Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shadowlands Oni (Updated 10-17: oni Overlord)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 2618740" data-attributes="member: 7451"><p><strong>SANRU NO ONI</strong></p><p><strong>Medium Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 10d8+50 (95 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed: </strong> 30ft (6 squares), fly 60ft (average)</p><p><strong>Armor Class:</strong> 21 (+5 Dex, +6 natural), touch 15, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +10/+16</p><p><strong>Attack: </strong> Longsword +16 melee (1d8+6 /19-20 x2) or claw +16 melee (1d6+6) or talon +16 melee (2d4+6)</p><p><strong>Full Attack: </strong> Primary longsword +16/+11 melee (1d8+6/19-20x2) and 3 secondary longswords +16/+11 melee (1d8+3/19-20x2) and 2 talons +11 melee (2d4+3) or 4 claws +16 melee (1d6+6) and 2 talons +11 melee (2d4+3)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Breath weapon, frightful presence, spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/good or jade, darkvision 60ft, evasion, immune to disease and poison, regeneration 2, resistance to cold 10, electricity 10 and fire 10, spell resistance 21, telepathy 100ft</p><p><strong>Saves:</strong> Fort +12, Ref +12, Will +9</p><p><strong>Abilities:</strong> Str 22, Dex 20, Con 21, Int 13, Wis 15, Cha 16, Taint 10</p><p><strong>Skills:</strong> Bluff +16, Concentration +18, Craft (weaponsmithing) +14, Diplomacy +5, Disguise +3* (+5* acting), Hide +18, Intimidate +18, Listen +15, Move Silently +18, Spot +15, Survival +15 </p><p><strong>Feats:</strong> Flyby Attack, Hover, Improved Initiative, Multiweapon Fighting</p><p><strong>Environment: </strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization: </strong> Solitary or wing (2-8)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Standard coins, standard goods, double items</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 11-20 HD (Medium), 21-30 HD (Large)</p><p><strong>Level Adjustment:</strong> +9</p><p></p><p><em>This creature resembles a cadaverously thin elf woman with four clawed arms and talons on its feet. Its features are hideous and exaggeratedly angular, and its torso is unnaturally long to accommodate its arms. A pair of leathery black wings grows from its back. Each of its hands clutches a jagged blade.</em></p><p></p><p>Created as a parody of elven beauty, the sanru no oni is a consummate scout, defending the boundaries of oni territory from intrusion and attacking mortals from above. Native to the dankest bogs and marshes, sanru no oni prefer to eat carrion, letting their kills rot for extended periods of time before tearing it apart with their claws and devouring it. They are skilled smiths, forging their own weapons and those used by oni assuming mortal form.</p><p></p><p><strong>Combat</strong></p><p>When hunting, a sanru no oni prefers to breathe a corrosive cloud on their prey, then make use of their Flyby Attack to stay out of melee range. If a wing of sanru no oni descends upon a single target, a few will hold back from melee to use their spell-like abilities while the rest harry the opponent with their weapons and talons.</p><p></p><p>The natural attacks of a sanru no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Breath Weapon (Su): </strong> A sanru no oni can breathe a 30ft cone of noxious acidic vapors as a standard action. All creatures within the area must succeed on a DC 20 Reflex save or take 6d6 points of acid damage. Any creatures damaged by the breath weapon must also succeed on a DC 20 Fortitude save or be sickened for 10 rounds. Once a sanru no oni has used its breath weapon, it must wait 1d4 rounds before using it again. The save DC is Constitution based.</p><p></p><p><strong>Frightful Presence (Ex):</strong> All creatures within 30ft of a charging or attacking sanru no oni must succeed on a DC 18 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that sanru no oni for the next 24 hours. Other oni are immune to the sanru no oni’s frightful presence. This is a mind-influencing fear effect, and the save DC is Charisma based.</p><p></p><p><em><strong>Spell-like Abilities:</strong> </em> At will – <em>darkness, ray of enfeeblement</em>; 1/day – <em>cloud of Taint</em> (DC 17), <em>crushing despair </em> (DC 17). Caster level 10th. The save DC is Charisma based. </p><p></p><p><strong>Evasion (Ex):</strong> If the sanru no oni makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage.</p><p></p><p><strong>Regeneration (Ex):</strong> A sanru no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. </p><p></p><p><strong>Feats:</strong> In conjunction with its natural abilities, a sanru no oni’s Multiweapon Fighting feat allows it to attack with all its arms without penalty.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2618740, member: 7451"] [B]SANRU NO ONI Medium Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 10d8+50 (95 hp) [B]Initiative:[/B] +9 [B]Speed: [/B] 30ft (6 squares), fly 60ft (average) [B]Armor Class:[/B] 21 (+5 Dex, +6 natural), touch 15, flat-footed 16 [B]Base Attack/Grapple:[/B] +10/+16 [B]Attack: [/B] Longsword +16 melee (1d8+6 /19-20 x2) or claw +16 melee (1d6+6) or talon +16 melee (2d4+6) [B]Full Attack: [/B] Primary longsword +16/+11 melee (1d8+6/19-20x2) and 3 secondary longswords +16/+11 melee (1d8+3/19-20x2) and 2 talons +11 melee (2d4+3) or 4 claws +16 melee (1d6+6) and 2 talons +11 melee (2d4+3) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Breath weapon, frightful presence, spell-like abilities [B]Special Qualities:[/B] Change shape, damage reduction 10/good or jade, darkvision 60ft, evasion, immune to disease and poison, regeneration 2, resistance to cold 10, electricity 10 and fire 10, spell resistance 21, telepathy 100ft [B]Saves:[/B] Fort +12, Ref +12, Will +9 [B]Abilities:[/B] Str 22, Dex 20, Con 21, Int 13, Wis 15, Cha 16, Taint 10 [B]Skills:[/B] Bluff +16, Concentration +18, Craft (weaponsmithing) +14, Diplomacy +5, Disguise +3* (+5* acting), Hide +18, Intimidate +18, Listen +15, Move Silently +18, Spot +15, Survival +15 [B]Feats:[/B] Flyby Attack, Hover, Improved Initiative, Multiweapon Fighting [B]Environment: [/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization: [/B] Solitary or wing (2-8) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard coins, standard goods, double items [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 11-20 HD (Medium), 21-30 HD (Large) [B]Level Adjustment:[/B] +9 [I]This creature resembles a cadaverously thin elf woman with four clawed arms and talons on its feet. Its features are hideous and exaggeratedly angular, and its torso is unnaturally long to accommodate its arms. A pair of leathery black wings grows from its back. Each of its hands clutches a jagged blade.[/I] Created as a parody of elven beauty, the sanru no oni is a consummate scout, defending the boundaries of oni territory from intrusion and attacking mortals from above. Native to the dankest bogs and marshes, sanru no oni prefer to eat carrion, letting their kills rot for extended periods of time before tearing it apart with their claws and devouring it. They are skilled smiths, forging their own weapons and those used by oni assuming mortal form. [B]Combat[/B] When hunting, a sanru no oni prefers to breathe a corrosive cloud on their prey, then make use of their Flyby Attack to stay out of melee range. If a wing of sanru no oni descends upon a single target, a few will hold back from melee to use their spell-like abilities while the rest harry the opponent with their weapons and talons. The natural attacks of a sanru no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Breath Weapon (Su): [/B] A sanru no oni can breathe a 30ft cone of noxious acidic vapors as a standard action. All creatures within the area must succeed on a DC 20 Reflex save or take 6d6 points of acid damage. Any creatures damaged by the breath weapon must also succeed on a DC 20 Fortitude save or be sickened for 10 rounds. Once a sanru no oni has used its breath weapon, it must wait 1d4 rounds before using it again. The save DC is Constitution based. [B]Frightful Presence (Ex):[/B] All creatures within 30ft of a charging or attacking sanru no oni must succeed on a DC 18 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that sanru no oni for the next 24 hours. Other oni are immune to the sanru no oni’s frightful presence. This is a mind-influencing fear effect, and the save DC is Charisma based. [I][B]Spell-like Abilities:[/B] [/I] At will – [I]darkness, ray of enfeeblement[/I]; 1/day – [I]cloud of Taint[/I] (DC 17), [I]crushing despair [/I] (DC 17). Caster level 10th. The save DC is Charisma based. [B]Evasion (Ex):[/B] If the sanru no oni makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. [B]Regeneration (Ex):[/B] A sanru no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Feats:[/B] In conjunction with its natural abilities, a sanru no oni’s Multiweapon Fighting feat allows it to attack with all its arms without penalty. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shadowlands Oni (Updated 10-17: oni Overlord)
Top