Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Shadowfell Crusade: 4E heroic game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fredrik Svanberg" data-source="post: 4753665" data-attributes="member: 12996"><p>Nothingness gives way to light. The heroes feel warm life flowing through their bodies once again and as their eyes adjust to the brightness they find themselves inside the town church. Three men stand nearby: Markus the sheriff, Ingvar the town priest and behind them, Efraim From, the fat passenger from the cart, reading from an impressive tome.</p><p></p><p>"They are back!", Markus blurts out.</p><p></p><p>"Of course", Ingvar says, making a religious sign with his fingers. "Praise the light."</p><p></p><p>The fat man closes his book, clutches it to his puffy chest and introduces himself: "Efraim From, astrologer and historian, among other things." He explains to the somewhat shakened crusaders that he is in possession of certain rituals that allowed him to save their lives. Their sacrifice saved both him and the merchants, so it was the least he could do.</p><p></p><p>"They saved me as well", Markus adds. "Without you I'd still be trapped in the customs office, and probably dead by now. We put you all on the cart and made it here just in time, it seems."</p><p></p><p>"What has happened? How are things out there?", Ingrid asks, once she's overcome the initial surprise and chock of being alive.</p><p></p><p>"If anything it's worse. We've been trapped in here for about eight hours now, while they read over you. The dead have surrounded the church but they can't seem to get through the door. We hope."</p><p></p><p>After a brief discussion of whether they will have to pay Efraim for bringing them back to life (they don't - for now), Markus recruits them as replacement town guards. Ingvar provides them with a couple of potions of healing in case they need them while they try to save the town. Then they all ascend the clock tower in order to get a good look at their situation.</p><p></p><p>A throng of zombies are mobbing the church doors just below the tower. More zombies are standing or slowly walking around on the square further away. It is still hard to see very far due to the whirling snow and darkness. Elight decides to deal with the zombies. He sends a scorching burst of flame into the zombie mob on the stairs. Half the zombies fall right away, and others are on fire.</p><p></p><p>"Fantastic!", Markus exclaims, "We might have a chance after all!"</p><p></p><p>"Watch this." Elight drops another burst on the remaining zombies, then another and another. The zombies are too stupid and slow to move away. Within seconds the zombies are gone. Markus is astounded. Kurelie gets an idea. "Wait here and keep doing that!" she says and bounds down the stairs and out the door.</p><p></p><p>Kurelie and Ingrid run around and "herd up" the zombies on the square. The zombies are too slow and too dispersed to be any real danger to the quick elf and the tough ranger. They bring the undead back to the church where Elight and Markus easily can finish them off with flame bursts and magic missiles and crossbow bolts.</p><p></p><p>The villagers caught in the church as well as Ingvar and Efraim are absolutely elated. The priest praises their courage and fighting prowess. "Truly, you have saved us all many times over. Keep your potions, and do not worry about the cost of the rituals." He lowers his voice to a whisper, glancing at the members of his flock. "I have noticed something troubling about these revenants. They all come from the same village: Gröten, northwest of here. My brother Arvid is priest there and I recognize them."</p><p></p><p>"That is troubling indeed. We will have to look into it, once we have cleared the streets and made sure none of them are left alive", Markus says, giving the crusaders meaningful glances indicating that this will be a job for them.</p><p></p><p>The rest of the night is spent hunting down zombies in the streets. With the aid of the remaining town guards this becomes a trivial task, and by dawn the zombie invasion is over. The corpses are burning in a funeral pyre outside of town and the heroes are being congratulated and praised by the entire village. Gun, the innkeeper, tells them that they will live for free at The Bridgehouse for as long as they have to, and everyone else they saved, directly or indirectly, show up to thank them or offer them rewards to the best of their abilities. Verner the merchant gives them 100 gold pieces each for saving the life of him and his driver.</p><p></p><p>Our heroes spend the day cleaning up, resting and patching up their wounds. Ingrid can't believe how nice everyone is and still worries that someone will show up and demand money for the magic ritual and potions. Five hundred gold pieces! She can't believe anyone would have that much money, or if they did, that they would spend it on her. Kurelie seems to think that this is just natural and that she deserves all of this and more. Elight remains mysterious but makes a lot of notes in his books about everything that has happened.</p><p></p><p>In the light of day the zombie delivery system is revealed: an ice floe with pieces of zombies still attached sits on the river bank. Apparently the zombies must have floated down the river from Gröten but when the floe reached the shallow waters near Dalsvad it got stuck and broke apart to release its deadly cargo.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4753665, member: 12996"] Nothingness gives way to light. The heroes feel warm life flowing through their bodies once again and as their eyes adjust to the brightness they find themselves inside the town church. Three men stand nearby: Markus the sheriff, Ingvar the town priest and behind them, Efraim From, the fat passenger from the cart, reading from an impressive tome. "They are back!", Markus blurts out. "Of course", Ingvar says, making a religious sign with his fingers. "Praise the light." The fat man closes his book, clutches it to his puffy chest and introduces himself: "Efraim From, astrologer and historian, among other things." He explains to the somewhat shakened crusaders that he is in possession of certain rituals that allowed him to save their lives. Their sacrifice saved both him and the merchants, so it was the least he could do. "They saved me as well", Markus adds. "Without you I'd still be trapped in the customs office, and probably dead by now. We put you all on the cart and made it here just in time, it seems." "What has happened? How are things out there?", Ingrid asks, once she's overcome the initial surprise and chock of being alive. "If anything it's worse. We've been trapped in here for about eight hours now, while they read over you. The dead have surrounded the church but they can't seem to get through the door. We hope." After a brief discussion of whether they will have to pay Efraim for bringing them back to life (they don't - for now), Markus recruits them as replacement town guards. Ingvar provides them with a couple of potions of healing in case they need them while they try to save the town. Then they all ascend the clock tower in order to get a good look at their situation. A throng of zombies are mobbing the church doors just below the tower. More zombies are standing or slowly walking around on the square further away. It is still hard to see very far due to the whirling snow and darkness. Elight decides to deal with the zombies. He sends a scorching burst of flame into the zombie mob on the stairs. Half the zombies fall right away, and others are on fire. "Fantastic!", Markus exclaims, "We might have a chance after all!" "Watch this." Elight drops another burst on the remaining zombies, then another and another. The zombies are too stupid and slow to move away. Within seconds the zombies are gone. Markus is astounded. Kurelie gets an idea. "Wait here and keep doing that!" she says and bounds down the stairs and out the door. Kurelie and Ingrid run around and "herd up" the zombies on the square. The zombies are too slow and too dispersed to be any real danger to the quick elf and the tough ranger. They bring the undead back to the church where Elight and Markus easily can finish them off with flame bursts and magic missiles and crossbow bolts. The villagers caught in the church as well as Ingvar and Efraim are absolutely elated. The priest praises their courage and fighting prowess. "Truly, you have saved us all many times over. Keep your potions, and do not worry about the cost of the rituals." He lowers his voice to a whisper, glancing at the members of his flock. "I have noticed something troubling about these revenants. They all come from the same village: Gröten, northwest of here. My brother Arvid is priest there and I recognize them." "That is troubling indeed. We will have to look into it, once we have cleared the streets and made sure none of them are left alive", Markus says, giving the crusaders meaningful glances indicating that this will be a job for them. The rest of the night is spent hunting down zombies in the streets. With the aid of the remaining town guards this becomes a trivial task, and by dawn the zombie invasion is over. The corpses are burning in a funeral pyre outside of town and the heroes are being congratulated and praised by the entire village. Gun, the innkeeper, tells them that they will live for free at The Bridgehouse for as long as they have to, and everyone else they saved, directly or indirectly, show up to thank them or offer them rewards to the best of their abilities. Verner the merchant gives them 100 gold pieces each for saving the life of him and his driver. Our heroes spend the day cleaning up, resting and patching up their wounds. Ingrid can't believe how nice everyone is and still worries that someone will show up and demand money for the magic ritual and potions. Five hundred gold pieces! She can't believe anyone would have that much money, or if they did, that they would spend it on her. Kurelie seems to think that this is just natural and that she deserves all of this and more. Elight remains mysterious but makes a lot of notes in his books about everything that has happened. In the light of day the zombie delivery system is revealed: an ice floe with pieces of zombies still attached sits on the river bank. Apparently the zombies must have floated down the river from Gröten but when the floe reached the shallow waters near Dalsvad it got stuck and broke apart to release its deadly cargo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Shadowfell Crusade: 4E heroic game
Top