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The Shadowfell Crusade: 4E heroic game
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4740687" data-attributes="member: 12996"><p>The crusaders leave through a window to avoid the zombie outside. Kurelie acrobatically flies out and rolls into a crouching position, swords at the ready. Elight gets a stool to climb on, struggling with his cloak getting caught on the window sill, but finally emerges unscathed. Ingrid simply jumps up and out with little finesse. The zombie she saw earlier is gone, the body it was feeding from still steaming in the snow. </p><p></p><p>Peering through the whirling snow they can make out the smithy across the road, its lean-to stable on fire and the fire quickly spreading to the main building. From the top floor they can hear Rut screaming for help, and against the growing flames they can see the outlines of shambling zombie silhouettes, keeping Rut trapped in her house.</p><p></p><p>They circle around to the side of the building, trying to avoid the attention of the zombies. They almost make it. Two of the zombies approach around a corner and Kurelie engage them in a blur of whirling swords. Elight throws magic energy at one of the zombies and Ingrid helps Rut jump down from a window. With Rut safe they make quick work of the undead, including a third straggler. The smithy will burn down but Rut is grateful to be alive. She runs off to the inn to join the rest in the cellar.</p><p></p><p>The heroes can hear the bells of the town church ring out a warning but since they are right next to the bridge they decide to go find Markus. The bridge is very long and the other end is lost in dark and swirling snow. A madly swinging lantern marks the door of the customs house, far away on the other side. The bridge spans a partly frozen river. Only a narrow stream in the middle remains. </p><p></p><p>The wind and snow cloud their senses and as they pass the middle of the bridge they are almost run down by a horse and cart that come charging out of the darkness. The horse is panicked and the driver fails miserably to hold it. Another man on the cart is wrestling with a zombie, while a third man, a merchant called Verner, is limping along after the cart on a sprained ankle. After him comes death, in the form of two slavering zombie hounds and three hungry zombies.</p><p></p><p>Kurelie tries to slide underneath the cart to avoid it, but slips on a patch of ice and lands prone in its path. She disappears into her own shadow and re-emerges from the feywild on the other side, safe from the crushing hooves and wheels, but unfortunately not safe from the gravehounds. They gang up on her, their black necrotic dribble sending her on a downward spiral of death.</p><p></p><p>Elight on the other hand, decides to run back across the bridge to avoid the cart. He sends a magic missile against the zombie on the cart and blows it apart. Again, frozen zombie flesh rains down on Kurelie - surely not for the last time. Ingrid tries to stop the horse herself, grabbing it by its reins and straps, but it is coming too fast and she is knocked down and under. The force of the blow almost sends her off the bridge but she manages to grab hold of the railing and pull herself back, although she will later come to regret that she didn't end up in that river.</p><p></p><p>The horse and cart reach the end of the bridge closer to Elight, but the cart suddenly strikes the bridge railing and wobbles dangerously a few times before flipping over on one side, sending the driver Stefan and the passenger Efraim flying into a nearby snow drift. The horse tears itself loose and runs away. Elight climbs up to use the wagon as cover and sends more magic missiles down the bridge, to little effect.</p><p></p><p>Kurelie manages somehow to get on her feet and avoid the gravehounds to aid Verner the merchant who has been caught up by the zombies and is being pummeled on the ground. She cuts down all three of the shambling corpses with a few elegant swipes of her blades. Taking a moment to catch her breath she sees Ingrid on the ground, a gravehound gnawing on her leg - its black drool rotting away cloth, skin and flesh within moments. Kurelie gasps and runs to help her companion.</p><p></p><p>With the gravehound's foul breath on her face she is unable to help Ingrid properly. Dark streaks of necrotic poison spreads through her veins and ends her life. The gravehound turns on the elf and infects her as well with its corruption. She falls and fades away. Elight is assaulted by the other zombie dog and before he has a chance to help either of the women he too falls victim to the filth-ladened saliva.</p><p></p><p>All seems lost as the dark cold waters of death rise to swallow the heroes.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4740687, member: 12996"] The crusaders leave through a window to avoid the zombie outside. Kurelie acrobatically flies out and rolls into a crouching position, swords at the ready. Elight gets a stool to climb on, struggling with his cloak getting caught on the window sill, but finally emerges unscathed. Ingrid simply jumps up and out with little finesse. The zombie she saw earlier is gone, the body it was feeding from still steaming in the snow. Peering through the whirling snow they can make out the smithy across the road, its lean-to stable on fire and the fire quickly spreading to the main building. From the top floor they can hear Rut screaming for help, and against the growing flames they can see the outlines of shambling zombie silhouettes, keeping Rut trapped in her house. They circle around to the side of the building, trying to avoid the attention of the zombies. They almost make it. Two of the zombies approach around a corner and Kurelie engage them in a blur of whirling swords. Elight throws magic energy at one of the zombies and Ingrid helps Rut jump down from a window. With Rut safe they make quick work of the undead, including a third straggler. The smithy will burn down but Rut is grateful to be alive. She runs off to the inn to join the rest in the cellar. The heroes can hear the bells of the town church ring out a warning but since they are right next to the bridge they decide to go find Markus. The bridge is very long and the other end is lost in dark and swirling snow. A madly swinging lantern marks the door of the customs house, far away on the other side. The bridge spans a partly frozen river. Only a narrow stream in the middle remains. The wind and snow cloud their senses and as they pass the middle of the bridge they are almost run down by a horse and cart that come charging out of the darkness. The horse is panicked and the driver fails miserably to hold it. Another man on the cart is wrestling with a zombie, while a third man, a merchant called Verner, is limping along after the cart on a sprained ankle. After him comes death, in the form of two slavering zombie hounds and three hungry zombies. Kurelie tries to slide underneath the cart to avoid it, but slips on a patch of ice and lands prone in its path. She disappears into her own shadow and re-emerges from the feywild on the other side, safe from the crushing hooves and wheels, but unfortunately not safe from the gravehounds. They gang up on her, their black necrotic dribble sending her on a downward spiral of death. Elight on the other hand, decides to run back across the bridge to avoid the cart. He sends a magic missile against the zombie on the cart and blows it apart. Again, frozen zombie flesh rains down on Kurelie - surely not for the last time. Ingrid tries to stop the horse herself, grabbing it by its reins and straps, but it is coming too fast and she is knocked down and under. The force of the blow almost sends her off the bridge but she manages to grab hold of the railing and pull herself back, although she will later come to regret that she didn't end up in that river. The horse and cart reach the end of the bridge closer to Elight, but the cart suddenly strikes the bridge railing and wobbles dangerously a few times before flipping over on one side, sending the driver Stefan and the passenger Efraim flying into a nearby snow drift. The horse tears itself loose and runs away. Elight climbs up to use the wagon as cover and sends more magic missiles down the bridge, to little effect. Kurelie manages somehow to get on her feet and avoid the gravehounds to aid Verner the merchant who has been caught up by the zombies and is being pummeled on the ground. She cuts down all three of the shambling corpses with a few elegant swipes of her blades. Taking a moment to catch her breath she sees Ingrid on the ground, a gravehound gnawing on her leg - its black drool rotting away cloth, skin and flesh within moments. Kurelie gasps and runs to help her companion. With the gravehound's foul breath on her face she is unable to help Ingrid properly. Dark streaks of necrotic poison spreads through her veins and ends her life. The gravehound turns on the elf and infects her as well with its corruption. She falls and fades away. Elight is assaulted by the other zombie dog and before he has a chance to help either of the women he too falls victim to the filth-ladened saliva. All seems lost as the dark cold waters of death rise to swallow the heroes. [/QUOTE]
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