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The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2624955" data-attributes="member: 7451"><p><strong>YATTOKO NO ONI</strong></p><p><strong>Huge Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice: </strong> 14d8+84 (147 hp)</p><p><strong>Initiative: </strong> +5</p><p><strong>Speed: </strong> 40ft (8 squares), burrow 30ft</p><p><strong>Armor Class:</strong> 25 (-2 size, +5 Dex, +12 natural), touch 13, flat-footed 20</p><p><strong>Base Attack/Grapple: </strong> +14/+28</p><p><strong>Attack: </strong> Bite +18 melee (2d4+6)</p><p><strong>Full Attack:</strong> Bite +18 melee (2d4+6) and 6 claws +16 melee (2d8+3/17-20x3)</p><p><strong>Space/Reach: </strong> 15ft/10ft</p><p><strong>Special Attacks:</strong> Augmented criticals, fear aura, improved grab, spell-like abilities, swallow whole</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/good and jade, darkvision 60ft, immune to disease and poison, regeneration 4, resistance to cold 10, electricity 10 and fire 10, spell resistance 25, telepathy 100ft, tremorsense 60ft</p><p><strong>Saves:</strong> Fort +15, Ref +14, Will +12</p><p><strong>Abilities:</strong> Str 22, Dex 21, Con 22, Int 14, Wis 15, Cha 18, Taint 11</p><p><strong>Skills:</strong> Climb +22, Concentration +22, Diplomacy +6, Disguise +4* (+6* acting), Hide +18, Jump +27, Knowledge (planes) +27, Listen +19, Move Silently +22, Search +19, Sense Motive +19, Spot +19</p><p><strong>Feats: </strong> Cleave, Improved Critical (claw), Improved Sunder, Multiattack, Power Attack</p><p><strong>Environment:</strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization: </strong> Solitary or pack (3-6)</p><p><strong>Challenge Rating: </strong> 13</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 15-28 HD (Huge), 29-42 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>The creature before you bears a superficial resemblance to some sort of massive bipedal insect or spider, balanced on two skinny legs and with six twitching arms tipped with jagged claws. Its head is like that of a giant mantis, with segmented eyes and a large pair of mandibles. But its most noticeable feature is the gaping chitinous maw growing from its back, two plates lined with sharp spines.</em></p><p>The yattoko no oni are a reclusive breed of oni that bury themselves in the sands of Shadowlands deserts waiting for prey. Fairly intelligent, they still prefer the simple lifestyle of an animal, emerging from the sands only to feed. </p><p></p><p>Yattoko no oni are among the most primitive of the oni, and they were among the first oni to be formed. As such, their memory stretches back much farther than those of most of their kind, and a yattoko no oni can be a valuable repository for planar lore. The problem lies, of course, in getting the oni to share its knowledge instead of just eating the supplicant. </p><p></p><p>A yattoko no oni is about 18 feet long and weighs over a ton.</p><p></p><p><strong>Combat</strong></p><p>Yattoko no oni are ambush hunters, bursting from the sands and grabbing a lone traveler, then disappearing again to finish its meal. If one finds itself in a fight with multiple opponents, they distract their opponents with summoned swarms and darkness before closing in on a weak-looking opponent to consume. Against heavily armed warriors, they first break weapons before attacking the victim themselves.</p><p></p><p>The natural attacks of a yattoko no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Augmented Criticals (Ex): </strong> The claws of a yattoko no oni are unusually sharp, threatening a critical hit on a roll of 19-20 and dealing x3 damage on a successful critical hit.</p><p> </p><p><strong>Fear Aura (Su):</strong> A yattoko no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 21 Will save or be affected as though by a <em>fear</em> spell (caster level 15th). A creature that successfully saves against a yattoko no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. </p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a yattoko no oni must hit an opponent with its claw or bite attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it can attempt to swallow the grappled creature whole.</p><p><em></em></p><p><em><strong>Spell-like Abilities: </strong></em> At will – <em>darkness, summon swarm</em>; 1/day – <em>cloud of Taint </em> (DC 18), <em>insect plague</em>. Caster level 13th. The save DCs are Charisma based.</p><p></p><p><strong>Swallow Whole (Ex):</strong> By making a successful grapple check, a yattoko no oni can transfer a grabbed opponent of up to two sizes smaller from its jaws or claws into the mouth on its back. Swallowed creatures are enclosed in the maw and take 4d6+9 points of bludgeoning and piercing damage and 8 points of acid damage every round. The maw is too restrictive to allow swallowed creatures to cut their way out, but a swallowed opponent can make a grapple check to force open the maw and climb out. Even if the yattoko no oni is killed, its maw remains closed stuck, dealing the bludgeoning and piercing damage to creatures still swallowed. When forcing the maw of a dead yattoko no oni open, the oni is assumed to be taking 10 on its grapple check.</p><p></p><p>A yattoko no oni’s maw can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller opponents. </p><p></p><p><strong>Regeneration (Ex):</strong> A yattoko no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. </p><p></p><p><strong>Skills: </strong> Yattoko no oni have a +4 racial bonus on all Hide checks and a +8 racial bonus on all Knowledge (planes) checks.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2624955, member: 7451"] [B]YATTOKO NO ONI Huge Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice: [/B] 14d8+84 (147 hp) [B]Initiative: [/B] +5 [B]Speed: [/B] 40ft (8 squares), burrow 30ft [B]Armor Class:[/B] 25 (-2 size, +5 Dex, +12 natural), touch 13, flat-footed 20 [B]Base Attack/Grapple: [/B] +14/+28 [B]Attack: [/B] Bite +18 melee (2d4+6) [B]Full Attack:[/B] Bite +18 melee (2d4+6) and 6 claws +16 melee (2d8+3/17-20x3) [B]Space/Reach: [/B] 15ft/10ft [B]Special Attacks:[/B] Augmented criticals, fear aura, improved grab, spell-like abilities, swallow whole [B]Special Qualities:[/B] Change shape, damage reduction 10/good and jade, darkvision 60ft, immune to disease and poison, regeneration 4, resistance to cold 10, electricity 10 and fire 10, spell resistance 25, telepathy 100ft, tremorsense 60ft [B]Saves:[/B] Fort +15, Ref +14, Will +12 [B]Abilities:[/B] Str 22, Dex 21, Con 22, Int 14, Wis 15, Cha 18, Taint 11 [B]Skills:[/B] Climb +22, Concentration +22, Diplomacy +6, Disguise +4* (+6* acting), Hide +18, Jump +27, Knowledge (planes) +27, Listen +19, Move Silently +22, Search +19, Sense Motive +19, Spot +19 [B]Feats: [/B] Cleave, Improved Critical (claw), Improved Sunder, Multiattack, Power Attack [B]Environment:[/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization: [/B] Solitary or pack (3-6) [B]Challenge Rating: [/B] 13 [B]Treasure: [/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 15-28 HD (Huge), 29-42 HD (Gargantuan) [B]Level Adjustment:[/B] - [I]The creature before you bears a superficial resemblance to some sort of massive bipedal insect or spider, balanced on two skinny legs and with six twitching arms tipped with jagged claws. Its head is like that of a giant mantis, with segmented eyes and a large pair of mandibles. But its most noticeable feature is the gaping chitinous maw growing from its back, two plates lined with sharp spines.[/I] The yattoko no oni are a reclusive breed of oni that bury themselves in the sands of Shadowlands deserts waiting for prey. Fairly intelligent, they still prefer the simple lifestyle of an animal, emerging from the sands only to feed. Yattoko no oni are among the most primitive of the oni, and they were among the first oni to be formed. As such, their memory stretches back much farther than those of most of their kind, and a yattoko no oni can be a valuable repository for planar lore. The problem lies, of course, in getting the oni to share its knowledge instead of just eating the supplicant. A yattoko no oni is about 18 feet long and weighs over a ton. [B]Combat[/B] Yattoko no oni are ambush hunters, bursting from the sands and grabbing a lone traveler, then disappearing again to finish its meal. If one finds itself in a fight with multiple opponents, they distract their opponents with summoned swarms and darkness before closing in on a weak-looking opponent to consume. Against heavily armed warriors, they first break weapons before attacking the victim themselves. The natural attacks of a yattoko no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Augmented Criticals (Ex): [/B] The claws of a yattoko no oni are unusually sharp, threatening a critical hit on a roll of 19-20 and dealing x3 damage on a successful critical hit. [B]Fear Aura (Su):[/B] A yattoko no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 21 Will save or be affected as though by a [I]fear[/I] spell (caster level 15th). A creature that successfully saves against a yattoko no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. [B]Improved Grab (Ex): [/B] In order to use this ability, a yattoko no oni must hit an opponent with its claw or bite attack. It can then make a grapple check as a free action without provoking attacks of opportunity. If it gets a hold, it can attempt to swallow the grappled creature whole. [I] [B]Spell-like Abilities: [/B][/I] At will – [I]darkness, summon swarm[/I]; 1/day – [I]cloud of Taint [/I] (DC 18), [I]insect plague[/I]. Caster level 13th. The save DCs are Charisma based. [B]Swallow Whole (Ex):[/B] By making a successful grapple check, a yattoko no oni can transfer a grabbed opponent of up to two sizes smaller from its jaws or claws into the mouth on its back. Swallowed creatures are enclosed in the maw and take 4d6+9 points of bludgeoning and piercing damage and 8 points of acid damage every round. The maw is too restrictive to allow swallowed creatures to cut their way out, but a swallowed opponent can make a grapple check to force open the maw and climb out. Even if the yattoko no oni is killed, its maw remains closed stuck, dealing the bludgeoning and piercing damage to creatures still swallowed. When forcing the maw of a dead yattoko no oni open, the oni is assumed to be taking 10 on its grapple check. A yattoko no oni’s maw can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller opponents. [B]Regeneration (Ex):[/B] A yattoko no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Skills: [/B] Yattoko no oni have a +4 racial bonus on all Hide checks and a +8 racial bonus on all Knowledge (planes) checks. Demiurge out. [/QUOTE]
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