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The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2613657" data-attributes="member: 7451"><p><strong>HAINO NO ONI</strong></p><p><strong>Medium Outsider (Chaotic, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice: </strong> 4d8+8 (26 hp)</p><p><strong>Initiative: </strong> +4</p><p><strong>Speed: </strong> 30ft (6 squares), climb 30ft</p><p><strong>Armor Class:</strong> 18 (+4 Dex, +4 natural), touch 14, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +4/+9</p><p><strong>Attack: </strong> Claw +8 melee (1d4+1)</p><p><strong>Full Attack: </strong> 2 claws +8 melee (1d4+1)</p><p><strong>Space/Reach: </strong> 5ft/5ft </p><p><strong>Special Attacks:</strong> Fluid drain, improved grab, spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell resistance 16, telepathy 100ft</p><p><strong>Saves:</strong> Fort +6, Ref +8, Will +5</p><p><strong>Abilities:</strong> Str 12, Dex 18, Con 15, Int 15, Wis 12, Cha 19, Taint 11</p><p><strong>Skills: </strong> Balance +6, Bluff +13, Climb +9, Diplomacy +15, Disguise +11* (+13* acting), Hide +11, Intimidate +13, Jump +3, Listen +8, Move Silently +11, Sense Motive +8, Spot +8, Tumble +11</p><p><strong>Feats: </strong> Improved Grapple (B), Persuasive, Weapon Finesse </p><p><strong>Environment:</strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 4</p><p><strong>Alignment: </strong> Always chaotic evil</p><p><strong>Advancement: </strong> 5-12 HD (Medium)</p><p><strong>Level Adjustment:</strong> +4</p><p></p><p><em>The creature before you is a toad-like humanoid covered in warty brown skin. Its yellow eyes bulge leeringly at you, and from its mouth uncoils an obscenely long tongue. </em> </p><p></p><p>Not all Shadowlands oni are rampaging menaces. The haino no oni is a stealthy and subtle creature, used as spies by the oni overlords. Lurking under deep cover as merchants and travelers, they infiltrate human settlements, gathering information and feeding on the moisture of sleeping innocents. The predations of the creature are generally attributed to some mysterious sickness.</p><p></p><p>A haino no oni hunts by climbing onto the roof of a building and maneuvering its impossibly long tongue through windows or holes in the roof into the mouth or nose of a person sleeping inside. If the victim awakes, the creature flees and tries to find another prospective meal.</p><p></p><p>In its natural form, a haino no oni is about the size of an elf – about 5 feet tall and weighing approximately 100 pounds. They are rarely found in this form, however, preferring a guise appropriate for their hunting grounds.</p><p></p><p><strong>Combat</strong></p><p>Haino no oni dislike combat, preferring to avoid it first through negotiations, then through use of their spell-like abilities. If forced to fight, they will grapple a physically weak opponent, such as a spellcaster, and drink its fluids. They do not flee except from creatures wielding holy weapons, trusting in their regeneration to allow them the opportunity to feign death and escape.</p><p></p><p><strong>Fluid Drain (Ex): </strong> A haino no oni can force its incredibly long tongue into a victim’s nose or mouth. Each round a haino no oni grapples an opponent, it deals 1d3 points of Strength damage. A haino no oni can also use this attack on a sleeping or otherwise helpless victim, reaching it from up to 20 feet away with its long tongue. The haino no oni’s tongue is coated with a potent anesthetic; any sleeping creature must succeed on a DC 16 Will save in order to awaken. The save DC is Constitution based, and includes a +2 racial bonus.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, the haino no oni must hit an opponent of Medium size or smaller with its claw attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it may use its fluid drain attack.</p><p></p><p><em><strong>Spell-like Abilities:</strong></em> 3/day – <em>invisibility, lullaby </em> (DC 14), <em>suggestion</em> (DC 17); 1/day – <em>deep slumber </em> (DC 17). Caster level 4th. The save DCs are Charisma based.</p><p></p><p><strong>Regeneration (Ex): </strong> A haino no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. </p><p></p><p><strong>Skills:</strong> A haino no oni has a +8 racial bonus on all Climb checks, and can always take 10 on a Climb check, even when rushed or threatened.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2613657, member: 7451"] [B]HAINO NO ONI Medium Outsider (Chaotic, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice: [/B] 4d8+8 (26 hp) [B]Initiative: [/B] +4 [B]Speed: [/B] 30ft (6 squares), climb 30ft [B]Armor Class:[/B] 18 (+4 Dex, +4 natural), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +4/+9 [B]Attack: [/B] Claw +8 melee (1d4+1) [B]Full Attack: [/B] 2 claws +8 melee (1d4+1) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks:[/B] Fluid drain, improved grab, spell-like abilities [B]Special Qualities:[/B] Change shape, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell resistance 16, telepathy 100ft [B]Saves:[/B] Fort +6, Ref +8, Will +5 [B]Abilities:[/B] Str 12, Dex 18, Con 15, Int 15, Wis 12, Cha 19, Taint 11 [B]Skills: [/B] Balance +6, Bluff +13, Climb +9, Diplomacy +15, Disguise +11* (+13* acting), Hide +11, Intimidate +13, Jump +3, Listen +8, Move Silently +11, Sense Motive +8, Spot +8, Tumble +11 [B]Feats: [/B] Improved Grapple (B), Persuasive, Weapon Finesse [B]Environment:[/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 4 [B]Alignment: [/B] Always chaotic evil [B]Advancement: [/B] 5-12 HD (Medium) [B]Level Adjustment:[/B] +4 [I]The creature before you is a toad-like humanoid covered in warty brown skin. Its yellow eyes bulge leeringly at you, and from its mouth uncoils an obscenely long tongue. [/I] Not all Shadowlands oni are rampaging menaces. The haino no oni is a stealthy and subtle creature, used as spies by the oni overlords. Lurking under deep cover as merchants and travelers, they infiltrate human settlements, gathering information and feeding on the moisture of sleeping innocents. The predations of the creature are generally attributed to some mysterious sickness. A haino no oni hunts by climbing onto the roof of a building and maneuvering its impossibly long tongue through windows or holes in the roof into the mouth or nose of a person sleeping inside. If the victim awakes, the creature flees and tries to find another prospective meal. In its natural form, a haino no oni is about the size of an elf – about 5 feet tall and weighing approximately 100 pounds. They are rarely found in this form, however, preferring a guise appropriate for their hunting grounds. [B]Combat[/B] Haino no oni dislike combat, preferring to avoid it first through negotiations, then through use of their spell-like abilities. If forced to fight, they will grapple a physically weak opponent, such as a spellcaster, and drink its fluids. They do not flee except from creatures wielding holy weapons, trusting in their regeneration to allow them the opportunity to feign death and escape. [B]Fluid Drain (Ex): [/B] A haino no oni can force its incredibly long tongue into a victim’s nose or mouth. Each round a haino no oni grapples an opponent, it deals 1d3 points of Strength damage. A haino no oni can also use this attack on a sleeping or otherwise helpless victim, reaching it from up to 20 feet away with its long tongue. The haino no oni’s tongue is coated with a potent anesthetic; any sleeping creature must succeed on a DC 16 Will save in order to awaken. The save DC is Constitution based, and includes a +2 racial bonus. [B]Improved Grab (Ex): [/B] In order to use this ability, the haino no oni must hit an opponent of Medium size or smaller with its claw attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it may use its fluid drain attack. [I][B]Spell-like Abilities:[/B][/I] 3/day – [I]invisibility, lullaby [/I] (DC 14), [I]suggestion[/I] (DC 17); 1/day – [I]deep slumber [/I] (DC 17). Caster level 4th. The save DCs are Charisma based. [B]Regeneration (Ex): [/B] A haino no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Skills:[/B] A haino no oni has a +8 racial bonus on all Climb checks, and can always take 10 on a Climb check, even when rushed or threatened. Demiurge out. [/QUOTE]
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