don't feel the need to justify a game out to that level. It is a game set in a fictional world, and we treat it coherently and consistently, which is all that need be asked of fiction. (Do you argue with D&D campaigns for using the "Trap the Soul" spell, by the way? I made no assertion that immaterial minds exist in reality. I readily admit that I in fact do believe in the soul in real life - though not in full-blown Cartesian dualistic fashion - but that is not at issue here. I asserted only that we have adopted that view for purposes of the game. I confess I did unwisely try to "justify" the idea somewhat from real life, but I have come to my senses; this is a game.) I do not think we have done anything worthy of being called "ludicrous", and I feel quite irked that you are tossing around that kind of insulting phrase. If you feel that strongly (again, about a fictional story set in a fictional world in the context of a game), well, nobody is forcing you to read further. Blindsight and Penetration Vision. I said it [I]included[/I] Blindsight. I didn't say that was the entirety of it. Also, if you didn't notice, I don't happen to be playing D&D. Blindsight in M&M includes ANY method of sensing in a mode equivalent to (colorblind) vision within a certain range. Sonar, radar, "cosmic awareness", whatever. I suggest you consult the rules of the relevant system before you make dismissive comments. I am not that picky, except maybe in certain moods. So I suggest we stop discussing this. I really do not find it very interesting or even relevant to the story I'm writing. I don't come to ENWorld to discuss this sort of topic. And honestly, just where are the strict, well-defined limits you crave in fantasy magic? To the extent you see *dramatic* dangers, I agree caution is needed. But to the extent that your (rather specialized) taste rebels against the world SP and I play in, I think we've said about all that needs to be said. We like it, and other people appear to also. You are free not to like it. Enough said. [/QUOTE]
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