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Story Hour
The Shadowfell Crusade: 4E heroic game
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4762103" data-attributes="member: 12996"><p>Before they leave for Gröten the next day, Markus asks them to check in on the old saw-mill on the way. People have told him that they have seen goblins around there, and he doesn't like that they are coming this close to town. Now that the baron and his soldiers are away on the crusade the goblins seem to think that they can do as they please. Unfortunately they might be right. Markus doesn't have enough men to patrol the roads, much less the forests. He informs them that there is a bounty on goblins: two gold per ear, and one hundred gold for a chief's head. If they can find out where the goblins live, that's another hundred gold.</p><p></p><p>With a basket full of tasty food provided by Gun at the inn, the crusaders begin their journey. According to Markus it's a two day journey. They'll arrive at Skogstorp, a small village at the edge of the forest, in about 6 hours. They can rest there and continue to Gröten on the other side of the forest the next day. The saw-mill is just an hour or so up the road from Dalsvad.</p><p></p><p>They arrive at the mill without any unexpected surprises. Even at a distance they can see a large amount of tracks outside the doors to the mill and the attached warehouse. The mill's great waterwheel stands still now since the river is partially frozen. At the back of the warehouse they can see a wooden pier jutting out into the unfrozen center of the river.</p><p></p><p>After some deliberation, the heroes approach the warehouse and open the door to reveal two separate lofts, a back door and a side door. Within, from piles of sawdust and cut timber, large rats emerge to defend their winter dwelling. A disease-riddled dire rat seems to lead the rest. The fight begins, but the rats are no match for the crusaders. The dire rat manages to bite Kurelie, and a few of the other rats scratch and bite Ingrid. Elight considers the benefit of burning the entire mill to the ground but reconsiders and decides to summon a cloud of grasping shadows to crush the rats instead.</p><p></p><p>Then the goblins show up. A big goblin swinging an axe almost as large as itself barges out of the mill proper, catching Elight without a proper guard just outside the warehouse. Three lesser goblins enter the warehouse through the side door and join in the fray, gibbering in their pigeon language. The battle flows back and forth with the axe-wielding goblin chasing Elight inside the warehouse where he is confronted by Kurelie and Ingrid. Elight sends goblin cutters flying with liberate use of his thunder wave spell, one of the bursts blowing away the back doors to reveal the pier outside, with a small boat tied to the end.</p><p></p><p>Elight walks past the open door to avoid the goblin axe-man, and a crossbow bolt hits him in the thigh, fired by a goblin sharpshooter hidden in a barrel on the pier. He sends a magic missile back which blasts the barrel to pieces but doesn't kill the goblin.</p><p></p><p>Meanwhile, Kurelie and Ingrid manage to hurt the large goblin enough to send him into a fit of rage, and he swings wildly all around himself, but doesn't manage to land a single blow. Kurelie sidesteps his axe but in doing so she enter the sharpshooter's line of sight, and a crossbow bolt hits her in the side of her neck! Elight has had enough. He steps out on the pier and a thunderous wave of power knocks the goblin sharpshooter into the cold river. Ingrid finishes off the goblin skullcleaver.</p><p></p><p>The mill has been cleansed and the heroes find a bag of coins and gems hidden on the goblins' boat.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4762103, member: 12996"] Before they leave for Gröten the next day, Markus asks them to check in on the old saw-mill on the way. People have told him that they have seen goblins around there, and he doesn't like that they are coming this close to town. Now that the baron and his soldiers are away on the crusade the goblins seem to think that they can do as they please. Unfortunately they might be right. Markus doesn't have enough men to patrol the roads, much less the forests. He informs them that there is a bounty on goblins: two gold per ear, and one hundred gold for a chief's head. If they can find out where the goblins live, that's another hundred gold. With a basket full of tasty food provided by Gun at the inn, the crusaders begin their journey. According to Markus it's a two day journey. They'll arrive at Skogstorp, a small village at the edge of the forest, in about 6 hours. They can rest there and continue to Gröten on the other side of the forest the next day. The saw-mill is just an hour or so up the road from Dalsvad. They arrive at the mill without any unexpected surprises. Even at a distance they can see a large amount of tracks outside the doors to the mill and the attached warehouse. The mill's great waterwheel stands still now since the river is partially frozen. At the back of the warehouse they can see a wooden pier jutting out into the unfrozen center of the river. After some deliberation, the heroes approach the warehouse and open the door to reveal two separate lofts, a back door and a side door. Within, from piles of sawdust and cut timber, large rats emerge to defend their winter dwelling. A disease-riddled dire rat seems to lead the rest. The fight begins, but the rats are no match for the crusaders. The dire rat manages to bite Kurelie, and a few of the other rats scratch and bite Ingrid. Elight considers the benefit of burning the entire mill to the ground but reconsiders and decides to summon a cloud of grasping shadows to crush the rats instead. Then the goblins show up. A big goblin swinging an axe almost as large as itself barges out of the mill proper, catching Elight without a proper guard just outside the warehouse. Three lesser goblins enter the warehouse through the side door and join in the fray, gibbering in their pigeon language. The battle flows back and forth with the axe-wielding goblin chasing Elight inside the warehouse where he is confronted by Kurelie and Ingrid. Elight sends goblin cutters flying with liberate use of his thunder wave spell, one of the bursts blowing away the back doors to reveal the pier outside, with a small boat tied to the end. Elight walks past the open door to avoid the goblin axe-man, and a crossbow bolt hits him in the thigh, fired by a goblin sharpshooter hidden in a barrel on the pier. He sends a magic missile back which blasts the barrel to pieces but doesn't kill the goblin. Meanwhile, Kurelie and Ingrid manage to hurt the large goblin enough to send him into a fit of rage, and he swings wildly all around himself, but doesn't manage to land a single blow. Kurelie sidesteps his axe but in doing so she enter the sharpshooter's line of sight, and a crossbow bolt hits her in the side of her neck! Elight has had enough. He steps out on the pier and a thunderous wave of power knocks the goblin sharpshooter into the cold river. Ingrid finishes off the goblin skullcleaver. The mill has been cleansed and the heroes find a bag of coins and gems hidden on the goblins' boat. [/QUOTE]
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