Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Shadowfell Crusade: 4E heroic game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fredrik Svanberg" data-source="post: 4771924" data-attributes="member: 12996"><p>The mysterious mage Elight disappears mysteriously on a mysterious errand.</p><p> </p><p>Instead, we follow our friends - Kurilie and Ingrid - on the way to Gröten. As they reach the edge of the forest they find a fortified inn called Skogstorp. They decide to spend the night at the inn instead of daring to sleep in the forest. At the inn they find another would-be crusader who has been trapped in the valley by the winter snows; a dragonborn warlord called Inzidiouz. He immediately makes an impression on the ladies with his worldly manners and he agrees to join them in investigating the zombie plague that seems to originate in Gröten.</p><p> </p><p>The next morning is cold and foreboding. Snow falls from thick black clouds and is whipped into a frenzy by strong gusts of wind. Our heroes are not deterred by something as simple as bad weather though, and they trudge on through the forest. The so-called road is barely visible so instead they follow the half-frozen river that is also supposed to pass by the unfortunate village.</p><p> </p><p>After walking for almost the entire day they anticipate to find Gröten at any moment, but instead they are attacked by a band of hungry goblins. As if from nowhere the small evil critters erupt from bushes and snow drifts, hurling spears and firing crossbows. Screeching starved warriors attack with large rusty knives, followed by a well-trained murderous battle-rat. The battle is brutal and desperate. The killer rat proves to be the most deadly opponent, tearing Inzidiouz' throat open with a vicious bite, and leaving Ingrid dying in a pool of her own blood.</p><p></p><p>Fortunately Inzidiouz is able to provide a healer's touch to stave the bloodflow and bring Ingrid back on unsteady feet. In the end the crusaders are victiorious and Ingrid collects the ears of the fallen goblins to cash in the bounty later. The victory greatly improves their morale, and they continue their journey. (They levelled. Ding 2!)</p><p></p><p>About two hours after dark they approach Gröten along the river bank. Despite the wind and snow they can't fail to notice the smoke and smell of burning charcoal that fills the air near the village. Ingrid who is experienced in such things note that it smells like a coaler's pile has caught fire. That is usually not a good sign. The group decides to investigate.</p><p></p><p>Soon enough they find the burning piles, obviously unattended. A nearby cabin with light shining from a window still seems to be inhabited, though, so Kurilie skips ahead to peer inside. She notes three individuals, a woman and two children, tied to chairs and seated around a table. A large man wielding an axe is lurking near the cabin door. The high-elf shouts a report of her discovery back to her friends, just before the axe-wielding maniac bursts through the door.</p><p></p><p>"Stay away! I won't let you have them!" he screams, clinging to his axe like a drowning man to a piece of driftwood. He is obviously crazy, skin and clothes caked with dirt, soot and dried blood. If his appearance and behaviour wasn't disturbing enough, he is followed by what looks like four severed animated forearms, running on the fingers of their hands. The crawling claws firmly grasp the ankles of our heroes, slowing them down.</p><p></p><p>Kurilie is not so easy to catch though. She cuts the zombie hands into thin slices and dances around the coaler in an almost hypnotic manner, stabbing him with her swords to draw his attention. She got it. He stares at her as if she was one of his own inner demons and brings his axe down hard. Another swing like that might prove fatal, but by now the other heroes have cut down the remaining crawling claws and joined the high-elf, so the insane coaler never gets another chance. Kurilie eventually knocks him unconscious with the pommel of her sword and he collapses into a twisted heap.</p><p></p><p>The people inside the cabin turn out to be dead, yet not entirely dead. They also lack arms and legs. Someone had chopped off their limbs at the elbows and knees, to prevent them from hurting anyone, and then tied them to the chairs to keep them still. The maimed zombies were obviously the coaler's family. He had even been trying to feed them something horrible from a pot on the fire. Inzidiouz destroys the zombies with a few blasts of icy breath, and ends the axe-man's life in the same manner. Afterwards he dumps the bodies in the forest away from the small clearing. Our heroes decide to spend the night in the cabin and get some rest before checking up on the village proper. Kurilie refuses to sleep inside with all the dirt and soot and stench of zombies, so she sits down and meditates near one of the burning piles to keep warm.</p><p></p><p>As dawn breaks the high-elf notices a pack of starving wolves glaring at her from the edge of the forest. They had found the dumped zombie carcasses quite inedible and were now hungry and desperate enough to approach through the stench of the charcoal smoke. Their attempt to sneak up on the morsel of prime elf was unsuccesful, though. Kurilie gets up and runs to tell her friends that some wolves have arrived. Ingrid pulled the somewhat naive elf inside and shut the door, informing her that wolves in this world aren't sweet, fluffy puppies of love and friendship. Meanwhile, Inzidiouz surprises everyone by opening the door and running outside to blast the wolves with a whirlwind of freezing air. Two wolves fall immediately, covered in ice. Inzidiouz hurries back inside, followed by the rest of the pack.</p><p></p><p>Several wolves are cut down as they try to rush inside the cabin in order to tear down their intended victims. Only the alphas survive the initial attack. This time their prey turned out to be too tough for them, and in less than half a minute the entire pack has fallen to axes and swords. Ingrid spends some time skinning the wolves, planning to sell the furs when they get back to Dalsvad, which makes her friends look at her funny and complain about the lack of loot in this adventure. No wait, that was the players. Let's move on.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4771924, member: 12996"] The mysterious mage Elight disappears mysteriously on a mysterious errand. Instead, we follow our friends - Kurilie and Ingrid - on the way to Gröten. As they reach the edge of the forest they find a fortified inn called Skogstorp. They decide to spend the night at the inn instead of daring to sleep in the forest. At the inn they find another would-be crusader who has been trapped in the valley by the winter snows; a dragonborn warlord called Inzidiouz. He immediately makes an impression on the ladies with his worldly manners and he agrees to join them in investigating the zombie plague that seems to originate in Gröten. The next morning is cold and foreboding. Snow falls from thick black clouds and is whipped into a frenzy by strong gusts of wind. Our heroes are not deterred by something as simple as bad weather though, and they trudge on through the forest. The so-called road is barely visible so instead they follow the half-frozen river that is also supposed to pass by the unfortunate village. After walking for almost the entire day they anticipate to find Gröten at any moment, but instead they are attacked by a band of hungry goblins. As if from nowhere the small evil critters erupt from bushes and snow drifts, hurling spears and firing crossbows. Screeching starved warriors attack with large rusty knives, followed by a well-trained murderous battle-rat. The battle is brutal and desperate. The killer rat proves to be the most deadly opponent, tearing Inzidiouz' throat open with a vicious bite, and leaving Ingrid dying in a pool of her own blood. Fortunately Inzidiouz is able to provide a healer's touch to stave the bloodflow and bring Ingrid back on unsteady feet. In the end the crusaders are victiorious and Ingrid collects the ears of the fallen goblins to cash in the bounty later. The victory greatly improves their morale, and they continue their journey. (They levelled. Ding 2!) About two hours after dark they approach Gröten along the river bank. Despite the wind and snow they can't fail to notice the smoke and smell of burning charcoal that fills the air near the village. Ingrid who is experienced in such things note that it smells like a coaler's pile has caught fire. That is usually not a good sign. The group decides to investigate. Soon enough they find the burning piles, obviously unattended. A nearby cabin with light shining from a window still seems to be inhabited, though, so Kurilie skips ahead to peer inside. She notes three individuals, a woman and two children, tied to chairs and seated around a table. A large man wielding an axe is lurking near the cabin door. The high-elf shouts a report of her discovery back to her friends, just before the axe-wielding maniac bursts through the door. "Stay away! I won't let you have them!" he screams, clinging to his axe like a drowning man to a piece of driftwood. He is obviously crazy, skin and clothes caked with dirt, soot and dried blood. If his appearance and behaviour wasn't disturbing enough, he is followed by what looks like four severed animated forearms, running on the fingers of their hands. The crawling claws firmly grasp the ankles of our heroes, slowing them down. Kurilie is not so easy to catch though. She cuts the zombie hands into thin slices and dances around the coaler in an almost hypnotic manner, stabbing him with her swords to draw his attention. She got it. He stares at her as if she was one of his own inner demons and brings his axe down hard. Another swing like that might prove fatal, but by now the other heroes have cut down the remaining crawling claws and joined the high-elf, so the insane coaler never gets another chance. Kurilie eventually knocks him unconscious with the pommel of her sword and he collapses into a twisted heap. The people inside the cabin turn out to be dead, yet not entirely dead. They also lack arms and legs. Someone had chopped off their limbs at the elbows and knees, to prevent them from hurting anyone, and then tied them to the chairs to keep them still. The maimed zombies were obviously the coaler's family. He had even been trying to feed them something horrible from a pot on the fire. Inzidiouz destroys the zombies with a few blasts of icy breath, and ends the axe-man's life in the same manner. Afterwards he dumps the bodies in the forest away from the small clearing. Our heroes decide to spend the night in the cabin and get some rest before checking up on the village proper. Kurilie refuses to sleep inside with all the dirt and soot and stench of zombies, so she sits down and meditates near one of the burning piles to keep warm. As dawn breaks the high-elf notices a pack of starving wolves glaring at her from the edge of the forest. They had found the dumped zombie carcasses quite inedible and were now hungry and desperate enough to approach through the stench of the charcoal smoke. Their attempt to sneak up on the morsel of prime elf was unsuccesful, though. Kurilie gets up and runs to tell her friends that some wolves have arrived. Ingrid pulled the somewhat naive elf inside and shut the door, informing her that wolves in this world aren't sweet, fluffy puppies of love and friendship. Meanwhile, Inzidiouz surprises everyone by opening the door and running outside to blast the wolves with a whirlwind of freezing air. Two wolves fall immediately, covered in ice. Inzidiouz hurries back inside, followed by the rest of the pack. Several wolves are cut down as they try to rush inside the cabin in order to tear down their intended victims. Only the alphas survive the initial attack. This time their prey turned out to be too tough for them, and in less than half a minute the entire pack has fallen to axes and swords. Ingrid spends some time skinning the wolves, planning to sell the furs when they get back to Dalsvad, which makes her friends look at her funny and complain about the lack of loot in this adventure. No wait, that was the players. Let's move on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Shadowfell Crusade: 4E heroic game
Top