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The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2628464" data-attributes="member: 7451"><p>Thanks. </p><p></p><p>This next one was especially bland in the OA book, so I have no idea how my flavor-text compares to anything "official". And I changed the spell immunity ability to be slightly less useless, among other things.</p><p></p><p><strong>UGULU NO ONI</strong></p><p><strong>Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 14d8+112 (175 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 40ft (8 squares)</p><p><strong>Armor Class:</strong> 28 (-1 size, +1 Dex, +18 natural), touch 9, flat-footed 26</p><p><strong>Base Attack/Grapple: </strong> +14/+26</p><p><strong>Attack:</strong> Claw +21 melee (2d6+8) or gore +22 melee (2d8+8)</p><p><strong>Full Attack:</strong> 2 claws +21 melee (2d6+8), gore +17 melee (2d8+4) and bite +16 melee (1d8+4)</p><p><strong>Space/Reach:</strong> 15ft/15ft</p><p><strong>Special Attacks:</strong> Fear aura, powerful charge 4d8+12, spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/good and jade, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell immunity, spell resistance 28, telepathy 100ft </p><p><strong>Saves:</strong> Fort +17, Ref +10, Will +11</p><p><strong>Abilities:</strong> Str 27, Dex 13, Con 26, Int 11, Wis 15, Cha 15, Taint 9</p><p><strong>Skills:</strong> Bluff +19, Concentration +26, Diplomacy +6, Disguise +2* (+4* acting), Intimidate +21, Jump +29, Listen +19, Search +17, Sense Motive +19, Spot +19</p><p><strong>Feats:</strong> Cleave, Great Cleave, Improved Initiative, Power Attack, Weapon Focus (gore)</p><p><strong>Environment:</strong> Tarterian Depths of Carceri</p><p><strong>Organization:</strong> Solitary or unit (2-8)</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 15-28 HD (Large), 29-42 HD (Huge)</p><p><strong>Level Adjustment:</strong> - </p><p></p><p><em>This creature is a massive humanoid covered in a thick purplish hide and coarse hair. Curving red horns grow from its brow above glowing orange eyes. Its hands and feet each end in four long claws. A long shaggy mane of purple-black hair runs from its head down its back.</em></p><p></p><p>Ugulu no oni are fearsome brutes used as bodyguards by elite oni, a position they dislike. They are renowned for their incredibly short temper, and anything that could possibly be taken as a slight is instantly a fighting offense, even when the creature has assumed mortal form. </p><p></p><p>The ugulu no oni are remarkably resistant to spells and possess more spell-like abilities than might be implied by their relative stupidity. Their arcane prowess was instilled into them through decades of selective breeding and magical manipulation, and the ugulu no oni haven’t yet gotten used to the fact that they have magical power. Arcane displays of all sorts fascinate them, and they are attracted to wizards and sorcerers – although this usually manifests itself in the creature throwing a murderous tantrum when the arcanist stops entertaining them, or by the oni pulling the mage apart to see how it works.</p><p></p><p>An ugulu no oni stands between 13 and 15 feet tall and weighs over a ton.</p><p></p><p><strong>Combat</strong></p><p>Ugulu no oni love combat, and in it use their sweeping claws and powerful horns and teeth to make mincemeat of opponents. They open combat with a powerful charge, and almost always attack spellcasters first. If outmatched in melee or commanded to by a superior, they will use their spell-like abilities.</p><p></p><p>The natural attacks of an ugulu no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Fear Aura (Su): </strong> An ugulu no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 19 Will save or be affected as though by a <em>fear</em> spell (caster level 10th). A creature that successfully saves against an ugulu no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. </p><p></p><p><strong>Powerful Charge (Ex): </strong> An ugulu no oni usually begins combat by lowering its head and goring opponents on its powerful horns. In addition to the normal benefits and hazards of a charge, this allows the ugulu no oni to make a single gore attack at a +24 bonus that deals 4d8+12 points of damage.</p><p></p><p><em><strong>Spell-like Abilities:</strong></em> 3/day – <em>deeper darkness, scorching ray</em>; 1/day – <em>cloud of Taint </em> (DC 16), <em>cloudkill </em> (DC 17), <em>shout </em> (DC 16). Caster level 14th. The save DCs are Charisma based.</p><p></p><p><strong>Regeneration (Ex): </strong> An ugulu no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor.</p><p></p><p><strong>Spell Immunity (Su):</strong> Whenever an ugulu no oni’s spell resistance successfully negates a spell cast on it, the ugulu no oni becomes immune to that spell for 1 minute. </p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2628464, member: 7451"] Thanks. This next one was especially bland in the OA book, so I have no idea how my flavor-text compares to anything "official". And I changed the spell immunity ability to be slightly less useless, among other things. [B]UGULU NO ONI Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 14d8+112 (175 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 40ft (8 squares) [B]Armor Class:[/B] 28 (-1 size, +1 Dex, +18 natural), touch 9, flat-footed 26 [B]Base Attack/Grapple: [/B] +14/+26 [B]Attack:[/B] Claw +21 melee (2d6+8) or gore +22 melee (2d8+8) [B]Full Attack:[/B] 2 claws +21 melee (2d6+8), gore +17 melee (2d8+4) and bite +16 melee (1d8+4) [B]Space/Reach:[/B] 15ft/15ft [B]Special Attacks:[/B] Fear aura, powerful charge 4d8+12, spell-like abilities [B]Special Qualities:[/B] Change shape, damage reduction 10/good and jade, darkvision 60ft, immune to disease and poison, regeneration 3, resistance to cold 10, electricity 10 and fire 10, spell immunity, spell resistance 28, telepathy 100ft [B]Saves:[/B] Fort +17, Ref +10, Will +11 [B]Abilities:[/B] Str 27, Dex 13, Con 26, Int 11, Wis 15, Cha 15, Taint 9 [B]Skills:[/B] Bluff +19, Concentration +26, Diplomacy +6, Disguise +2* (+4* acting), Intimidate +21, Jump +29, Listen +19, Search +17, Sense Motive +19, Spot +19 [B]Feats:[/B] Cleave, Great Cleave, Improved Initiative, Power Attack, Weapon Focus (gore) [B]Environment:[/B] Tarterian Depths of Carceri [B]Organization:[/B] Solitary or unit (2-8) [B]Challenge Rating:[/B] 14 [B]Treasure: [/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 15-28 HD (Large), 29-42 HD (Huge) [B]Level Adjustment:[/B] - [I]This creature is a massive humanoid covered in a thick purplish hide and coarse hair. Curving red horns grow from its brow above glowing orange eyes. Its hands and feet each end in four long claws. A long shaggy mane of purple-black hair runs from its head down its back.[/I] Ugulu no oni are fearsome brutes used as bodyguards by elite oni, a position they dislike. They are renowned for their incredibly short temper, and anything that could possibly be taken as a slight is instantly a fighting offense, even when the creature has assumed mortal form. The ugulu no oni are remarkably resistant to spells and possess more spell-like abilities than might be implied by their relative stupidity. Their arcane prowess was instilled into them through decades of selective breeding and magical manipulation, and the ugulu no oni haven’t yet gotten used to the fact that they have magical power. Arcane displays of all sorts fascinate them, and they are attracted to wizards and sorcerers – although this usually manifests itself in the creature throwing a murderous tantrum when the arcanist stops entertaining them, or by the oni pulling the mage apart to see how it works. An ugulu no oni stands between 13 and 15 feet tall and weighs over a ton. [B]Combat[/B] Ugulu no oni love combat, and in it use their sweeping claws and powerful horns and teeth to make mincemeat of opponents. They open combat with a powerful charge, and almost always attack spellcasters first. If outmatched in melee or commanded to by a superior, they will use their spell-like abilities. The natural attacks of an ugulu no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Fear Aura (Su): [/B] An ugulu no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 19 Will save or be affected as though by a [I]fear[/I] spell (caster level 10th). A creature that successfully saves against an ugulu no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. [B]Powerful Charge (Ex): [/B] An ugulu no oni usually begins combat by lowering its head and goring opponents on its powerful horns. In addition to the normal benefits and hazards of a charge, this allows the ugulu no oni to make a single gore attack at a +24 bonus that deals 4d8+12 points of damage. [I][B]Spell-like Abilities:[/B][/I] 3/day – [I]deeper darkness, scorching ray[/I]; 1/day – [I]cloud of Taint [/I] (DC 16), [I]cloudkill [/I] (DC 17), [I]shout [/I] (DC 16). Caster level 14th. The save DCs are Charisma based. [B]Regeneration (Ex): [/B] An ugulu no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Spell Immunity (Su):[/B] Whenever an ugulu no oni’s spell resistance successfully negates a spell cast on it, the ugulu no oni becomes immune to that spell for 1 minute. Demiurge out. [/QUOTE]
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