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The Shadow Whirlwind - A Melee Sorcerer Combo
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<blockquote data-quote="Christew" data-source="post: 7814776" data-attributes="member: 7016049"><p>Some interesting ideas developing.</p><p></p><p></p><p>The distinction here is that BB can be Twinned or Quickened because it has a single target, GFB can only be Quickened because it has two targets. You are right that a true Shadow Whirlwind requires being in combat range of two enemies, but individual elements can still be used against a single enemy.</p><ul> <li data-xf-list-type="ul">Cast SB as a bonus and BB as an action for 3d8+3 (level 5) or 8d8+5 (level 17) against a single opponent</li> <li data-xf-list-type="ul">On subsequent turns cast BB as an action and Quicken BB as a bonus action for 2x 3d8+3 (level 5) or 2x 8d8+5 (level 17) against a single opponent</li> </ul><p></p><p>This is less than ideal (from a damage and cost perspective), but you still put out serious damage (9d8+9 @5 or 24d8+15 @17) in only two rounds. If you get a second melee enemy you can start Twinning BB and/or Quickening GFB as you see fit.</p><p></p><p>Extra Attack would let you make 2 SB attacks (against any enemy) with your action. That would give you 2x 2d8+3 @5 and 2x 5d8+5 @17 while still allowing a Quickened BB or GFB with your bonus action. The required 5 levels in another class means 5 fewer Sorcery Points (and significantly fewer spell slots) though, so multiclassing is definitely a cost/benefit consideration.</p><p></p><p></p><p>Fair point, but RAW SB counts as a simple weapon with which you are proficient and shouldn't have any issues interacting with the SCAG cantrips. Oh my, that would be lovely to be able to free summon SB! Unfortunately, Pact of the Blade includes this: You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. </p><p></p><p>SB only lasts for a minute and would be unable to be held for the required hour. If you had a very kind DM that let you stack uses of Extend spell and ruled that the doubled duration was the new base value for each subsequent use then maybe you could blow 6 Sorcery Points to create an SB that lasts for 64 minutes ... but that seems like quite a stretch.</p></blockquote><p></p>
[QUOTE="Christew, post: 7814776, member: 7016049"] Some interesting ideas developing. The distinction here is that BB can be Twinned or Quickened because it has a single target, GFB can only be Quickened because it has two targets. You are right that a true Shadow Whirlwind requires being in combat range of two enemies, but individual elements can still be used against a single enemy. [LIST] [*]Cast SB as a bonus and BB as an action for 3d8+3 (level 5) or 8d8+5 (level 17) against a single opponent [*]On subsequent turns cast BB as an action and Quicken BB as a bonus action for 2x 3d8+3 (level 5) or 2x 8d8+5 (level 17) against a single opponent [/LIST] This is less than ideal (from a damage and cost perspective), but you still put out serious damage (9d8+9 @5 or 24d8+15 @17) in only two rounds. If you get a second melee enemy you can start Twinning BB and/or Quickening GFB as you see fit. Extra Attack would let you make 2 SB attacks (against any enemy) with your action. That would give you 2x 2d8+3 @5 and 2x 5d8+5 @17 while still allowing a Quickened BB or GFB with your bonus action. The required 5 levels in another class means 5 fewer Sorcery Points (and significantly fewer spell slots) though, so multiclassing is definitely a cost/benefit consideration. Fair point, but RAW SB counts as a simple weapon with which you are proficient and shouldn't have any issues interacting with the SCAG cantrips. Oh my, that would be lovely to be able to free summon SB! Unfortunately, Pact of the Blade includes this: You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. SB only lasts for a minute and would be unable to be held for the required hour. If you had a very kind DM that let you stack uses of Extend spell and ruled that the doubled duration was the new base value for each subsequent use then maybe you could blow 6 Sorcery Points to create an SB that lasts for 64 minutes ... but that seems like quite a stretch. [/QUOTE]
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