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The Sha'ir (In progress, initial powers to 2nd)
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<blockquote data-quote="Cryptos" data-source="post: 4306587" data-attributes="member: 58439"><p><span style="font-size: 18px">Sha’ir</span></p><p></p><p><strong>Elemental Font</strong></p><p>The Sha’ir draws both beings and matter from the Elemental Chaos, and can produce a small amount of raw elemental material from the Elemental Chaos as a minor action once per encounter or every five minutes. He can produce flame up to the size of a campire, in an unoccupied square. He can produce a volume of water equal to his intelligence bonus in gallons. He can produce an amount of dirt or stone (any type that does not have significant monetary value) equal to his intelligence bonus in cubic feet. He can create one hours worth of breathable air for a number of medium-sized creatures equal to his intelligence bonus in airtight spaces (the breathable air would disperse in poisonous clouds or underwater unless one could find a container for it and breathe from that. This would not allow the Sha’ir or another creature to avoid poison or drowning damage from a power, however.) As this is actual matter brought forth from the Elemental Chaos, it is permanent, although the Sha’ir himself can dismiss it with another minor action.</p><p></p><p><strong>Gen</strong></p><p>The Gen is a tiny elemental companion that is bonded to a Sha’ir and delivers the effects of the powers he uses. When a Sha’ir uses an elemental power with the Gen keyword, the Gen must be at or be able to move to the square the Sha’ir is targeting (or the square of the target.) A Sha'ir can order his Gen to move its movement rate as a minor action, and it also moves its movement rate, as needed, as an immediate reaction to the Sha'ir invoking an elemental power with the Gen keyword. A Gen can only exist within 20 squares of its master, the Sha’ir.</p><p></p><p>Within these 20 squares, the range of a Sha’ir’s powers is dependent on the location and movement of their Gen. The Gen can move in whatever way is needed to reach a target square: it can be considered to be running, flying, jumping or swimming as appropriate (whatever “looks natural” and allows the Gen to reach the target square to deliver the power’s effects.) Each Gen has a base movement rate of 6, and moves as an instant reaction when a Sha’ir uses a power. </p><p></p><p>When moving to deliver the effect of a power, the Gen can move further if it can take advantage of its elemental medium:</p><p></p><p>A fire Gen can increase its movement by 2 squares to reach a target square if it can use existing open fire or flame as a medium for at least one square along its path as it travels to the intended target area.</p><p></p><p>A water Gen can increase its movement by 2 squares to reach a target square if it can use one square or more of water as a medium along its path as it travels to reach the intended target area.</p><p></p><p>An earth Gen can increase its movement by 2 squares if it can use bare earth or stone as a medium for at least half the squares it travels to reach its intended target area.</p><p></p><p>An air Gen can increase its movement by 2 squares to reach a target square if in an environment with open airflow, natural breezes or winds.</p><p></p><p>A Gen cannot attack on its own nor can it be the target of an attack. If trapped or separated from the Sha’ir, it disappears to the Elemental Chaos and returns to the world adjacent to the Sha’ir at the start of his next turn.</p><p></p><p>The Sha’ir can communicate with the Gen verbally, or nonverbally through their bond when invoking elemental powers or using a minor action to order it to move. The Gen can speak Primordial. It has passive perception scores equal to the Sha’ir and no additional skills or abilities. A Gen’s physical ability scores are equal to ½ the Sha’ir’s level (minimum 1) and its mental ability scores are equal to that of the Sha’ir. It does not need to eat, sleep or breathe. </p><p></p><p>The Sha’ir can change Gen companions to one of a different type any time they would be able to retrain a feat (upon leveling.) </p><p></p><p><strong>Invigoration</strong></p><p>Using the Elemental Invigoration power, the Sha’ir can rouse his companions and help them to shake off the weariness of battle.</p><p></p><p></p><p><strong>Resistance</strong></p><p>A Sha’ir has Resistance 5 against one damage type as determined by the type of Gen companion that he has: a Sha’ir with a fire Gen has Resist Fire 5; a Sha’ir with an air Gen has Resist Force 5; a Sha’ir with a water Gen has Resist Cold 5; and a Sha’ir with an earth Gen has Resist Acid 5.</p><p></p><p><strong>Implements: Focus Gems and Vessels</strong></p><p>A focus gem or vessel (such as a specially prepared bottle or lamp) allows a Sha’ir to strengthen their connection with their Gen. A Sha’ir using one of these implements with a magical bonus can add its enhancement bonus to attack and damage rolls of Sha’ir powers, as well as Sha’ir paragon path powers, that have the Gen keyword. Without these implements, a Sha’ir can still use powers that have the Gen keyword, but gains no bonus provided by a magical implement. The gen can live quite comfortably inside the focus gem or vessel when it is not needed, and for the purposes of the gen (and only the gen) it is considered to be an extradimensional space.</p><p></p><p><strong>Level 1 At-Will Elemental Powers*</strong></p><p></p><p></p><p></p><p></p><p></p><p><strong>Level 1 Encounter Elemental Powers</strong></p><p></p><p></p><p></p><p></p><p></p><p><strong>Level 1 Daily Elemental Powers</strong></p><p></p><p></p><p></p><p></p><p></p><p><strong>Level 2 Utility Elemental Powers</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><em>*I will not presume to name elemental powers at this point, as it would apply to all Elemental classes, although I was tempted to use 'invocations'.</em></p></blockquote><p></p>
[QUOTE="Cryptos, post: 4306587, member: 58439"] [SIZE=5]Sha’ir[/SIZE] [B]Elemental Font[/B] The Sha’ir draws both beings and matter from the Elemental Chaos, and can produce a small amount of raw elemental material from the Elemental Chaos as a minor action once per encounter or every five minutes. He can produce flame up to the size of a campire, in an unoccupied square. He can produce a volume of water equal to his intelligence bonus in gallons. He can produce an amount of dirt or stone (any type that does not have significant monetary value) equal to his intelligence bonus in cubic feet. He can create one hours worth of breathable air for a number of medium-sized creatures equal to his intelligence bonus in airtight spaces (the breathable air would disperse in poisonous clouds or underwater unless one could find a container for it and breathe from that. This would not allow the Sha’ir or another creature to avoid poison or drowning damage from a power, however.) As this is actual matter brought forth from the Elemental Chaos, it is permanent, although the Sha’ir himself can dismiss it with another minor action. [B]Gen[/B] The Gen is a tiny elemental companion that is bonded to a Sha’ir and delivers the effects of the powers he uses. When a Sha’ir uses an elemental power with the Gen keyword, the Gen must be at or be able to move to the square the Sha’ir is targeting (or the square of the target.) A Sha'ir can order his Gen to move its movement rate as a minor action, and it also moves its movement rate, as needed, as an immediate reaction to the Sha'ir invoking an elemental power with the Gen keyword. A Gen can only exist within 20 squares of its master, the Sha’ir. Within these 20 squares, the range of a Sha’ir’s powers is dependent on the location and movement of their Gen. The Gen can move in whatever way is needed to reach a target square: it can be considered to be running, flying, jumping or swimming as appropriate (whatever “looks natural” and allows the Gen to reach the target square to deliver the power’s effects.) Each Gen has a base movement rate of 6, and moves as an instant reaction when a Sha’ir uses a power. When moving to deliver the effect of a power, the Gen can move further if it can take advantage of its elemental medium: A fire Gen can increase its movement by 2 squares to reach a target square if it can use existing open fire or flame as a medium for at least one square along its path as it travels to the intended target area. A water Gen can increase its movement by 2 squares to reach a target square if it can use one square or more of water as a medium along its path as it travels to reach the intended target area. An earth Gen can increase its movement by 2 squares if it can use bare earth or stone as a medium for at least half the squares it travels to reach its intended target area. An air Gen can increase its movement by 2 squares to reach a target square if in an environment with open airflow, natural breezes or winds. A Gen cannot attack on its own nor can it be the target of an attack. If trapped or separated from the Sha’ir, it disappears to the Elemental Chaos and returns to the world adjacent to the Sha’ir at the start of his next turn. The Sha’ir can communicate with the Gen verbally, or nonverbally through their bond when invoking elemental powers or using a minor action to order it to move. The Gen can speak Primordial. It has passive perception scores equal to the Sha’ir and no additional skills or abilities. A Gen’s physical ability scores are equal to ½ the Sha’ir’s level (minimum 1) and its mental ability scores are equal to that of the Sha’ir. It does not need to eat, sleep or breathe. The Sha’ir can change Gen companions to one of a different type any time they would be able to retrain a feat (upon leveling.) [B]Invigoration[/B] Using the Elemental Invigoration power, the Sha’ir can rouse his companions and help them to shake off the weariness of battle. [B]Resistance[/B] A Sha’ir has Resistance 5 against one damage type as determined by the type of Gen companion that he has: a Sha’ir with a fire Gen has Resist Fire 5; a Sha’ir with an air Gen has Resist Force 5; a Sha’ir with a water Gen has Resist Cold 5; and a Sha’ir with an earth Gen has Resist Acid 5. [B]Implements: Focus Gems and Vessels[/B] A focus gem or vessel (such as a specially prepared bottle or lamp) allows a Sha’ir to strengthen their connection with their Gen. A Sha’ir using one of these implements with a magical bonus can add its enhancement bonus to attack and damage rolls of Sha’ir powers, as well as Sha’ir paragon path powers, that have the Gen keyword. Without these implements, a Sha’ir can still use powers that have the Gen keyword, but gains no bonus provided by a magical implement. The gen can live quite comfortably inside the focus gem or vessel when it is not needed, and for the purposes of the gen (and only the gen) it is considered to be an extradimensional space. [B]Level 1 At-Will Elemental Powers*[/B] [B]Level 1 Encounter Elemental Powers[/B] [B]Level 1 Daily Elemental Powers[/B] [B]Level 2 Utility Elemental Powers[/B] [I]*I will not presume to name elemental powers at this point, as it would apply to all Elemental classes, although I was tempted to use 'invocations'.[/I] [/QUOTE]
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The Sha'ir (In progress, initial powers to 2nd)
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