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*Dungeons & Dragons
The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2615721" data-attributes="member: 7451"><p><strong>ASHI NO ONI</strong></p><p><strong>Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 8d8+32 (68 hp)</p><p><strong>Initiative: </strong> +4</p><p><strong>Speed: </strong> 20ft (4 squares), burrow 30ft</p><p><strong>Armor Class:</strong> 20 (-1 size, +4 Dex, +7 natural), touch 13, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +8/+18</p><p><strong>Attack: </strong> Bite +13 melee (2d6+6) or 6 thorns +11 ranged (1d4+6 plus poison)</p><p><strong>Full Attack:</strong> Bite +13 melee (2d6+6) and 7 tentacles +11 melee (1d6+3 plus poison) or 6 thorns +11 ranged (1d4+6 plus poison)</p><p><strong>Space/Reach:</strong> 10ft/10ft (15ft with tentacles)</p><p><strong>Special Attacks:</strong> Frightful presence, poison, spell-like abilities, thorns</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/good or jade, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell resistance 20, thorny defense, tremorsense 60ft, telepathy 100ft</p><p><strong>Saves:</strong> Fort +10, Ref +10, Will +7 </p><p><strong>Abilities:</strong> Str 23, Dex 19, Con 18, Int 10, Wis 13, Cha 15, Taint 9</p><p><strong>Skills:</strong> Concentration +15, Disguise +2*, Escape Artist +15, Hide +11, Intimidate +13, Listen +12, Move Silently +15, Spot +12, Survival +12</p><p><strong>Feats:</strong> Multiattack, Point Blank Shot, Power Attack, Track(B)</p><p><strong>Environment: </strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization: </strong> Solitary </p><p><strong>Challenge Rating: </strong> 8</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 9-16 HD (Large), 17-24 HD (Huge)</p><p><strong>Level Adjustment: </strong> +8 </p><p></p><p><em>Bursting from the ground is a huge wormlike creature covered in thorny plates. Its face is strangely human-like, although distorted and hideous, and is ringed with dozens of long sharp spines. Seven tentacles grow from its body, each tipped with oozing thorns.</em></p><p></p><p>Barbaric hunters, ashi no oni serve oni armies as trackers and scouts. However, they are reluctant soldiers, preferring to establish their own territory and live alone. Ashi no oni are fairly intelligent creatures, but they live like animals, ambushing prey from hiding. The only characteristics that belie their intelligence are the cunning gleam in their deep black eyes and the grim pleasure they seem to take from tearing apart prey.</p><p></p><p>An ashi no oni is about 15 feet long, and about 4 feet in diameter. They weigh on average 2,000 pounds. </p><p></p><p><strong>Combat</strong></p><p>Ashi no oni patrol their territory regularly, setting <em>spike stones </em> throughout their domain. If they sense an intrusion in their territory, they will burst from the ground, biting and thrashing at opponents with their tentacles. If met with serious opposition, they will retreat underground, then use their thorn volleys at range, trapping foes with <em>wall of stone </em> and using <em>darkness</em> to conceal their hit and run attacks.</p><p></p><p>The natural attacks of an ashi no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Frightful Presence (Ex):</strong> All creatures within 30ft of a charging or attacking ashi no oni must succeed on a DC 16 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that ashi no oni for the next 24 hours. Other oni are immune to the ashi no oni’s frightful presence. This is a mind-influencing fear effect, and the save DC is Charisma based.</p><p></p><p><strong>Poison (Ex): </strong> The poison of the ashi no oni coats its thorns and tentacles, and causes swelling, muscle fatigue and internal bleeding. DC 18 Fortitude negates, initial damage 1d4 Str and 1d4 Dex, secondary damage 1d6 Con. The save DC is Constitution based.</p><p></p><p><em><strong>Spell-like Abilities:</strong> </em> At will – <em>darkness, spike stones </em> (DC 16); 1/day – <em>wall of stone</em> (DC 17). Caster level 8th. The save DCs are Charisma based.</p><p></p><p><strong>Thorns (Ex): </strong> By violently shaking its head, an ashi no oni can loose a volley of six thorns as a standard action (make a separate attack roll for each thorn). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The ashi no oni can only launch 24 thorns in a 24 hour period.</p><p></p><p><strong>Regeneration (Ex): </strong> An ashi no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. </p><p></p><p><strong>Thorny Defense (Ex):</strong> The long thorns on the ashi no oni’s body protect it from attack. Any creature attacking an ashi no oni with a handheld weapon or a natural weapon takes 1d4+6 points of damage from the thorns. Weapons with exceptional reach, such as longspears, do not endanger their wielders in any way.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2615721, member: 7451"] [B]ASHI NO ONI Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 8d8+32 (68 hp) [B]Initiative: [/B] +4 [B]Speed: [/B] 20ft (4 squares), burrow 30ft [B]Armor Class:[/B] 20 (-1 size, +4 Dex, +7 natural), touch 13, flat-footed 16 [B]Base Attack/Grapple:[/B] +8/+18 [B]Attack: [/B] Bite +13 melee (2d6+6) or 6 thorns +11 ranged (1d4+6 plus poison) [B]Full Attack:[/B] Bite +13 melee (2d6+6) and 7 tentacles +11 melee (1d6+3 plus poison) or 6 thorns +11 ranged (1d4+6 plus poison) [B]Space/Reach:[/B] 10ft/10ft (15ft with tentacles) [B]Special Attacks:[/B] Frightful presence, poison, spell-like abilities, thorns [B]Special Qualities:[/B] Change shape, damage reduction 10/good or jade, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell resistance 20, thorny defense, tremorsense 60ft, telepathy 100ft [B]Saves:[/B] Fort +10, Ref +10, Will +7 [B]Abilities:[/B] Str 23, Dex 19, Con 18, Int 10, Wis 13, Cha 15, Taint 9 [B]Skills:[/B] Concentration +15, Disguise +2*, Escape Artist +15, Hide +11, Intimidate +13, Listen +12, Move Silently +15, Spot +12, Survival +12 [B]Feats:[/B] Multiattack, Point Blank Shot, Power Attack, Track(B) [B]Environment: [/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization: [/B] Solitary [B]Challenge Rating: [/B] 8 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 9-16 HD (Large), 17-24 HD (Huge) [B]Level Adjustment: [/B] +8 [I]Bursting from the ground is a huge wormlike creature covered in thorny plates. Its face is strangely human-like, although distorted and hideous, and is ringed with dozens of long sharp spines. Seven tentacles grow from its body, each tipped with oozing thorns.[/I] Barbaric hunters, ashi no oni serve oni armies as trackers and scouts. However, they are reluctant soldiers, preferring to establish their own territory and live alone. Ashi no oni are fairly intelligent creatures, but they live like animals, ambushing prey from hiding. The only characteristics that belie their intelligence are the cunning gleam in their deep black eyes and the grim pleasure they seem to take from tearing apart prey. An ashi no oni is about 15 feet long, and about 4 feet in diameter. They weigh on average 2,000 pounds. [B]Combat[/B] Ashi no oni patrol their territory regularly, setting [I]spike stones [/I] throughout their domain. If they sense an intrusion in their territory, they will burst from the ground, biting and thrashing at opponents with their tentacles. If met with serious opposition, they will retreat underground, then use their thorn volleys at range, trapping foes with [I]wall of stone [/I] and using [I]darkness[/I] to conceal their hit and run attacks. The natural attacks of an ashi no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Frightful Presence (Ex):[/B] All creatures within 30ft of a charging or attacking ashi no oni must succeed on a DC 16 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that ashi no oni for the next 24 hours. Other oni are immune to the ashi no oni’s frightful presence. This is a mind-influencing fear effect, and the save DC is Charisma based. [B]Poison (Ex): [/B] The poison of the ashi no oni coats its thorns and tentacles, and causes swelling, muscle fatigue and internal bleeding. DC 18 Fortitude negates, initial damage 1d4 Str and 1d4 Dex, secondary damage 1d6 Con. The save DC is Constitution based. [I][B]Spell-like Abilities:[/B] [/I] At will – [I]darkness, spike stones [/I] (DC 16); 1/day – [I]wall of stone[/I] (DC 17). Caster level 8th. The save DCs are Charisma based. [B]Thorns (Ex): [/B] By violently shaking its head, an ashi no oni can loose a volley of six thorns as a standard action (make a separate attack roll for each thorn). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The ashi no oni can only launch 24 thorns in a 24 hour period. [B]Regeneration (Ex): [/B] An ashi no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Thorny Defense (Ex):[/B] The long thorns on the ashi no oni’s body protect it from attack. Any creature attacking an ashi no oni with a handheld weapon or a natural weapon takes 1d4+6 points of damage from the thorns. Weapons with exceptional reach, such as longspears, do not endanger their wielders in any way. Demiurge out. [/QUOTE]
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