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The Shadowlands Oni (Updated 10-17: oni Overlord)
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<blockquote data-quote="demiurge1138" data-source="post: 2661852" data-attributes="member: 7451"><p>...And one more. These guys were only hinted at in the book, so I decided to stat them out.</p><p></p><p><strong>ONI OVERLORD</strong></p><p><strong>Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)</strong></p><p><strong>Hit Dice:</strong> 30d8+300 (435 hp)</p><p><strong>Initiative:</strong> +11</p><p><strong>Speed: </strong> 50ft (10 squares) </p><p><strong>Armor Class: </strong> 47 (-1 size, +7 Dex, +18 natural, +13 soul armor), touch 16, flat-footed 40</p><p><strong>Base Attack/Grapple:</strong> +30/+47</p><p><strong>Attack:</strong> Huge +5 vorpal greatsword +48 melee (4d6+24/19-20x2) or claw +42 melee (2d6+13)</p><p><strong>Full Attack:</strong> Huge +5 vorpal greatsword +48/+43/+38/+33 melee (4d6+24/19-20x2) and 2 claws +40 melee (2d6+6) and bite +40 melee (3d6+6) or 4 claws +42 melee (2d6+13) and bite +40 melee (3d6+6)</p><p><strong>Space/Reach: </strong> 10ft/10ft</p><p><strong>Special Attacks:</strong> Breath of Taint, <em>command oni</em>, curse of warped ki, gaze, spell-like abilities, terror aura</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 20/good and jade, darkvision 60ft, immune to disease and poison, reflective reflexes, regeneration 15, resistance to cold 10, electricity 10 and fire 10, spell resistance 38, soul armor, telepathy 100ft, wield oversize weapon</p><p><strong>Saves:</strong> Fort +27, Ref +24, Will +23 </p><p><strong>Abilities:</strong> Str 37, Dex 24, Con 30, Int 25, Wis 23, Cha 30, Taint 17</p><p><strong>Skills:</strong> Balance +9, Bluff +43, Climb +46, Concentration +43, Diplomacy +47, Disguise +43* (+45* acting), Intimidate +45, Knowledge (arcana, planes) +40, Jump +56, Listen +39, Sense Motive +39, Spellcraft +42, Spot +39, Swim +46, Tumble +42</p><p><strong>Feats:</strong> Ability Focus (gaze, terror aura), Awesome Blow, Combat Expertise, Combat Reflexes, Improved Bull’s Rush, Improved Initiative, Multiattack, Power Attack, Quicken Spell-like Ability (<em>wall of fire</em>),Weapon Focus (greatsword) </p><p><strong>Environment: </strong> Tarterian Depths of Carceri (Shadowlands)</p><p><strong>Organization:</strong> Solitary, court (1 plus 2-8 akuma no oni, 1-4 kyoso no oni and 4-16 gekido no oni) or army (1 plus 4-16 akuma no oni, 6-36 gekido no oni, 10-100 ugulu no oni, 20-200 kamu no oni, 40-400 fiendish ogres and 40-400 skeletons and/or zombies)</p><p><strong>Challenge Rating:</strong> 26</p><p><strong>Treasure:</strong> Triple standard, plus Huge +5 vorpal greatsword</p><p><strong>Alignment:</strong> Always chaotic evil</p><p><strong>Advancement:</strong> 31-60 HD (Large), 61-90 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A towering figure appears. Although its size is almost overshadowed by the throngs of oni surrounding it, it carries itself with cruel nobility and an air of command. It appears nearly human, with a vicious smirk, a long mustache and a crown of long straight horns on its head. It has four heavily muscled arms, and it hefts with ease a huge greatsword. It wears a suit of red armor, faintly engraved with screaming humanoid faces. </em> </p><p></p><p>The undisputed masters of the oni race are the oni overlords, six cruel creatures that rule the oni with an iron fist. Although they occasionally war with each other, scrabbling over territory and resources, they usually cooperate, sending their armies to the Material Plane to annihilate goodness and spread Taint. Although their might is extreme and their power immense, there are rumors that the six oni overlords answer to a still higher power, although this is most likely fear-mongering gossip.</p><p></p><p>The oni overlords are rarely, if ever, seen away from their bleak citadels in the Shadowlands or on Carceri, plotting against their rival overlords and uncorrupted souls on the Material Plane. They will only appear leading their own armies on truly special occasions, such as a battle in which a country’s emperor is present or when truly powerful heroes oppose the oni horde. But even if the wrath of the overlord is rarely displayed, it is a sight never to be remembered by whatever witnesses it leaves alive.</p><p></p><p>An oni overlord stands over eight feet tall and weighs 500 pounds, armor and all.</p><p></p><p><strong>Combat</strong></p><p>An oni overlord begins combat simply by its presence, using its gaze of pain and its aura of terror to cripple and kill entire armies. It then uses its breath of Taint to corrupt and weaken its opponents. Then it begins to fight in earnest, splitting the battlefield with walls of magical fire and destroying hundreds in storms of destructive fire and choking gas. The oni overlords respect an honorable challenger, closing with them in single combat. This is a challenge the mortal is sure to lose, as the oni’s sword is preternaturally sharp and its claws and teeth relentless.</p><p></p><p>The natural weapons of an oni overlord, as well as any weapon it wields, are treated as chaotic-aligned, evil-aligned and epic for the purposes of overcoming damage reduction.</p><p></p><p><strong>Breath of Taint (Su): </strong> An oni overlord can breathe a cloud of pure corruption in a 120ft cone. All creatures caught in the cloud must succeed on a DC 35 Fortitude save or gain 1d6 points of Taint. Creatures that succeed on the save are punished for their resistance, taking 15d6 points of negative energy damage. Creatures with the Shadowlands or Shadowlands oni subtype are instead invigorated by the cloud, acting as if under the effects of a <em>greater heroism </em> spell for 1 minute. The oni overlord can only use this ability three times per day, and must wait 1d4 rounds between uses. The save DC is Constitution based.</p><p></p><p><em><strong>Command Oni (Sp): </strong> </em> An oni overlord can use <em>dominate monster </em> at will as a spell-like ability (Caster level 30th), but only against other oni. An oni can resist this effect with a successful DC 29 Will save. The save DC is Charisma based. This is the equivalent of a 9th level spell.</p><p></p><p>Oni overlords are immune to the <em>command oni </em> ability of other oni overlords.</p><p></p><p><strong>Curse of Warped Ki (Su):</strong> Perhaps the most insidious of the oni overlord’s abilities, once per day upon making a successful touch attack, it can warp and ruin an opponent’s ki energy. Unless the opponent succeeds on a DC 35 Will save, it forever uses the lowest of its ability modifiers in place of the normal modifier for the purposes of attack rolls, damage rolls, skill and ability checks, saving throws and to determine spells per day and the DCs of spells, spell-like abilities, supernatural abilities and extraordinary abilities. This curse is permanent, and only a <em>limited wish, wish </em> or <em>miracle </em> spell can break the effect. The save DC is Charisma based.</p><p></p><p><strong>Gaze (Su):</strong> All creatures within 30ft of an oni overlord must succeed on a DC 37 Will save or be overcome with excruciating pain, taking a -4 on all attack rolls, damage rolls, saving throws and skill and ability checks for 1 minute. The save DC is Charisma based.</p><p></p><p><em><strong>Spell-like Abilities:</strong></em> At will – <em>animate dead, bestow curse </em> (DC 24), <em>cloudkill </em> (DC 25), <em>cloud of Taint </em> (DC 24), <em>darkness, finger of death </em> (DC 27), <em>fly, greater teleport </em> (self plus 200 lbs of equipment only), <em>mind blank, righteous might, Tainted aura</em> (DC 28), <em>telekinesis</em> (DC 25), <em>wall of fire </em> (DC 24); 3/day – <em>blasphemy </em> (DC 27), <em>implosion </em> (DC 29), <em>meteor swarm </em> (DC 29). Caster level 30th. The save DC is Charisma based.</p><p></p><p><strong>Terror Aura (Su):</strong> An oni overlord can emit a 60ft radius aura of utter terror as a free action. Affected creatures must succeed on a DC 37 Will save or be affected as though by a <em>fear</em> spell (caster level 20th). In addition, any creature failing the saving throw must succeed on a DC 37 Fortitude save or immediately die. A creature that successfully saves against an oni overlord’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based.</p><p></p><p><strong>Regeneration (Ex):</strong> Epic weapons, jade weapons, good aligned weapons and spells and effects with the Good descriptor deal normal damage to an oni overlord.</p><p></p><p><strong>Reflective Reflexes (Su):</strong> Once per round, an oni overlord can use the blade of its sword to reflect any ranged attack back at its source, even ray spells (such as <em>scorching ray, enervation </em> or <em>disintegrate</em>). The ranged attack automatically misses the oni overlord and attacks the originator of the attack at the attack’s original bonus. The oni overlord must be aware of an attack to reflect it. This is a property of the oni overlord, not the sword itself.</p><p></p><p><strong>Soul Armor (Su):</strong> An oni overlord is constantly protected by a suit of armor forged from the souls of the damned. This acts as a suit of <em>+5 plate mail</em>, except it has no maximum Dex bonus, armor check penalty or speed reduction. If the suit is destroyed (by damage, a <em>disintegrate</em> spell, or the like), the oni overlord can form a new suit as a free action that does not provoke attacks of opportunity. When the oni overlord is slain, the suit is destroyed.</p><p></p><p><strong>Wield Oversize Weapon (Ex):</strong> An oni overlord can use Huge weapons without penalty. In addition, it can apply 1.5 times its Strength bonus to damage rolls when using a two-handed weapon, even though it has four arms and can make additional attacks with the other two.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2661852, member: 7451"] ...And one more. These guys were only hinted at in the book, so I decided to stat them out. [B]ONI OVERLORD Large Outsider (Chaos, Evil, Extraplanar, Shadowlands Oni)[/B] [B]Hit Dice:[/B] 30d8+300 (435 hp) [B]Initiative:[/B] +11 [B]Speed: [/B] 50ft (10 squares) [B]Armor Class: [/B] 47 (-1 size, +7 Dex, +18 natural, +13 soul armor), touch 16, flat-footed 40 [B]Base Attack/Grapple:[/B] +30/+47 [B]Attack:[/B] Huge +5 vorpal greatsword +48 melee (4d6+24/19-20x2) or claw +42 melee (2d6+13) [B]Full Attack:[/B] Huge +5 vorpal greatsword +48/+43/+38/+33 melee (4d6+24/19-20x2) and 2 claws +40 melee (2d6+6) and bite +40 melee (3d6+6) or 4 claws +42 melee (2d6+13) and bite +40 melee (3d6+6) [B]Space/Reach: [/B] 10ft/10ft [B]Special Attacks:[/B] Breath of Taint, [I]command oni[/I], curse of warped ki, gaze, spell-like abilities, terror aura [B]Special Qualities:[/B] Change shape, damage reduction 20/good and jade, darkvision 60ft, immune to disease and poison, reflective reflexes, regeneration 15, resistance to cold 10, electricity 10 and fire 10, spell resistance 38, soul armor, telepathy 100ft, wield oversize weapon [B]Saves:[/B] Fort +27, Ref +24, Will +23 [B]Abilities:[/B] Str 37, Dex 24, Con 30, Int 25, Wis 23, Cha 30, Taint 17 [B]Skills:[/B] Balance +9, Bluff +43, Climb +46, Concentration +43, Diplomacy +47, Disguise +43* (+45* acting), Intimidate +45, Knowledge (arcana, planes) +40, Jump +56, Listen +39, Sense Motive +39, Spellcraft +42, Spot +39, Swim +46, Tumble +42 [B]Feats:[/B] Ability Focus (gaze, terror aura), Awesome Blow, Combat Expertise, Combat Reflexes, Improved Bull’s Rush, Improved Initiative, Multiattack, Power Attack, Quicken Spell-like Ability ([I]wall of fire[/I]),Weapon Focus (greatsword) [B]Environment: [/B] Tarterian Depths of Carceri (Shadowlands) [B]Organization:[/B] Solitary, court (1 plus 2-8 akuma no oni, 1-4 kyoso no oni and 4-16 gekido no oni) or army (1 plus 4-16 akuma no oni, 6-36 gekido no oni, 10-100 ugulu no oni, 20-200 kamu no oni, 40-400 fiendish ogres and 40-400 skeletons and/or zombies) [B]Challenge Rating:[/B] 26 [B]Treasure:[/B] Triple standard, plus Huge +5 vorpal greatsword [B]Alignment:[/B] Always chaotic evil [B]Advancement:[/B] 31-60 HD (Large), 61-90 HD (Huge) [B]Level Adjustment:[/B] - [I]A towering figure appears. Although its size is almost overshadowed by the throngs of oni surrounding it, it carries itself with cruel nobility and an air of command. It appears nearly human, with a vicious smirk, a long mustache and a crown of long straight horns on its head. It has four heavily muscled arms, and it hefts with ease a huge greatsword. It wears a suit of red armor, faintly engraved with screaming humanoid faces. [/I] The undisputed masters of the oni race are the oni overlords, six cruel creatures that rule the oni with an iron fist. Although they occasionally war with each other, scrabbling over territory and resources, they usually cooperate, sending their armies to the Material Plane to annihilate goodness and spread Taint. Although their might is extreme and their power immense, there are rumors that the six oni overlords answer to a still higher power, although this is most likely fear-mongering gossip. The oni overlords are rarely, if ever, seen away from their bleak citadels in the Shadowlands or on Carceri, plotting against their rival overlords and uncorrupted souls on the Material Plane. They will only appear leading their own armies on truly special occasions, such as a battle in which a country’s emperor is present or when truly powerful heroes oppose the oni horde. But even if the wrath of the overlord is rarely displayed, it is a sight never to be remembered by whatever witnesses it leaves alive. An oni overlord stands over eight feet tall and weighs 500 pounds, armor and all. [B]Combat[/B] An oni overlord begins combat simply by its presence, using its gaze of pain and its aura of terror to cripple and kill entire armies. It then uses its breath of Taint to corrupt and weaken its opponents. Then it begins to fight in earnest, splitting the battlefield with walls of magical fire and destroying hundreds in storms of destructive fire and choking gas. The oni overlords respect an honorable challenger, closing with them in single combat. This is a challenge the mortal is sure to lose, as the oni’s sword is preternaturally sharp and its claws and teeth relentless. The natural weapons of an oni overlord, as well as any weapon it wields, are treated as chaotic-aligned, evil-aligned and epic for the purposes of overcoming damage reduction. [B]Breath of Taint (Su): [/B] An oni overlord can breathe a cloud of pure corruption in a 120ft cone. All creatures caught in the cloud must succeed on a DC 35 Fortitude save or gain 1d6 points of Taint. Creatures that succeed on the save are punished for their resistance, taking 15d6 points of negative energy damage. Creatures with the Shadowlands or Shadowlands oni subtype are instead invigorated by the cloud, acting as if under the effects of a [I]greater heroism [/I] spell for 1 minute. The oni overlord can only use this ability three times per day, and must wait 1d4 rounds between uses. The save DC is Constitution based. [I][B]Command Oni (Sp): [/B] [/I] An oni overlord can use [I]dominate monster [/I] at will as a spell-like ability (Caster level 30th), but only against other oni. An oni can resist this effect with a successful DC 29 Will save. The save DC is Charisma based. This is the equivalent of a 9th level spell. Oni overlords are immune to the [I]command oni [/I] ability of other oni overlords. [B]Curse of Warped Ki (Su):[/B] Perhaps the most insidious of the oni overlord’s abilities, once per day upon making a successful touch attack, it can warp and ruin an opponent’s ki energy. Unless the opponent succeeds on a DC 35 Will save, it forever uses the lowest of its ability modifiers in place of the normal modifier for the purposes of attack rolls, damage rolls, skill and ability checks, saving throws and to determine spells per day and the DCs of spells, spell-like abilities, supernatural abilities and extraordinary abilities. This curse is permanent, and only a [I]limited wish, wish [/I] or [I]miracle [/I] spell can break the effect. The save DC is Charisma based. [B]Gaze (Su):[/B] All creatures within 30ft of an oni overlord must succeed on a DC 37 Will save or be overcome with excruciating pain, taking a -4 on all attack rolls, damage rolls, saving throws and skill and ability checks for 1 minute. The save DC is Charisma based. [I][B]Spell-like Abilities:[/B][/I] At will – [I]animate dead, bestow curse [/I] (DC 24), [I]cloudkill [/I] (DC 25), [I]cloud of Taint [/I] (DC 24), [I]darkness, finger of death [/I] (DC 27), [I]fly, greater teleport [/I] (self plus 200 lbs of equipment only), [I]mind blank, righteous might, Tainted aura[/I] (DC 28), [I]telekinesis[/I] (DC 25), [I]wall of fire [/I] (DC 24); 3/day – [I]blasphemy [/I] (DC 27), [I]implosion [/I] (DC 29), [I]meteor swarm [/I] (DC 29). Caster level 30th. The save DC is Charisma based. [B]Terror Aura (Su):[/B] An oni overlord can emit a 60ft radius aura of utter terror as a free action. Affected creatures must succeed on a DC 37 Will save or be affected as though by a [I]fear[/I] spell (caster level 20th). In addition, any creature failing the saving throw must succeed on a DC 37 Fortitude save or immediately die. A creature that successfully saves against an oni overlord’s fear aura cannot be affected by that oni’s aura for 24 hours. Other oni are immune to the aura. The save DC is Charisma based. [B]Regeneration (Ex):[/B] Epic weapons, jade weapons, good aligned weapons and spells and effects with the Good descriptor deal normal damage to an oni overlord. [B]Reflective Reflexes (Su):[/B] Once per round, an oni overlord can use the blade of its sword to reflect any ranged attack back at its source, even ray spells (such as [I]scorching ray, enervation [/I] or [I]disintegrate[/I]). The ranged attack automatically misses the oni overlord and attacks the originator of the attack at the attack’s original bonus. The oni overlord must be aware of an attack to reflect it. This is a property of the oni overlord, not the sword itself. [B]Soul Armor (Su):[/B] An oni overlord is constantly protected by a suit of armor forged from the souls of the damned. This acts as a suit of [I]+5 plate mail[/I], except it has no maximum Dex bonus, armor check penalty or speed reduction. If the suit is destroyed (by damage, a [I]disintegrate[/I] spell, or the like), the oni overlord can form a new suit as a free action that does not provoke attacks of opportunity. When the oni overlord is slain, the suit is destroyed. [B]Wield Oversize Weapon (Ex):[/B] An oni overlord can use Huge weapons without penalty. In addition, it can apply 1.5 times its Strength bonus to damage rolls when using a two-handed weapon, even though it has four arms and can make additional attacks with the other two. Demiurge out. [/QUOTE]
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