Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shadowlands Oni (Updated 10-17: oni Overlord)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 2631602" data-attributes="member: 7451"><p>know at least one person was waiting specifically for this...</p><p></p><p><strong>AKUMA NO ONI</strong></p><p><strong>Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 16d8+96 (168 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed: </strong> 40ft (8 squares)</p><p><strong>Armor Class: </strong> 31 (-1 size, +5 Dex, +17 natural), touch 14, flat-footed 31</p><p><strong>Base Attack/Grapple: </strong> +16/+27</p><p><strong>Attack: </strong> Claw +22 melee (1d8+7) or spit fire +20 ranged touch (6d6 fire)</p><p><strong>Full Attack:</strong> 2 claws +22 melee (1d8+7) and 3 tongues +20 melee (2d4+3 plus 2d6 fire) or spit fire +20 ranged touch (6d6 fire)</p><p><strong>Space/Reach: </strong> 10ft/10ft (15ft with tongues)</p><p><strong>Special Attacks: </strong> Burning tongues, chew 2d6+7, fear aura, spell-like abilities, spit fire</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 15/good or jade, immune to disease, fire and poison, regeneration 5, resistance to cold 10 and electricity 10, spell resistance 27, telepathy 100ft, uncanny dodge</p><p><strong>Saves: </strong> Fort +16, Ref +15, Will +14</p><p><strong>Abilities:</strong> Str 24, Dex 20, Con 23, Int 17, Wis 19, Cha 20, Taint 11</p><p><strong>Skills: </strong> Bluff +23, Concentration +25, Diplomacy +8, Disguise +4* (+6* acting), Knowledge (arcana, planes) +22, Listen +23, Search +22, Sense Motive +23, Spellcraft +24, Spot +23</p><p><strong>Feats: </strong> Awesome Blow, Cleave, Improved Bull’s Rush, Improved Initiative, Multiattack, Power Attack </p><p><strong>Environment: </strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization:</strong> Solitary or squad (1 plus 2-8 kamu no oni, sarnu no oni or ugulu no oni)</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure: </strong> Standard</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 17-32 HD (Large), 33-48 HD (Huge)</p><p><strong>Level Adjustment</strong>: - </p><p></p><p><em>Hideous and gaunt, this tall humanoid resembles a living skeleton clad in a pale blue metallic hide. Its head is topped with an elaborate bone crest, and three red snake-like eyes glare from its sneering face. Its teeth are long and sharp, but are overshadowed by the three long tongues of fire darting in and out of its mouth. Its limbs are overlong and are tipped in thick claws.</em></p><p></p><p>Akuma no oni are the troop commanders of the oni hordes, and are thus torn between their responsibility and their inherent nature. Every akuma no oni burns with a deep hatred for all mortals, all gods, and all that is not oni, but instead of charging in headlong to make these things burn, the akuma no oni must be patient, cunning and calculating. They are good commanders for the ravening oni armies, in part because they understand the bloodlust of the lesser oni.</p><p></p><p>An akuma no oni stands about 10 feet tall, but weighs only 200 pounds. </p><p></p><p><strong>Combat</strong></p><p>An akuma no oni’s first action in combat is always to direct its troops, sending lesser oni to chase after creatures fleeing in fear or to target spellcasters and archers. They make good use of their spell-like abilities, using <em>wall of fire</em> to isolate critical points and separate enemy forces. They then fling themselves headlong into combat, grabbing opponents with their burning tongues or spewing balls of sticky fire at creatures out of reach.</p><p></p><p>The natural attacks of an akuma no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction.</p><p></p><p><strong>Burning Tongues (Ex): </strong> The saliva of an akuma no oni is extremely flammable, coating its long tongues. Any creature struck by an oni’s tongue takes 2d6 points of fire damage and must succeed on a DC 24 Reflex save or take another 1d6 fire damage on the following round, as the saliva continues to stick and burn. The save DC is Constitution based.</p><p></p><p><strong>Chew (Ex):</strong> A creature grabbed by an akuma no oni is held in the creature’s mouth and chewed, taking 2d6+7 points of damage and 2d6 points of fire damage every round.</p><p></p><p><strong>Fear Aura (Su):</strong> An akuma no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 23 Will save or be affected as though by a <em>fear</em> spell (caster level 15th). A creature that successfully saves against an akuma no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. </p><p></p><p><em><strong>Spell-like Abilities:</strong></em> At will – <em>detect magic, dispel magic, scorching ray</em>; 3/day – <em>cloud of Taint </em> (DC 19), <em>wall of fire </em> (DC 19); 1/day – <em>haste, mass inflict moderate wounds</em> (DC 21), <em>Tainted aura </em> (DC 23). Caster level 16th. The save DCs are Charisma based.</p><p></p><p><strong>Spit Fire (Ex): </strong> As a standard action, an akuma no oni can spit a bolus of burning saliva at any opponent within 60 feet. If the touch attack hits, the target takes 6d6 fire damage and must succeed on a Reflex save (DC 24) or take another 3d6 fire damage on the following round, as the saliva continues to stick and burn. The save DC is Constitution based.</p><p></p><p><strong>Regeneration (Ex): </strong> An akuma no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor.</p><p></p><p><strong>Uncanny Dodge (Ex): </strong> An akuma no oni retains its Dexterity bonus to Armor Class even when caught flat-footed.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2631602, member: 7451"] know at least one person was waiting specifically for this... [B]AKUMA NO ONI Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 16d8+96 (168 hp) [B]Initiative:[/B] +9 [B]Speed: [/B] 40ft (8 squares) [B]Armor Class: [/B] 31 (-1 size, +5 Dex, +17 natural), touch 14, flat-footed 31 [B]Base Attack/Grapple: [/B] +16/+27 [B]Attack: [/B] Claw +22 melee (1d8+7) or spit fire +20 ranged touch (6d6 fire) [B]Full Attack:[/B] 2 claws +22 melee (1d8+7) and 3 tongues +20 melee (2d4+3 plus 2d6 fire) or spit fire +20 ranged touch (6d6 fire) [B]Space/Reach: [/B] 10ft/10ft (15ft with tongues) [B]Special Attacks: [/B] Burning tongues, chew 2d6+7, fear aura, spell-like abilities, spit fire [B]Special Qualities:[/B] Change shape, damage reduction 15/good or jade, immune to disease, fire and poison, regeneration 5, resistance to cold 10 and electricity 10, spell resistance 27, telepathy 100ft, uncanny dodge [B]Saves: [/B] Fort +16, Ref +15, Will +14 [B]Abilities:[/B] Str 24, Dex 20, Con 23, Int 17, Wis 19, Cha 20, Taint 11 [B]Skills: [/B] Bluff +23, Concentration +25, Diplomacy +8, Disguise +4* (+6* acting), Knowledge (arcana, planes) +22, Listen +23, Search +22, Sense Motive +23, Spellcraft +24, Spot +23 [B]Feats: [/B] Awesome Blow, Cleave, Improved Bull’s Rush, Improved Initiative, Multiattack, Power Attack [B]Environment: [/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization:[/B] Solitary or squad (1 plus 2-8 kamu no oni, sarnu no oni or ugulu no oni) [B]Challenge Rating:[/B] 15 [B]Treasure: [/B] Standard [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 17-32 HD (Large), 33-48 HD (Huge) [B]Level Adjustment[/B]: - [I]Hideous and gaunt, this tall humanoid resembles a living skeleton clad in a pale blue metallic hide. Its head is topped with an elaborate bone crest, and three red snake-like eyes glare from its sneering face. Its teeth are long and sharp, but are overshadowed by the three long tongues of fire darting in and out of its mouth. Its limbs are overlong and are tipped in thick claws.[/I] Akuma no oni are the troop commanders of the oni hordes, and are thus torn between their responsibility and their inherent nature. Every akuma no oni burns with a deep hatred for all mortals, all gods, and all that is not oni, but instead of charging in headlong to make these things burn, the akuma no oni must be patient, cunning and calculating. They are good commanders for the ravening oni armies, in part because they understand the bloodlust of the lesser oni. An akuma no oni stands about 10 feet tall, but weighs only 200 pounds. [B]Combat[/B] An akuma no oni’s first action in combat is always to direct its troops, sending lesser oni to chase after creatures fleeing in fear or to target spellcasters and archers. They make good use of their spell-like abilities, using [I]wall of fire[/I] to isolate critical points and separate enemy forces. They then fling themselves headlong into combat, grabbing opponents with their burning tongues or spewing balls of sticky fire at creatures out of reach. The natural attacks of an akuma no oni, as well as any weapon it wields, are treated as chaotic aligned and evil aligned for the purposes of overcoming damage reduction. [B]Burning Tongues (Ex): [/B] The saliva of an akuma no oni is extremely flammable, coating its long tongues. Any creature struck by an oni’s tongue takes 2d6 points of fire damage and must succeed on a DC 24 Reflex save or take another 1d6 fire damage on the following round, as the saliva continues to stick and burn. The save DC is Constitution based. [B]Chew (Ex):[/B] A creature grabbed by an akuma no oni is held in the creature’s mouth and chewed, taking 2d6+7 points of damage and 2d6 points of fire damage every round. [B]Fear Aura (Su):[/B] An akuma no oni can emit a 30ft radius aura of fear as a free action. Affected creatures must succeed on a DC 23 Will save or be affected as though by a [I]fear[/I] spell (caster level 15th). A creature that successfully saves against an akuma no oni’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. [I][B]Spell-like Abilities:[/B][/I] At will – [I]detect magic, dispel magic, scorching ray[/I]; 3/day – [I]cloud of Taint [/I] (DC 19), [I]wall of fire [/I] (DC 19); 1/day – [I]haste, mass inflict moderate wounds[/I] (DC 21), [I]Tainted aura [/I] (DC 23). Caster level 16th. The save DCs are Charisma based. [B]Spit Fire (Ex): [/B] As a standard action, an akuma no oni can spit a bolus of burning saliva at any opponent within 60 feet. If the touch attack hits, the target takes 6d6 fire damage and must succeed on a Reflex save (DC 24) or take another 3d6 fire damage on the following round, as the saliva continues to stick and burn. The save DC is Constitution based. [B]Regeneration (Ex): [/B] An akuma no oni takes normal damage from jade weapons, good aligned weapons, and spells or effects with the Good descriptor. [B]Uncanny Dodge (Ex): [/B] An akuma no oni retains its Dexterity bonus to Armor Class even when caught flat-footed. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shadowlands Oni (Updated 10-17: oni Overlord)
Top