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The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2622076" data-attributes="member: 7451"><p>The worst part of this one was rewriting the ethereal escape ability so that it made sense...</p><p></p><p><strong>SHIKIBU NO ONI</strong></p><p><strong>Small Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 11d8+66 (115 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed:</strong> 20ft (4 squares)</p><p><strong>Armor Class:</strong> 25 (+1 size, +5 Dex, +9 natural)</p><p><strong>Base Attack/Grapple:</strong> +11/+10</p><p><strong>Attack:</strong> Slam +17 melee (1d4+3)</p><p><strong>Full Attack: </strong> 2 slams +17 melee (1d4+3)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Frightful presence, spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/good, darkvision 60ft, ethereal escape, immune to disease and poison, regeneration 5, resistance to cold 10, electricity 10 and fire 10, spell resistance 23, telepathy 100ft </p><p><strong>Saves:</strong> Fort +13, Ref +12, Will +10</p><p><strong>Abilities:</strong> Str 16, Dex 20, Con 23, Int 16, Wis 16, Cha 20, Taint 12</p><p><strong>Skills: </strong> Balance +7, Bluff +19, Concentration +13, Diplomacy +23, Disguise +19* (+21* acting), Hide +23, Intimidate +21, Jump -1, Listen +17, Move Silently +19, Sense Motive +17, Spot +17, Tumble +12</p><p><strong>Feats: </strong> Dodge, Improved Initiative, Quicken Spell-like Ability (death knell), Weapon Finesse</p><p><strong>Environment: </strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization:</strong> Solitary or retinue (1 plus 22 HD of undead)</p><p><strong>Challenge Rating: </strong> 11</p><p><strong>Treasure: </strong> Double standard</p><p><strong>Alignment: </strong> Always chaotic evil</p><p><strong>Advancement:</strong> 12-22 HD (Small), 23-33 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>You see a malformed dwarfish humanoid, pudgy and bloated, its skin the color of a frozen corpse. A bright blue beard grows from its chin, its teeth are orange tusks, and its blank green eyes stare at you.</em></p><p></p><p>Covert agents of the oni, shikibu no oni are commonly found in Material Plane cities, working to bring its citizens to ruin. Cruel and mischievous, they delight in spreading lies, bringing disgrace to noble houses, and driving people into madness, Taint and ruin. </p><p></p><p>Shikibu no oni are almost never seen in their horrible natural forms, preferring to masquerade as one of the mortal races. Although they will adopt any form that suits their purposes, their favorite disguise is as a recently deceased resident of the community they are haunting, using this form to sow confusion and even working their way into a household to destroy it from within. Even when disguised, a shikibu no oni will maintain a lair in a nearby graveyard, where it will store its undead minions and have a constant supply of rotting corpses to feed on.</p><p></p><p>A shikibu no oni stands only four feet tall and weighs around 100 pounds.</p><p></p><p><strong>Combat</strong></p><p>Shikibu no oni prefer to avoid combat whenever possible, changing their forms frequently and moving from place to place to avoid arousing suspicion. If forced into combat, they use their spell-like abilities to disable and hinder opponents while their undead minions do most of the dirty work. If slain, they use their ethereal escape ability to possess a nearby corpse or undead minion, then flees to recover.</p><p></p><p>The natural attacks of a shikibu no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Frightful Presence (Ex):</strong> All creatures within 30ft of a charging or attacking shikibu no oni must succeed on a DC 20 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that shikibu no oni for the next 24 hours. Other oni are immune to the shikibu no oni’s frightful presence.</p><p></p><p><em><strong>Spell-like Abilities: </strong> </em> At will – <em>darkness, death knell</em> (DC 17), <em>doom</em> (DC 16), <em>detect thoughts </em> (DC 17), <em>ray of enfeeblement</em>; 3/day – <em>bestow curse </em> (DC 19), <em>cloud of Taint </em> (DC 19), <em>ray of exhaustion </em> (DC 18); 1/day – <em>animate dead, ethereal jaunt, fear </em> (DC 19), <em>slay living </em> (DC 20). Caster level 11th. The save DCs are Charisma based. </p><p></p><p><strong>Ethereal Escape (Su): </strong> Once per day, a shikibu no oni reduced to 0 or fewer hit points can cheat death by assuming ethereal form (as per the spell ethereal jaunt). It then has 1 minute to possess a corpse or mindless undead (such as a skeleton or zombie). If it successfully possesses a corpse, the corpse acts as a zombie, except that it retains the shikibu no oni’s mental ability scores and does not have the partial actions only quality. The possessed corpse transforms into a replica of the shikibu no oni’s original form over a period of 2d4 minutes, after which time the shibuki no oni’s original hit points and abilities are fully restored. </p><p></p><p>Corpses possessed and transformed into a shikibu no oni cannot be restored to life via raise dead, resurrection or reincarnate. A true resurrection or miracle spell will restore the creature to life, however. A corpse wearing a jade talisman cannot be possessed by a shikibu no oni, and the creature’s ethereal form cannot pass through a jade barrier. If the shikibu no oni is incapable of possessing a corpse in the minute after assuming ethereal form, it dies instantly.</p><p></p><p><strong>Regeneration (Ex): </strong> A shikibu no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2622076, member: 7451"] The worst part of this one was rewriting the ethereal escape ability so that it made sense... [B]SHIKIBU NO ONI Small Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 11d8+66 (115 hp) [B]Initiative:[/B] +9 [B]Speed:[/B] 20ft (4 squares) [B]Armor Class:[/B] 25 (+1 size, +5 Dex, +9 natural) [B]Base Attack/Grapple:[/B] +11/+10 [B]Attack:[/B] Slam +17 melee (1d4+3) [B]Full Attack: [/B] 2 slams +17 melee (1d4+3) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Frightful presence, spell-like abilities [B]Special Qualities:[/B] Change shape, damage reduction 10/good, darkvision 60ft, ethereal escape, immune to disease and poison, regeneration 5, resistance to cold 10, electricity 10 and fire 10, spell resistance 23, telepathy 100ft [B]Saves:[/B] Fort +13, Ref +12, Will +10 [B]Abilities:[/B] Str 16, Dex 20, Con 23, Int 16, Wis 16, Cha 20, Taint 12 [B]Skills: [/B] Balance +7, Bluff +19, Concentration +13, Diplomacy +23, Disguise +19* (+21* acting), Hide +23, Intimidate +21, Jump -1, Listen +17, Move Silently +19, Sense Motive +17, Spot +17, Tumble +12 [B]Feats: [/B] Dodge, Improved Initiative, Quicken Spell-like Ability (death knell), Weapon Finesse [B]Environment: [/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization:[/B] Solitary or retinue (1 plus 22 HD of undead) [B]Challenge Rating: [/B] 11 [B]Treasure: [/B] Double standard [B]Alignment: [/B] Always chaotic evil [B]Advancement:[/B] 12-22 HD (Small), 23-33 HD (Medium) [B]Level Adjustment:[/B] - [I]You see a malformed dwarfish humanoid, pudgy and bloated, its skin the color of a frozen corpse. A bright blue beard grows from its chin, its teeth are orange tusks, and its blank green eyes stare at you.[/I] Covert agents of the oni, shikibu no oni are commonly found in Material Plane cities, working to bring its citizens to ruin. Cruel and mischievous, they delight in spreading lies, bringing disgrace to noble houses, and driving people into madness, Taint and ruin. Shikibu no oni are almost never seen in their horrible natural forms, preferring to masquerade as one of the mortal races. Although they will adopt any form that suits their purposes, their favorite disguise is as a recently deceased resident of the community they are haunting, using this form to sow confusion and even working their way into a household to destroy it from within. Even when disguised, a shikibu no oni will maintain a lair in a nearby graveyard, where it will store its undead minions and have a constant supply of rotting corpses to feed on. A shikibu no oni stands only four feet tall and weighs around 100 pounds. [B]Combat[/B] Shikibu no oni prefer to avoid combat whenever possible, changing their forms frequently and moving from place to place to avoid arousing suspicion. If forced into combat, they use their spell-like abilities to disable and hinder opponents while their undead minions do most of the dirty work. If slain, they use their ethereal escape ability to possess a nearby corpse or undead minion, then flees to recover. The natural attacks of a shikibu no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Frightful Presence (Ex):[/B] All creatures within 30ft of a charging or attacking shikibu no oni must succeed on a DC 20 Will save or be shaken for 5d6 rounds. Creatures that successfully save cannot be affected by the frightful presence of that shikibu no oni for the next 24 hours. Other oni are immune to the shikibu no oni’s frightful presence. [I][B]Spell-like Abilities: [/B] [/I] At will – [I]darkness, death knell[/I] (DC 17), [I]doom[/I] (DC 16), [I]detect thoughts [/I] (DC 17), [I]ray of enfeeblement[/I]; 3/day – [I]bestow curse [/I] (DC 19), [I]cloud of Taint [/I] (DC 19), [I]ray of exhaustion [/I] (DC 18); 1/day – [I]animate dead, ethereal jaunt, fear [/I] (DC 19), [I]slay living [/I] (DC 20). Caster level 11th. The save DCs are Charisma based. [B]Ethereal Escape (Su): [/B] Once per day, a shikibu no oni reduced to 0 or fewer hit points can cheat death by assuming ethereal form (as per the spell ethereal jaunt). It then has 1 minute to possess a corpse or mindless undead (such as a skeleton or zombie). If it successfully possesses a corpse, the corpse acts as a zombie, except that it retains the shikibu no oni’s mental ability scores and does not have the partial actions only quality. The possessed corpse transforms into a replica of the shikibu no oni’s original form over a period of 2d4 minutes, after which time the shibuki no oni’s original hit points and abilities are fully restored. Corpses possessed and transformed into a shikibu no oni cannot be restored to life via raise dead, resurrection or reincarnate. A true resurrection or miracle spell will restore the creature to life, however. A corpse wearing a jade talisman cannot be possessed by a shikibu no oni, and the creature’s ethereal form cannot pass through a jade barrier. If the shikibu no oni is incapable of possessing a corpse in the minute after assuming ethereal form, it dies instantly. [B]Regeneration (Ex): [/B] A shikibu no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. Demiurge out. [/QUOTE]
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