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The Shadowfell Crusade: 4E heroic game
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4874033" data-attributes="member: 12996"><p>The crusaders slowly walk through the village, looking out for more undead. They don't see anyone, living or dead, until they find the small town square nestled between the church and the inn. A creature that once was the village priest - Arvid - standing next to a slime-filled old well. He looks like a broken shell of a man, tortured to death and brought back by foul magic to preach the message of dark lords. "You are all doomed", he crones, and with a gesture from the dark priest half a dozen zombies rise from the layer of snow that had been hiding them. "Darkness will rise and swallow the world. This is just the beginning." He aims a bony finger at Inzidiouz and a bolt of black fire tears through the air next to the warlord.</p><p> </p><p>Kurilie rushes past the throng of zombies to get their master, and is savagely pummeled by their frozen fists. Ingrid follows her, taking a beating as well, but far, far worse - as she runs past the well something stirs in its depth. A headless torso on a long spine reaches out and tries to grab her, but she dodges it and both the warriors end up near Arvid, prepared to take him down. Meanwhile, Inzidiouz takes care of the remaining zombies with his icy breath, turning most of them into slush.</p><p> </p><p>Arvid turns to face his attackers, and as they get a good look at his face under his hood they shriek and recoil, fear tearing at their minds and making them run away, not caring about the dangerous well. Kurilie gets close enough for the thing inside to heave its bloated form over the edge and reach out for her with not just one but two torso puppets. A third spine holds a jawless skull which apparently serves as its sensory organ. The entire thing looks like as if a mass of rotting corpses has partially melted and fused together, and it smells even worse than it looks. </p><p> </p><p>The torso puppets grab hold of the elf and pull her closer to a rend in the sack-like body that seems to serve as its mouth. It is filled with sharp bones and slimy unrecognizable organs, and now it seems intent on adding Kurilie to its mass. Inzidiouz tries to come to the rescue, but he is hindered by a quartet of new zombies rising to stop him. </p><p></p><p>Ingrid overcomes her panic and follows Arvid, her axes finding gap in his defenses. He stumbles and groans, "So soon?", touching the deep gash in his chest. "I will have your soul!" he hisses and grabs her with a blackened claw-like hand, tearing not only her flesh but also her very life-force. She retorts with another swing of an axe and ends the former priest's tortured existence, and then runs to assist Inzidiouz.</p><p></p><p>Just as the Thing is going to push Kurilie into its gaping maw, the high-elf disappears into her own shadow and reappears in a burst of faerie sparkles next to her friends. Together they finish off the last of the zombies and then it is just a matter of seconds before the thing from the well is also destroyed. Our heroes are once again victorious.</p><p></p><p></p><p>Desperate for some kind of reward, Inzidiouz peers down the stinking well. The walls are covered with half-frozen slime but there doesn't seem to be much water or slime left at the bottom. He thinks he can see some items half-buried down there so he climbs down to investigate. His bravery is rewarded by a soggy but strangely intact leather bag containing quite a lot of coins and a gem, as well as a suit of magical sylvan hide armor which Kurilie reluctantly puts on after the dragonborn has frozen the slime and brushed it off. </p><p></p><p>He also finds a black skull wrapped in iron bands, carved with runes and symbols of some kind. He tosses it to Ingrid who seems to collect disgusting dead things. The ranger and the elf study the skull and conclude that it must have been used to magically poison the well. It has lost any power it once had but they keep it for future research.</p><p></p><p>The leather bag is marked with a merchant guild's brand. It turns out to be much larger on the inside than on the outside and doesn't seem to weigh more no matter how much they put in it, which Ingrid will prove later when she stuffs an entire dire wolf in the bag. There are no clues to how it ended up in the well so they decide to keep it.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4874033, member: 12996"] The crusaders slowly walk through the village, looking out for more undead. They don't see anyone, living or dead, until they find the small town square nestled between the church and the inn. A creature that once was the village priest - Arvid - standing next to a slime-filled old well. He looks like a broken shell of a man, tortured to death and brought back by foul magic to preach the message of dark lords. "You are all doomed", he crones, and with a gesture from the dark priest half a dozen zombies rise from the layer of snow that had been hiding them. "Darkness will rise and swallow the world. This is just the beginning." He aims a bony finger at Inzidiouz and a bolt of black fire tears through the air next to the warlord. Kurilie rushes past the throng of zombies to get their master, and is savagely pummeled by their frozen fists. Ingrid follows her, taking a beating as well, but far, far worse - as she runs past the well something stirs in its depth. A headless torso on a long spine reaches out and tries to grab her, but she dodges it and both the warriors end up near Arvid, prepared to take him down. Meanwhile, Inzidiouz takes care of the remaining zombies with his icy breath, turning most of them into slush. Arvid turns to face his attackers, and as they get a good look at his face under his hood they shriek and recoil, fear tearing at their minds and making them run away, not caring about the dangerous well. Kurilie gets close enough for the thing inside to heave its bloated form over the edge and reach out for her with not just one but two torso puppets. A third spine holds a jawless skull which apparently serves as its sensory organ. The entire thing looks like as if a mass of rotting corpses has partially melted and fused together, and it smells even worse than it looks. The torso puppets grab hold of the elf and pull her closer to a rend in the sack-like body that seems to serve as its mouth. It is filled with sharp bones and slimy unrecognizable organs, and now it seems intent on adding Kurilie to its mass. Inzidiouz tries to come to the rescue, but he is hindered by a quartet of new zombies rising to stop him. Ingrid overcomes her panic and follows Arvid, her axes finding gap in his defenses. He stumbles and groans, "So soon?", touching the deep gash in his chest. "I will have your soul!" he hisses and grabs her with a blackened claw-like hand, tearing not only her flesh but also her very life-force. She retorts with another swing of an axe and ends the former priest's tortured existence, and then runs to assist Inzidiouz. Just as the Thing is going to push Kurilie into its gaping maw, the high-elf disappears into her own shadow and reappears in a burst of faerie sparkles next to her friends. Together they finish off the last of the zombies and then it is just a matter of seconds before the thing from the well is also destroyed. Our heroes are once again victorious. Desperate for some kind of reward, Inzidiouz peers down the stinking well. The walls are covered with half-frozen slime but there doesn't seem to be much water or slime left at the bottom. He thinks he can see some items half-buried down there so he climbs down to investigate. His bravery is rewarded by a soggy but strangely intact leather bag containing quite a lot of coins and a gem, as well as a suit of magical sylvan hide armor which Kurilie reluctantly puts on after the dragonborn has frozen the slime and brushed it off. He also finds a black skull wrapped in iron bands, carved with runes and symbols of some kind. He tosses it to Ingrid who seems to collect disgusting dead things. The ranger and the elf study the skull and conclude that it must have been used to magically poison the well. It has lost any power it once had but they keep it for future research. The leather bag is marked with a merchant guild's brand. It turns out to be much larger on the inside than on the outside and doesn't seem to weigh more no matter how much they put in it, which Ingrid will prove later when she stuffs an entire dire wolf in the bag. There are no clues to how it ended up in the well so they decide to keep it. [/QUOTE]
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